fix tools visibility
This commit is contained in:
@@ -2,8 +2,9 @@ import { CeilingNode, emitter, type GridEvent, type LevelNode, useScene } from '
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from 'three'
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import useEditor from '@/store/use-editor'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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import { CursorSphere } from '../shared/cursor-sphere'
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const CEILING_HEIGHT = 2.52
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const GRID_OFFSET = 0.02
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@@ -97,12 +98,19 @@ export const CeilingTool: React.FC = () => {
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// Calculate snapped display position (bypass snap when Shift is held)
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const lastPoint = points[points.length - 1]
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const displayPoint = (shiftPressed.current || !lastPoint) ? gridPosition : calculateSnapPoint(lastPoint, gridPosition)
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const displayPoint =
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shiftPressed.current || !lastPoint
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? gridPosition
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: calculateSnapPoint(lastPoint, gridPosition)
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setSnappedCursorPosition(displayPoint)
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// Play snap sound when the snapped position actually changes (only when drawing)
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if (points.length > 0 && previousSnappedPointRef.current &&
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(displayPoint[0] !== previousSnappedPointRef.current[0] || displayPoint[1] !== previousSnappedPointRef.current[1])) {
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if (
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points.length > 0 &&
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previousSnappedPointRef.current &&
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(displayPoint[0] !== previousSnappedPointRef.current[0] ||
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displayPoint[1] !== previousSnappedPointRef.current[1])
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) {
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sfxEmitter.emit('sfx:grid-snap')
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}
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@@ -150,8 +158,12 @@ export const CeilingTool: React.FC = () => {
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setPoints([])
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}
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const onKeyDown = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = true }
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const onKeyUp = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = false }
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = true
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}
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = false
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}
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document.addEventListener('keydown', onKeyDown)
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document.addEventListener('keyup', onKeyUp)
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@@ -242,15 +254,12 @@ export const CeilingTool: React.FC = () => {
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return (
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<group>
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{/* Cursor at ceiling height */}
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<mesh ref={cursorRef}>
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<sphereGeometry args={[0.1, 16, 16]} />
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<meshBasicMaterial color="#d4d4d4" depthTest={false} depthWrite={false} />
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</mesh>
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<CursorSphere ref={cursorRef} />
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{/* Grid-level cursor indicator */}
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<mesh ref={gridCursorRef} rotation={[-Math.PI / 2, 0, 0]}>
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<mesh ref={gridCursorRef} rotation={[-Math.PI / 2, 0, 0]} renderOrder={2}>
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<ringGeometry args={[0.15, 0.2, 32]} />
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<meshBasicMaterial color="#a3a3a3" side={DoubleSide} depthTest={false} depthWrite={false} />
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<meshBasicMaterial color="#a3a3a3" side={DoubleSide} depthTest={false} depthWrite={true} />
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</mesh>
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{/* Preview fill */}
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@@ -294,14 +303,11 @@ export const CeilingTool: React.FC = () => {
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{/* Point markers */}
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{points.map(([x, z], index) => (
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<mesh key={index} position={[x, levelY + CEILING_HEIGHT + 0.01, z]}>
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<sphereGeometry args={[0.1, 16, 16]} />
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<meshBasicMaterial
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color={index === 0 ? '#22c55e' : '#d4d4d4'}
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depthTest={false}
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depthWrite={false}
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/>
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</mesh>
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<CursorSphere
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key={index}
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position={[x, levelY + CEILING_HEIGHT + 0.01, z]}
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color={index === 0 ? '#22c55e' : undefined}
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/>
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))}
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</group>
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)
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@@ -1,37 +1,44 @@
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import { emitter, type GridEvent, useScene, RoofNode, type LevelNode, type AnyNode } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { BufferGeometry, DoubleSide, type Line, Vector3 } from "three";
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import useEditor from "@/store/use-editor";
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import { sfxEmitter } from '@/lib/sfx-bus';
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import {
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type AnyNode,
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emitter,
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type GridEvent,
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type LevelNode,
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RoofNode,
