persist viewer preferences
This commit is contained in:
@@ -10,6 +10,7 @@ import type {
|
||||
import type { Object3D } from "three";
|
||||
|
||||
import { create } from "zustand";
|
||||
import { persist } from "zustand/middleware";
|
||||
|
||||
type SelectionPath = {
|
||||
buildingId: BuildingNode["id"] | null;
|
||||
@@ -57,62 +58,76 @@ type ViewerState = {
|
||||
setCameraDragging: (dragging: boolean) => void
|
||||
}
|
||||
|
||||
const useViewer = create<ViewerState>()((set, get) => ({
|
||||
selection: { buildingId: null, levelId: null, zoneId: null, selectedIds: [] },
|
||||
hoveredId: null,
|
||||
setHoveredId: (id) => set({ hoveredId: id }),
|
||||
const useViewer = create<ViewerState>()(
|
||||
persist(
|
||||
(set) => ({
|
||||
selection: { buildingId: null, levelId: null, zoneId: null, selectedIds: [] },
|
||||
hoveredId: null,
|
||||
setHoveredId: (id) => set({ hoveredId: id }),
|
||||
|
||||
cameraMode: "perspective",
|
||||
setCameraMode: (mode) => set({ cameraMode: mode }),
|
||||
cameraMode: "perspective",
|
||||
setCameraMode: (mode) => set({ cameraMode: mode }),
|
||||
|
||||
levelMode: "stacked",
|
||||
setLevelMode: (mode) => set({ levelMode: mode }),
|
||||
levelMode: "stacked",
|
||||
setLevelMode: (mode) => set({ levelMode: mode }),
|
||||
|
||||
wallMode: 'cutaway',
|
||||
setWallMode: (mode) => set({ wallMode: mode }),
|
||||
wallMode: 'cutaway',
|
||||
setWallMode: (mode) => set({ wallMode: mode }),
|
||||
|
||||
showScans: true,
|
||||
setShowScans: (show) => set({ showScans: show }),
|
||||
showScans: true,
|
||||
setShowScans: (show) => set({ showScans: show }),
|
||||
|
||||
showGuides: true,
|
||||
setShowGuides: (show) => set({ showGuides: show }),
|
||||
showGuides: true,
|
||||
setShowGuides: (show) => set({ showGuides: show }),
|
||||
|
||||
setSelection: (updates) =>
|
||||
set((state) => {
|
||||
const newSelection = { ...state.selection, ...updates };
|
||||
setSelection: (updates) =>
|
||||
set((state) => {
|
||||
const newSelection = { ...state.selection, ...updates };
|
||||
|
||||
// Hierarchy Guard: If we change a high-level parent, reset the children
|
||||
if (updates.buildingId !== undefined) {
|
||||
newSelection.levelId = null;
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
} else if (updates.levelId !== undefined) {
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
} else if (updates.zoneId !== undefined) {
|
||||
newSelection.selectedIds = [];
|
||||
}
|
||||
// Hierarchy Guard: If we change a high-level parent, reset the children
|
||||
if (updates.buildingId !== undefined) {
|
||||
newSelection.levelId = null;
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
} else if (updates.levelId !== undefined) {
|
||||
newSelection.zoneId = null;
|
||||
newSelection.selectedIds = [];
|
||||
} else if (updates.zoneId !== undefined) {
|
||||
newSelection.selectedIds = [];
|
||||
}
|
||||
|
||||
return { selection: newSelection };
|
||||
return { selection: newSelection };
|
||||
}),
|
||||
|
||||
resetSelection: () =>
|
||||
set({
|
||||
selection: {
|
||||
buildingId: null,
|
||||
levelId: null,
|
||||
zoneId: null,
|
||||
selectedIds: [],
|
||||
},
|
||||
}),
|
||||
|
||||
outliner: { selectedObjects: [], hoveredObjects: [] },
|
||||
|
||||
exportScene: null,
|
||||
setExportScene: (fn) => set({ exportScene: fn }),
|
||||
|
||||
cameraDragging: false,
|
||||
setCameraDragging: (dragging) => set({ cameraDragging: dragging }),
|
||||
}),
|
||||
|
||||
resetSelection: () =>
|
||||
set({
|
||||
selection: {
|
||||
buildingId: null,
|
||||
levelId: null,
|
||||
zoneId: null,
|
||||
selectedIds: [],
|
||||
},
|
||||
}),
|
||||
|
||||
outliner: { selectedObjects: [], hoveredObjects: [] },
|
||||
|
||||
exportScene: null,
|
||||
setExportScene: (fn) => set({ exportScene: fn }),
|
||||
|
||||
cameraDragging: false,
|
||||
setCameraDragging: (dragging) => set({ cameraDragging: dragging }),
|
||||
}));
|
||||
{
|
||||
name: 'viewer-preferences',
|
||||
partialize: (state) => ({
|
||||
cameraMode: state.cameraMode,
|
||||
levelMode: state.levelMode,
|
||||
wallMode: state.wallMode,
|
||||
showScans: state.showScans,
|
||||
showGuides: state.showGuides,
|
||||
}),
|
||||
},
|
||||
),
|
||||
);
|
||||
|
||||
export default useViewer;
|
||||
|
||||
Reference in New Issue
Block a user