feat: Add catalog-based material presets across structural nodes (#231)
* Add catalog-based material presets across structural nodes * Fix material picker fallback and wall visible highlights * Preserve wall materials in selection highlights
This commit is contained in:
@@ -1,4 +1,4 @@
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import { type CeilingNode, resolveMaterial, useRegistry } from '@pascal-app/core'
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import { type CeilingNode, getMaterialPresetByRef, resolveMaterial, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import { float, mix, positionWorld, smoothstep } from 'three/tsl'
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import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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@@ -39,10 +39,11 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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const handlers = useNodeEvents(node, 'ceiling')
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const materials = useMemo(() => {
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const props = resolveMaterial(node.material)
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const preset = getMaterialPresetByRef(node.materialPreset)
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const props = preset?.mapProperties ?? resolveMaterial(node.material)
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const color = props.color || '#999999'
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return createCeilingMaterials(color)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [node.materialPreset, node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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<mesh material={materials.bottomMaterial} ref={ref}>
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@@ -2,12 +2,28 @@ import { type FenceNode, useRegistry, useScene } from '@pascal-app/core'
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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import {
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_STAIR_MATERIAL,
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} from '../../../lib/materials'
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export const FenceRenderer = ({ node }: { node: FenceNode }) => {
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const ref = useRef<Mesh>(null!)
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const handlers = useNodeEvents(node, 'fence')
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const material = useMemo(() => DEFAULT_STAIR_MATERIAL, [])
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_STAIR_MATERIAL
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return createMaterial(mat)
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}, [
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node.materialPreset,
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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])
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useRegistry(node.id, 'fence', ref)
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useLayoutEffect(() => {
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@@ -1,24 +1,43 @@
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import { type RoofSegmentNode, useRegistry } from '@pascal-app/core'
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import { type AnyNodeId, type RoofNode, type RoofSegmentNode, useRegistry, useScene } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial } from '../../../lib/materials'
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import { createMaterial, createMaterialFromPresetRef } from '../../../lib/materials'
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import useViewer from '../../../store/use-viewer'
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import { roofDebugMaterials, roofMaterials } from '../roof/roof-materials'
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export const RoofSegmentRenderer = ({ node }: { node: RoofSegmentNode }) => {
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const ref = useRef<THREE.Mesh>(null!)
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const nodes = useScene((state) => state.nodes)
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useRegistry(node.id, 'roof-segment', ref)
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const handlers = useNodeEvents(node, 'roof-segment')
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const debugColors = useViewer((s) => s.debugColors)
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const parentNode =
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node.parentId ? (nodes[node.parentId as AnyNodeId] as RoofNode | undefined) : undefined
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const customMaterial = useMemo(() => {
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const mat = node.material
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const effectiveMaterialPreset = node.materialPreset ?? parentNode?.materialPreset
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const effectiveMaterial = node.material ?? parentNode?.material
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const presetMaterial = createMaterialFromPresetRef(effectiveMaterialPreset)
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if (presetMaterial) return presetMaterial
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const mat = effectiveMaterial
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if (!mat) return null
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [
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node.materialPreset,
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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parentNode?.materialPreset,
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parentNode?.material,
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parentNode?.material?.preset,
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parentNode?.material?.properties,
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parentNode?.material?.texture,
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])
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const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
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@@ -2,7 +2,7 @@ import { type RoofNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial } from '../../../lib/materials'
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import { createMaterial, createMaterialFromPresetRef } from '../../../lib/materials'
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import useViewer from '../../../store/use-viewer'
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import { NodeRenderer } from '../node-renderer'
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import { roofDebugMaterials, roofMaterials } from './roof-materials'
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@@ -16,10 +16,12 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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const debugColors = useViewer((s) => s.debugColors)
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const customMaterial = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return null
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [node.materialPreset, node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
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@@ -2,7 +2,11 @@ import { type SlabNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_SLAB_MATERIAL } from '../../../lib/materials'
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import {
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_SLAB_MATERIAL,
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} from '../../../lib/materials'
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export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const ref = useRef<Mesh>(null!)
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@@ -12,10 +16,18 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const handlers = useNodeEvents(node, 'slab')
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_SLAB_MATERIAL
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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node.materialPreset,
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])
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return (
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<mesh
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@@ -1,11 +1,12 @@
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import { type StairSegmentNode, useRegistry, useScene } from '@pascal-app/core'
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import { type AnyNodeId, type StairNode, type StairSegmentNode, useRegistry, useScene } from '@pascal-app/core'
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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import { createMaterial, createMaterialFromPresetRef, DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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export const StairSegmentRenderer = ({ node }: { node: StairSegmentNode }) => {
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const ref = useRef<THREE.Mesh>(null!)
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const nodes = useScene((state) => state.nodes)
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useRegistry(node.id, 'stair-segment', ref)
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@@ -14,12 +15,30 @@ export const StairSegmentRenderer = ({ node }: { node: StairSegmentNode }) => {
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}, [node.id])
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const handlers = useNodeEvents(node, 'stair-segment')
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const parentNode =
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node.parentId ? (nodes[node.parentId as AnyNodeId] as StairNode | undefined) : undefined
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const material = useMemo(() => {
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const mat = node.material
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const effectiveMaterialPreset = node.materialPreset ?? parentNode?.materialPreset
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const effectiveMaterial = node.material ?? parentNode?.material
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const presetMaterial = createMaterialFromPresetRef(effectiveMaterialPreset)
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if (presetMaterial) return presetMaterial
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const mat = effectiveMaterial
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if (!mat) return DEFAULT_STAIR_MATERIAL
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [
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node.materialPreset,
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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parentNode?.materialPreset,
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parentNode?.material,
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parentNode?.material?.preset,
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parentNode?.material?.properties,
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parentNode?.material?.texture,
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])
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return (
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<mesh
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@@ -2,7 +2,7 @@ import { type AnyNodeId, type StairNode, type StairSegmentNode, useRegistry, use
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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import { createMaterial, createMaterialFromPresetRef, DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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import { NodeRenderer } from '../node-renderer'
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type SegmentTransform = {
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@@ -47,10 +47,12 @@ export const StairRenderer = ({ node }: { node: StairNode }) => {
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const handlers = useNodeEvents(node, 'stair')
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_STAIR_MATERIAL
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [node.materialPreset, node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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<group
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@@ -2,7 +2,11 @@ import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_WALL_MATERIAL } from '../../../lib/materials'
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import {
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_WALL_MATERIAL,
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} from '../../../lib/materials'
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import { NodeRenderer } from '../node-renderer'
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export const WallRenderer = ({ node }: { node: WallNode }) => {
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@@ -17,10 +21,18 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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const handlers = useNodeEvents(node, 'wall')
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_WALL_MATERIAL
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return createMaterial(mat)
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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}, [
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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node.materialPreset,
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])
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return (
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<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible}>
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