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useScene,
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} from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Line, Vector3 } from 'three'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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// Default roof dimensions
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const DEFAULT_HEIGHT = 1.5;
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const PREVIEW_LINE_HEIGHT = 0.03; // Very thin preview
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const DEFAULT_HEIGHT = 1.5
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const PREVIEW_LINE_HEIGHT = 0.03 // Very thin preview
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/**
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* Creates a roof with the given corners
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*/
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const commitRoofPlacement = (
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levelId: LevelNode["id"],
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levelId: LevelNode['id'],
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corner1: [number, number, number],
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corner2: [number, number, number]
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): RoofNode["id"] => {
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const { createNode, nodes } = useScene.getState();
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corner2: [number, number, number],
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): RoofNode['id'] => {
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const { createNode, nodes } = useScene.getState()
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// Calculate center position and dimensions from corners
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const centerX = (corner1[0] + corner2[0]) / 2;
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const centerZ = (corner1[2] + corner2[2]) / 2;
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const centerX = (corner1[0] + corner2[0]) / 2
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const centerZ = (corner1[2] + corner2[2]) / 2
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const length = Math.abs(corner2[0] - corner1[0]);
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const width = Math.abs(corner2[2] - corner1[2]);
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const length = Math.abs(corner2[0] - corner1[0])
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const width = Math.abs(corner2[2] - corner1[2])
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// Split width evenly between left and right slopes
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const slopeWidth = Math.max(width / 2, 0.5);
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const slopeWidth = Math.max(width / 2, 0.5)
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// Count existing roofs for naming
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const roofCount = Object.values(nodes).filter((n) => n.type === "roof").length;
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const name = `Roof ${roofCount + 1}`;
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const roofCount = Object.values(nodes).filter((n) => n.type === 'roof').length
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const name = `Roof ${roofCount + 1}`
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const roof = RoofNode.parse({
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name,
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@@ -40,151 +47,153 @@ const commitRoofPlacement = (
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height: DEFAULT_HEIGHT,
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leftWidth: slopeWidth,
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rightWidth: slopeWidth,
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});
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})
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createNode(roof, levelId);
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sfxEmitter.emit('sfx:structure-build');
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return roof.id;
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};
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createNode(roof, levelId)
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sfxEmitter.emit('sfx:structure-build')
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return roof.id
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}
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type PreviewState = {
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corner1: [number, number, number] | null;
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cursorPosition: [number, number, number];
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levelY: number;
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};
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corner1: [number, number, number] | null
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cursorPosition: [number, number, number]
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levelY: number
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}
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export const RoofTool: React.FC = () => {
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const outlineRef = useRef<Line>(null!);
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const currentLevelId = useViewer((state) => state.selection.levelId);
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const setSelection = useViewer((state) => state.setSelection);
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const setTool = useEditor((state) => state.setTool);
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const setMode = useEditor((state) => state.setMode);
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const outlineRef = useRef<Line>(null!)
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const currentLevelId = useViewer((state) => state.selection.levelId)
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const setSelection = useViewer((state) => state.setSelection)
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const setTool = useEditor((state) => state.setTool)
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const setMode = useEditor((state) => state.setMode)
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const corner1Ref = useRef<[number, number, number] | null>(null);
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const previousGridPosRef = useRef<[number, number] | null>(null);
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const corner1Ref = useRef<[number, number, number] | null>(null)
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const previousGridPosRef = useRef<[number, number] | null>(null)
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const [preview, setPreview] = useState<PreviewState>({
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corner1: null,
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cursorPosition: [0, 0, 0],
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levelY: 0,
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});
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})
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useEffect(() => {
