nice progress on doors
This commit is contained in:
@@ -91,6 +91,28 @@ export function DoorPanel() {
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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const setSegmentColumnRatio = (segIdx: number, colIdx: number, newVal: number) => {
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const seg = node!.segments[segIdx]!
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const normRatios = (() => {
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const sum = seg.columnRatios.reduce((a, b) => a + b, 0)
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return seg.columnRatios.map(r => r / sum)
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})()
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const numCols = normRatios.length
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const clamped = Math.max(0.05, Math.min(0.95, newVal))
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const neighborIdx = colIdx < numCols - 1 ? colIdx + 1 : colIdx - 1
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const delta = clamped - normRatios[colIdx]!
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const neighborVal = Math.max(0.05, normRatios[neighborIdx]! - delta)
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const newRatios = normRatios.map((v, i) => {
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if (i === colIdx) return clamped
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if (i === neighborIdx) return neighborVal
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return v
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})
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const updated = node!.segments.map((s, idx) =>
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idx === segIdx ? { ...s, columnRatios: newRatios } : s,
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)
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handleUpdate({ segments: updated })
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}
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if (!node || node.type !== 'door' || selectedIds.length !== 1) return null
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return (
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@@ -159,7 +181,7 @@ export function DoorPanel() {
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<NumberInput
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label="Height"
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value={Math.round(node.height * 100) / 100}
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onChange={(v) => handleUpdate({ height: v })}
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onChange={(v) => handleUpdate({ height: v, position: [node.position[0], v / 2, node.position[2]] })}
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min={1.0}
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precision={2}
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className="flex-1"
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@@ -202,6 +224,39 @@ export function DoorPanel() {
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</div>
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</div>
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{/* Content Padding */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Content Padding
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Horizontal"
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value={Math.round(node.contentPadding[0] * 1000) / 1000}
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onChange={(v) => handleUpdate({ contentPadding: [v, node.contentPadding[1]] })}
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min={0}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Vertical"
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value={Math.round(node.contentPadding[1] * 1000) / 1000}
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onChange={(v) => handleUpdate({ contentPadding: [node.contentPadding[0], v] })}
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min={0}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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</div>
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{/* Swing */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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@@ -368,87 +423,150 @@ export function DoorPanel() {
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Leaf segments (top → bottom)
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</label>
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{node.segments.map((seg, i) => (
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<div key={i} className="rounded border border-border p-2 space-y-2">
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<div className="flex items-center justify-between gap-2">
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<span className="text-xs text-muted-foreground">Segment {i + 1}</span>
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<div className="flex gap-1">
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{(['panel', 'glass', 'empty'] as const).map((t) => (
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<button
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key={t}
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type="button"
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onClick={() => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, type: t } : s,
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)
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handleUpdate({ segments: updated })
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}}
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className={`rounded border px-1.5 py-0.5 text-xs cursor-pointer transition-colors ${
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seg.type === t
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{t}
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</button>
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))}
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</div>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height ratio"
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value={Math.round(seg.heightRatio * 100) / 100}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, heightRatio: Math.max(0.05, v) } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.05}
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precision={2}
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step={0.05}
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className="flex-1"
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/>
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</div>
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{seg.type === 'panel' && (
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Inset"
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value={Math.round(seg.panelInset * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, panelInset: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.005}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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value={Math.round(seg.panelDepth * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, panelDepth: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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{node.segments.map((seg, i) => {
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const numCols = seg.columnRatios.length
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const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
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const normCols = seg.columnRatios.map(r => r / colSum)
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return (
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<div key={i} className="rounded border border-border p-2 space-y-2">
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<div className="flex items-center justify-between gap-2">
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<span className="text-xs text-muted-foreground">Segment {i + 1}</span>
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<div className="flex gap-1">
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{(['panel', 'glass', 'empty'] as const).map((t) => (
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<button
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key={t}
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type="button"
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onClick={() => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, type: t } : s,
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)
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handleUpdate({ segments: updated })
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}}
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className={`rounded border px-1.5 py-0.5 text-xs cursor-pointer transition-colors ${
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seg.type === t
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{t}
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</button>
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))}
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</div>
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</div>
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)}
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</div>
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))}
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height ratio"
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value={Math.round(seg.heightRatio * 100) / 100}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, heightRatio: Math.max(0.05, v) } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.05}
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precision={2}
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step={0.05}
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className="flex-1"
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/>
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</div>
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{/* Columns */}
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<div className="space-y-1">
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<div className="flex items-center justify-between">
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<span className="text-xs text-muted-foreground">Columns</span>
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<NumberInput
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label=""
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value={numCols}
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onChange={(v) => {
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const n = Math.max(1, Math.min(8, Math.round(v)))
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, columnRatios: Array(n).fill(1 / n) } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={1}
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max={8}
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precision={0}
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step={1}
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className="w-16"
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/>
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</div>
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{numCols > 1 && (
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<div className="space-y-1 pl-1">
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{normCols.map((ratio, ci) => (
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<div key={ci} className="flex items-center gap-1.5">
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<NumberInput
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label={`C${ci + 1}`}
