* Add catalog-based material presets across structural nodes * Fix material picker fallback and wall visible highlights * Preserve wall materials in selection highlights
47 lines
1.6 KiB
TypeScript
47 lines
1.6 KiB
TypeScript
import { type RoofNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, createMaterialFromPresetRef } from '../../../lib/materials'
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import useViewer from '../../../store/use-viewer'
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import { NodeRenderer } from '../node-renderer'
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import { roofDebugMaterials, roofMaterials } from './roof-materials'
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export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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const ref = useRef<THREE.Group>(null!)
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useRegistry(node.id, 'roof', ref)
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const handlers = useNodeEvents(node, 'roof')
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const debugColors = useViewer((s) => s.debugColors)
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const customMaterial = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return null
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return createMaterial(mat)
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}, [node.materialPreset, node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
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return (
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<group
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position={node.position}
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ref={ref}
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rotation-y={node.rotation}
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visible={node.visible}
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{...handlers}
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>
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<mesh castShadow material={material} name="merged-roof" receiveShadow>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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<group name="segments-wrapper" visible={false}>
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{(node.children ?? []).map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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</group>
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</group>
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)
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}
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