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if (!currentLevelId) return;
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if (!currentLevelId) return
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// Initialize outline geometry
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outlineRef.current.geometry = new BufferGeometry();
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outlineRef.current.geometry = new BufferGeometry()
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const updateOutline = (corner1: [number, number, number], corner2: [number, number, number]) => {
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const y = corner1[1] + PREVIEW_LINE_HEIGHT;
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const updateOutline = (
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corner1: [number, number, number],
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corner2: [number, number, number],
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) => {
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const y = corner1[1] + PREVIEW_LINE_HEIGHT
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const points = [
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new Vector3(corner1[0], y, corner1[2]),
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new Vector3(corner2[0], y, corner1[2]),
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new Vector3(corner2[0], y, corner2[2]),
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new Vector3(corner1[0], y, corner2[2]),
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new Vector3(corner1[0], y, corner1[2]), // Close the loop
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];
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outlineRef.current.geometry.dispose();
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outlineRef.current.geometry = new BufferGeometry().setFromPoints(points);
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outlineRef.current.visible = true;
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};
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]
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outlineRef.current.geometry.dispose()
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outlineRef.current.geometry = new BufferGeometry().setFromPoints(points)
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outlineRef.current.visible = true
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}
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const onGridMove = (event: GridEvent) => {
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// Snap to 0.5 grid
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const gridX = Math.round(event.position[0] * 2) / 2;
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const gridZ = Math.round(event.position[2] * 2) / 2;
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const y = event.position[1];
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const gridX = Math.round(event.position[0] * 2) / 2
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const gridZ = Math.round(event.position[2] * 2) / 2
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const y = event.position[1]
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const cursorPosition: [number, number, number] = [gridX, y, gridZ];
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const cursorPosition: [number, number, number] = [gridX, y, gridZ]
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// Play snap sound when grid position changes (only when placing)
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if (corner1Ref.current && previousGridPosRef.current &&
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(gridX !== previousGridPosRef.current[0] || gridZ !== previousGridPosRef.current[1])) {
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sfxEmitter.emit('sfx:grid-snap');
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if (
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corner1Ref.current &&
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previousGridPosRef.current &&
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(gridX !== previousGridPosRef.current[0] || gridZ !== previousGridPosRef.current[1])
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) {
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sfxEmitter.emit('sfx:grid-snap')
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}
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previousGridPosRef.current = [gridX, gridZ];
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previousGridPosRef.current = [gridX, gridZ]
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setPreview({
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corner1: corner1Ref.current,
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cursorPosition,
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levelY: y,
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});
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})
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// Update outline if we have first corner
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if (corner1Ref.current) {
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updateOutline(corner1Ref.current, cursorPosition);
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updateOutline(corner1Ref.current, cursorPosition)
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}
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};
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}
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const onGridClick = (event: GridEvent) => {
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if (!currentLevelId) return;
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if (!currentLevelId) return
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const gridX = Math.round(event.position[0] * 2) / 2;
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const gridZ = Math.round(event.position[2] * 2) / 2;
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const y = event.position[1];
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const gridX = Math.round(event.position[0] * 2) / 2
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const gridZ = Math.round(event.position[2] * 2) / 2
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const y = event.position[1]
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if (!corner1Ref.current) {
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// First click - set corner 1
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corner1Ref.current = [gridX, y, gridZ];
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corner1Ref.current = [gridX, y, gridZ]
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setPreview((prev) => ({
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...prev,
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corner1: corner1Ref.current,
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}));
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}))
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} else {
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// Second click - create the roof
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const roofId = commitRoofPlacement(
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currentLevelId,
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corner1Ref.current,
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[gridX, y, gridZ]