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value={Math.round(ratio * 100 * 10) / 10}
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onChange={(v) => setSegmentColumnRatio(i, ci, v / 100)}
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min={5}
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max={95}
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precision={1}
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step={1}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">%</span>
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</div>
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))}
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Divider"
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value={Math.round(seg.dividerThickness * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, dividerThickness: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.005}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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)}
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</div>
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{seg.type === 'panel' && (
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Inset"
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value={Math.round(seg.panelInset * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, panelInset: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.005}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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value={Math.round(seg.panelDepth * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, panelDepth: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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)}
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</div>
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)
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})}
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<div className="flex gap-2">
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<button
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type="button"
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@@ -51,6 +51,9 @@ export const DoorNode = BaseNode.extend({
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handleHeight: z.number().default(1.05),
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handleSide: z.enum(['left', 'right']).default('right'),
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// Leaf inner margin — space between leaf edge and segment content area [x, y]
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contentPadding: z.tuple([z.number(), z.number()]).default([0.04, 0.04]),
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// Emergency / commercial hardware
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doorCloser: z.boolean().default(false),
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panicBar: z.boolean().default(false),
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@@ -121,7 +121,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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const {
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width, height, frameThickness, frameDepth, threshold, thresholdHeight,
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segments, handle, handleHeight, handleSide,
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doorCloser, panicBar, panicBarHeight,
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doorCloser, panicBar, panicBarHeight, contentPadding,
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} = node
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// Leaf occupies the full opening (no bottom frame bar — door opens to floor)
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@@ -139,31 +139,49 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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// Head (top bar) — full width
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addBox(mesh, frameMaterial, width, frameThickness, frameDepth, 0, height / 2 - frameThickness / 2, 0)
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// ── Threshold ──
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// ── Threshold (inside the frame) ──
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if (threshold) {
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addBox(mesh, thresholdMaterial, width, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
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addBox(mesh, thresholdMaterial, leafW, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
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}
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// ── Door leaf — full backing ──
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addBox(mesh, leafMaterial, leafW, leafH, leafDepth, 0, leafCenterY, 0)
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// ── Leaf — contentPadding border strips (no full backing; glass areas are open) ──
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const cpX = contentPadding[0]
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const cpY = contentPadding[1]
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if (cpY > 0) {
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// Top strip
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addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY + leafH / 2 - cpY / 2, 0)
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// Bottom strip
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addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY - leafH / 2 + cpY / 2, 0)
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}
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if (cpX > 0) {
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const innerH = leafH - 2 * cpY
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// Left strip
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addBox(mesh, leafMaterial, cpX, innerH, leafDepth, -leafW / 2 + cpX / 2, leafCenterY, 0)
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// Right strip
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addBox(mesh, leafMaterial, cpX, innerH, leafDepth, leafW / 2 - cpX / 2, leafCenterY, 0)
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}
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// ── Segments (stacked top to bottom within leaf area) ──
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// Content area inside padding
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const contentW = leafW - 2 * cpX
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const contentH = leafH - 2 * cpY
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// ── Segments (stacked top to bottom within content area) ──
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const totalRatio = segments.reduce((sum, s) => sum + s.heightRatio, 0)
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const leafTop = leafCenterY + leafH / 2
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const contentTop = leafCenterY + contentH / 2
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let segY = leafTop
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let segY = contentTop
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for (const seg of segments) {
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const segH = (seg.heightRatio / totalRatio) * leafH
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const segH = (seg.heightRatio / totalRatio) * contentH
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const segCenterY = segY - segH / 2
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const numCols = seg.columnRatios.length
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const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
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const usableW = leafW - (numCols - 1) * seg.dividerThickness
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const usableW = contentW - (numCols - 1) * seg.dividerThickness
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const colWidths = seg.columnRatios.map(r => (r / colSum) * usableW)
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// Column x-centers
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// Column x-centers (relative to mesh center)
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const colXCenters: number[] = []
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let cx = -leafW / 2
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let cx = -contentW / 2
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for (let c = 0; c < numCols; c++) {
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colXCenters.push(cx + colWidths[c]! / 2)
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cx += colWidths[c]!
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@@ -171,7 +189,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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}
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// Column dividers within this segment
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cx = -leafW / 2
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cx = -contentW / 2
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for (let c = 0; c < numCols - 1; c++) {
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cx += colWidths[c]!
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addBox(mesh, leafMaterial, seg.dividerThickness, segH, leafDepth + 0.001, cx + seg.dividerThickness / 2, segCenterY, 0)
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@@ -184,9 +202,13 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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const colX = colXCenters[c]!
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if (seg.type === 'glass') {
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// Glass only — no opaque backing so it's truly transparent
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const glassDepth = Math.max(0.004, leafDepth * 0.15)
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addBox(mesh, glassMaterial, colW, segH, glassDepth, colX, segCenterY, 0)
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} else if (seg.type === 'panel') {
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// Opaque leaf backing for this column
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addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
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// Raised panel detail
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const panelW = colW - 2 * seg.panelInset
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const panelH = segH - 2 * seg.panelInset
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if (panelW > 0.01 && panelH > 0.01) {
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@@ -194,8 +216,10 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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const panelZ = leafDepth / 2 + effectiveDepth / 2
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addBox(mesh, panelMaterial, panelW, panelH, effectiveDepth, colX, segCenterY, panelZ)
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}
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} else {
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// 'empty' — opaque backing, no detail
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addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
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}
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// 'empty' → leaf backing is already there, nothing extra
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}
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segY -= segH
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Block a user