nice progress on doors

This commit is contained in:
wass08
2026-02-25 14:05:32 +09:00
parent 27e4afb757
commit 7608cad748
3 changed files with 239 additions and 94 deletions
+3
View File
@@ -51,6 +51,9 @@ export const DoorNode = BaseNode.extend({
handleHeight: z.number().default(1.05),
handleSide: z.enum(['left', 'right']).default('right'),
// Leaf inner margin — space between leaf edge and segment content area [x, y]
contentPadding: z.tuple([z.number(), z.number()]).default([0.04, 0.04]),
// Emergency / commercial hardware
doorCloser: z.boolean().default(false),
panicBar: z.boolean().default(false),
+38 -14
View File
@@ -121,7 +121,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const {
width, height, frameThickness, frameDepth, threshold, thresholdHeight,
segments, handle, handleHeight, handleSide,
doorCloser, panicBar, panicBarHeight,
doorCloser, panicBar, panicBarHeight, contentPadding,
} = node
// Leaf occupies the full opening (no bottom frame bar — door opens to floor)
@@ -139,31 +139,49 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
// Head (top bar) — full width
addBox(mesh, frameMaterial, width, frameThickness, frameDepth, 0, height / 2 - frameThickness / 2, 0)
// ── Threshold ──
// ── Threshold (inside the frame) ──
if (threshold) {
addBox(mesh, thresholdMaterial, width, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
addBox(mesh, thresholdMaterial, leafW, thresholdHeight, frameDepth, 0, -height / 2 + thresholdHeight / 2, 0)
}
// ── Door leaf — full backing ──
addBox(mesh, leafMaterial, leafW, leafH, leafDepth, 0, leafCenterY, 0)
// ── Leaf — contentPadding border strips (no full backing; glass areas are open) ──
const cpX = contentPadding[0]
const cpY = contentPadding[1]
if (cpY > 0) {
// Top strip
addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY + leafH / 2 - cpY / 2, 0)
// Bottom strip
addBox(mesh, leafMaterial, leafW, cpY, leafDepth, 0, leafCenterY - leafH / 2 + cpY / 2, 0)
}
if (cpX > 0) {
const innerH = leafH - 2 * cpY
// Left strip
addBox(mesh, leafMaterial, cpX, innerH, leafDepth, -leafW / 2 + cpX / 2, leafCenterY, 0)
// Right strip
addBox(mesh, leafMaterial, cpX, innerH, leafDepth, leafW / 2 - cpX / 2, leafCenterY, 0)
}
// ── Segments (stacked top to bottom within leaf area) ──
// Content area inside padding
const contentW = leafW - 2 * cpX
const contentH = leafH - 2 * cpY
// ── Segments (stacked top to bottom within content area) ──
const totalRatio = segments.reduce((sum, s) => sum + s.heightRatio, 0)
const leafTop = leafCenterY + leafH / 2
const contentTop = leafCenterY + contentH / 2
let segY = leafTop
let segY = contentTop
for (const seg of segments) {
const segH = (seg.heightRatio / totalRatio) * leafH
const segH = (seg.heightRatio / totalRatio) * contentH
const segCenterY = segY - segH / 2
const numCols = seg.columnRatios.length
const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
const usableW = leafW - (numCols - 1) * seg.dividerThickness
const usableW = contentW - (numCols - 1) * seg.dividerThickness
const colWidths = seg.columnRatios.map(r => (r / colSum) * usableW)
// Column x-centers
// Column x-centers (relative to mesh center)
const colXCenters: number[] = []
let cx = -leafW / 2
let cx = -contentW / 2
for (let c = 0; c < numCols; c++) {
colXCenters.push(cx + colWidths[c]! / 2)
cx += colWidths[c]!
@@ -171,7 +189,7 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
}
// Column dividers within this segment
cx = -leafW / 2
cx = -contentW / 2
for (let c = 0; c < numCols - 1; c++) {
cx += colWidths[c]!
addBox(mesh, leafMaterial, seg.dividerThickness, segH, leafDepth + 0.001, cx + seg.dividerThickness / 2, segCenterY, 0)
@@ -184,9 +202,13 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const colX = colXCenters[c]!
if (seg.type === 'glass') {
// Glass only — no opaque backing so it's truly transparent
const glassDepth = Math.max(0.004, leafDepth * 0.15)
addBox(mesh, glassMaterial, colW, segH, glassDepth, colX, segCenterY, 0)
} else if (seg.type === 'panel') {
// Opaque leaf backing for this column
addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
// Raised panel detail
const panelW = colW - 2 * seg.panelInset
const panelH = segH - 2 * seg.panelInset
if (panelW > 0.01 && panelH > 0.01) {
@@ -194,8 +216,10 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
const panelZ = leafDepth / 2 + effectiveDepth / 2
addBox(mesh, panelMaterial, panelW, panelH, effectiveDepth, colX, segCenterY, panelZ)
}
} else {
// 'empty' — opaque backing, no detail
addBox(mesh, leafMaterial, colW, segH, leafDepth, colX, segCenterY, 0)
}
// 'empty' → leaf backing is already there, nothing extra
}
segY -= segH