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);
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const roofId = commitRoofPlacement(currentLevelId, corner1Ref.current, [gridX, y, gridZ])
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// Auto-select the newly created roof
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setSelection({ selectedIds: [roofId as AnyNode["id"]] });
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setSelection({ selectedIds: [roofId as AnyNode['id']] })
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// Reset state
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corner1Ref.current = null;
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outlineRef.current.visible = false;
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corner1Ref.current = null
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outlineRef.current.visible = false
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// Switch to select mode and deactivate tool
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setMode('select');
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setTool(null);
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setMode('select')
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setTool(null)
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}
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};
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}
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const onCancel = () => {
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if (corner1Ref.current) {
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corner1Ref.current = null;
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outlineRef.current.visible = false;
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setPreview((prev) => ({ ...prev, corner1: null }));
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corner1Ref.current = null
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outlineRef.current.visible = false
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setPreview((prev) => ({ ...prev, corner1: null }))
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}
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};
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}
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// Subscribe to events
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emitter.on("grid:move", onGridMove);
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emitter.on("grid:click", onGridClick);
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emitter.on("tool:cancel", onCancel);
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('tool:cancel', onCancel)
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return () => {
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emitter.off("grid:move", onGridMove);
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emitter.off("grid:click", onGridClick);
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emitter.off("tool:cancel", onCancel);
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('tool:cancel', onCancel)
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// Reset state on unmount
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corner1Ref.current = null;
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};
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}, [currentLevelId, setTool, setSelection, setMode]);
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corner1Ref.current = null
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}
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}, [currentLevelId, setTool, setSelection, setMode])
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const { corner1, cursorPosition, levelY } = preview;
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const { corner1, cursorPosition, levelY } = preview
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// Calculate preview dimensions for display
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const previewDimensions = useMemo(() => {
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if (!corner1) return null;
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const length = Math.abs(cursorPosition[0] - corner1[0]);
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const width = Math.abs(cursorPosition[2] - corner1[2]);
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const centerX = (corner1[0] + cursorPosition[0]) / 2;
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const centerZ = (corner1[2] + cursorPosition[2]) / 2;
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return { length, width, centerX, centerZ };
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}, [corner1, cursorPosition]);
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if (!corner1) return null
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const length = Math.abs(cursorPosition[0] - corner1[0])
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const width = Math.abs(cursorPosition[2] - corner1[2])
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const centerX = (corner1[0] + cursorPosition[0]) / 2
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const centerZ = (corner1[2] + cursorPosition[2]) / 2
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return { length, width, centerX, centerZ }
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}, [corner1, cursorPosition])
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return (
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<group>
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@@ -192,34 +201,25 @@ export const RoofTool: React.FC = () => {
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{/* @ts-ignore */}
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<line ref={outlineRef} frustumCulled={false} renderOrder={1} visible={false}>
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<bufferGeometry />
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<lineBasicNodeMaterial
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color="#8b4513"
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linewidth={2}
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depthTest={false}
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depthWrite={false}
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/>
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<lineBasicNodeMaterial color="#8b4513" linewidth={2} depthTest={false} depthWrite={false} />
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</line>
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{/* First corner marker */}
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{corner1 && (
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<mesh position={[corner1[0], levelY + 0.02, corner1[2]]} rotation={[-Math.PI / 2, 0, 0]}>
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<mesh position={[corner1[0], levelY + 0.02, corner1[2]]} rotation={[-Math.PI / 2, 0, 0]} renderOrder={2}>
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<ringGeometry args={[0.1, 0.15, 32]} />
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<meshBasicMaterial
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color="#22c55e"
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depthTest={false}
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depthWrite={false}
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/>
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<meshBasicMaterial color="#22c55e" depthTest={false} depthWrite={true} />
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</mesh>
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)}
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{/* Cursor marker on ground */}
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<mesh position={[cursorPosition[0], cursorPosition[1] + 0.02, cursorPosition[2]]} rotation={[-Math.PI / 2, 0, 0]}>
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<mesh
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position={[cursorPosition[0], cursorPosition[1] + 0.02, cursorPosition[2]]}
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rotation={[-Math.PI / 2, 0, 0]}
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renderOrder={2}
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>
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<ringGeometry args={[0.1, 0.15, 32]} />
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<meshBasicMaterial
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color="#8b4513"
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depthTest={false}
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depthWrite={false}
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/>
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<meshBasicMaterial color="#8b4513" depthTest={false} depthWrite={true} />
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</mesh>
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{/* Thin preview fill when drawing */}
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||||
@@ -240,5 +240,5 @@ export const RoofTool: React.FC = () => {
|
||||
</mesh>
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||||
)}
|
||||
</group>
|
||||
);
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||||
};
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)
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||||
}
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||||
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||||
@@ -0,0 +1,19 @@
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||||
import { forwardRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
|
||||
interface CursorSphereProps extends Omit<JSX.IntrinsicElements['mesh'], 'ref'> {
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||||
color?: string
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||||
depthWrite?: boolean
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||||
}
|
||||
|
||||
export const CursorSphere = forwardRef<Mesh, CursorSphereProps>(function CursorSphere(
|
||||
{ color = '#f1c066', ...props },
|
||||
ref,
|
||||
) {
|
||||
return (
|
||||
<mesh ref={ref} {...props} renderOrder={2}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial color={color} depthTest={false} depthWrite={true} />
|
||||
</mesh>
|
||||
)
|
||||
})
|
||||
@@ -3,6 +3,7 @@ import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from 'three'
|
||||
import { sfxEmitter } from '@/lib/sfx-bus'
|
||||
import { CursorSphere } from '../shared/cursor-sphere'
|
||||
|
||||
const Y_OFFSET = 0.02
|
||||
|
||||
@@ -236,10 +237,7 @@ export const SlabTool: React.FC = () => {
|
||||
return (
|
||||
<group>
|
||||
{/* Cursor */}
|
||||
<mesh ref={cursorRef}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial color="#a3a3a3" depthTest={false} depthWrite={false} />
|
||||
</mesh>
|
||||
<CursorSphere ref={cursorRef} />
|
||||
|
||||
{/* Preview fill */}
|
||||
{previewShape && (
|
||||
@@ -282,14 +280,7 @@ export const SlabTool: React.FC = () => {
|
||||
|
||||
{/* Point markers */}
|
||||
{points.map(([x, z], index) => (
|
||||
<mesh key={index} position={[x, levelY + Y_OFFSET + 0.01, z]}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial
|
||||
color={index === 0 ? '#22c55e' : '#a3a3a3'}
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
<CursorSphere key={index} position={[x, levelY + Y_OFFSET + 0.01, z]} color={index === 0 ? '#22c55e' : undefined} />
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
|
||||
@@ -3,6 +3,7 @@ import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { DoubleSide, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
|
||||
import { sfxEmitter } from '@/lib/sfx-bus'
|
||||
import { CursorSphere } from '../shared/cursor-sphere'
|
||||
|
||||
const WALL_HEIGHT = 2.5
|
||||
const WALL_THICKNESS = 0.15
|
||||
@@ -183,10 +184,7 @@ export const WallTool: React.FC = () => {
|
||||
return (
|
||||
<group>
|
||||
{/* Cursor indicator */}
|
||||
<mesh ref={cursorRef}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial color="#a3a3a3" depthTest={false} depthWrite={false} />
|
||||
</mesh>
|
||||
<CursorSphere ref={cursorRef} />
|
||||
|
||||
{/* Wall preview */}
|
||||
<mesh ref={wallPreviewRef} visible={false} renderOrder={1}>
|
||||
|
||||
@@ -3,6 +3,7 @@ import { useViewer } from "@pascal-app/viewer";
|
||||
import { useEffect, useMemo, useRef, useState } from "react";
|
||||
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
|
||||
import useEditor from "@/store/use-editor";
|
||||
import { CursorSphere } from "../shared/cursor-sphere";
|
||||
|
||||
// Zone colors for cycling through
|
||||
const ZONE_COLORS = [
|
||||
@@ -317,14 +318,7 @@ export const ZoneTool: React.FC = () => {
|
||||
return (
|
||||
<group>
|
||||
{/* Cursor */}
|
||||
<mesh ref={cursorRef}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial
|
||||
color="#3b82f6"
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
<CursorSphere ref={cursorRef} color="#3b82f6" />
|
||||
|
||||
{/* Preview fill */}
|
||||
{previewShape && (
|
||||
@@ -373,14 +367,7 @@ export const ZoneTool: React.FC = () => {
|
||||
{/* Point markers */}
|
||||
{points.map(([x, z], index) =>
|
||||
isValidPoint([x, z]) ? (
|
||||
<mesh key={index} position={[x, levelY + Y_OFFSET + 0.01, z]}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshBasicMaterial
|
||||
color={index === 0 ? "#22c55e" : "#3b82f6"}
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
<CursorSphere key={index} position={[x, levelY + Y_OFFSET + 0.01, z]} color={index === 0 ? "#22c55e" : "#3b82f6"} />
|
||||
) : null
|
||||
)}
|
||||
</group>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { type CeilingNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { faceDirection, float, mix, positionWorld, smoothstep, step } from 'three/tsl'
|
||||
import { DoubleSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
|
||||
import { type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
@@ -10,7 +10,6 @@ import { NodeRenderer } from '../node-renderer'
|
||||
// - Front face (looking down at ceiling from above): 30% opacity
|
||||
const ceilingMaterial = new MeshBasicNodeMaterial({
|
||||
color: 0x999999,
|
||||
side: DoubleSide,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
})
|
||||
@@ -30,8 +29,8 @@ const lineY = smoothstep(lineWidth, 0, gridY).add(smoothstep(1.0 - lineWidth, 1.
|
||||
// Combine: if either X or Y is a line, show the line
|
||||
const gridPattern = lineX.max(lineY)
|
||||
|
||||
// Grid lines at 0.8 opacity, spaces at 0.1 opacity
|
||||
const gridOpacity = mix(float(0.1), float(0.8), gridPattern)
|
||||
// Grid lines at 0.5 opacity, spaces at 0 opacity
|
||||
const gridOpacity = mix(float(0.0), float(0.5), gridPattern)
|
||||
|
||||
// faceDirection is 1.0 for front face, -1.0 for back face
|
||||
// Front face (top, looking down): grid pattern, Back face (bottom, looking up): solid
|
||||
|
||||
Reference in New Issue
Block a user