Phase 5 Stage D wall: port endpoint move, whole-move, placement (1:1 legacy)
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
6a1d853dd8
commit
56e022a093
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'use client'
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import { emitter, type GridEvent, type LevelNode, useScene, type WallNode } from '@pascal-app/core'
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import {
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CursorSphere,
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createWallOnCurrentLevel,
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EDITOR_LAYER,
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formatAngleRadians,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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markToolCancelConsumed,
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snapWallDraftPoint,
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triggerSFX,
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type WallPlanPoint,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Html } from '@react-three/drei'
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import { useEffect, useRef, useState } from 'react'
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import { DoubleSide, type Group, type Mesh, Shape, ShapeGeometry, Vector3 } from 'three'
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/**
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* Phase 5 Stage D — wall placement tool (kind-owned).
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*
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* 1:1 port of the legacy `WallTool`. Two-click flow: click 1 sets the
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* start, click 2 creates the wall. Between clicks a vertical preview
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* rectangle + length/angle measurement HUD follow the pointer. Shift
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* bypasses the angle snap; Esc cancels.
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*
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* Not a `DragAction` — same reasoning as fence/slab/ceiling placement:
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* stateful sequence of grid:click events, not a single drag-up.
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*
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* Mounted via `def.tool` from `wall/definition.ts`.
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*/
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const WALL_HEIGHT = 2.5
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const DRAFT_LABEL_Y = WALL_HEIGHT + 0.22
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const DRAFT_ANGLE_LABEL_Y = 0.28
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type DraftAngleLabel = {
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id: string
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label: string
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position: [number, number, number]
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}
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type DraftMeasurementState = {
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lengthLabel: string
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lengthPosition: [number, number, number]
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angleLabels: DraftAngleLabel[]
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} | null
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function formatMeasurement(value: number, unit: 'metric' | 'imperial') {
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if (unit === 'imperial') {
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const feet = value * 3.280_84
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const wholeFeet = Math.floor(feet)
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const inches = Math.round((feet - wholeFeet) * 12)
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if (inches === 12) return `${wholeFeet + 1}'0"`
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return `${wholeFeet}'${inches}"`
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}
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return `${Number.parseFloat(value.toFixed(2))}m`
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}
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function getDraftAngleLabels(
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start: WallPlanPoint,
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end: WallPlanPoint,
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walls: WallNode[],
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): DraftAngleLabel[] {
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const draftFromStart: WallPlanPoint = [end[0] - start[0], end[1] - start[1]]
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const draftFromEnd: WallPlanPoint = [start[0] - end[0], start[1] - end[1]]
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const endpoints = [
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{ id: 'start', point: start, draftVector: draftFromStart },
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{ id: 'end', point: end, draftVector: draftFromEnd },
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]
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const labels: DraftAngleLabel[] = []
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for (const endpoint of endpoints) {
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const connectedWall = walls.find((wall) =>
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Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
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)
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if (!connectedWall) continue
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const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
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if (!connectedReference) continue
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const angle = getAngleToSegmentReference(endpoint.draftVector, connectedReference)
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if (angle === null) continue
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labels.push({
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id: endpoint.id,
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label: formatAngleRadians(angle),
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position: [endpoint.point[0], DRAFT_ANGLE_LABEL_Y, endpoint.point[1]],
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})
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}
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return labels
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}
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function getDraftMeasurementState(
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start: WallPlanPoint,
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end: WallPlanPoint,
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walls: WallNode[],
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unit: 'metric' | 'imperial',
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): DraftMeasurementState {
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const dx = end[0] - start[0]
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const dz = end[1] - start[1]
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const length = Math.hypot(dx, dz)
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if (length < 0.01) return null
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return {
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lengthLabel: formatMeasurement(length, unit),
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lengthPosition: [(start[0] + end[0]) / 2, DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
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angleLabels: getDraftAngleLabels(start, end, walls),
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}
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}
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function updateWallPreview(mesh: Mesh, start: Vector3, end: Vector3) {
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const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
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const length = direction.length()
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if (length < 0.01) {
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mesh.visible = false
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return
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}
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mesh.visible = true
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direction.normalize()
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const shape = new Shape()
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shape.moveTo(0, 0)
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shape.lineTo(length, 0)
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shape.lineTo(length, WALL_HEIGHT)
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shape.lineTo(0, WALL_HEIGHT)
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shape.closePath()
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const geometry = new ShapeGeometry(shape)
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const angle = -Math.atan2(direction.z, direction.x)
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mesh.position.set(start.x, start.y, start.z)
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mesh.rotation.y = angle
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if (mesh.geometry) mesh.geometry.dispose()
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mesh.geometry = geometry
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}
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function getCurrentLevelWalls(): WallNode[] {
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const currentLevelId = useViewer.getState().selection.levelId
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const { nodes } = useScene.getState()
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if (!currentLevelId) return []
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const levelNode = nodes[currentLevelId]
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if (!levelNode || levelNode.type !== 'level') return []
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return (levelNode as LevelNode).children
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.map((childId) => nodes[childId])
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.filter((node): node is WallNode => node?.type === 'wall')
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}
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export const WallTool: React.FC = () => {
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const unit = useViewer((state) => state.unit)
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const cursorRef = useRef<Group>(null)
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const wallPreviewRef = useRef<Mesh>(null!)
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const startingPoint = useRef(new Vector3(0, 0, 0))
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const endingPoint = useRef(new Vector3(0, 0, 0))
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const buildingState = useRef(0)
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const shiftPressed = useRef(false)
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const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
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useEffect(() => {
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let gridPosition: WallPlanPoint = [0, 0]
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let previousWallEnd: [number, number] | null = null
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const onGridMove = (event: GridEvent) => {
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if (!(cursorRef.current && wallPreviewRef.current)) return
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const walls = getCurrentLevelWalls()
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const localPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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gridPosition = snapWallDraftPoint({ point: localPoint, walls })
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if (buildingState.current === 1) {
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const snappedLocal = snapWallDraftPoint({
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point: localPoint,
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walls,
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start: [startingPoint.current.x, startingPoint.current.z],
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angleSnap: !shiftPressed.current,
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})
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endingPoint.current.set(snappedLocal[0], event.localPosition[1], snappedLocal[1])
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cursorRef.current.position.copy(endingPoint.current)
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const currentWallEnd: [number, number] = [snappedLocal[0], snappedLocal[1]]
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if (
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previousWallEnd &&
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(currentWallEnd[0] !== previousWallEnd[0] || currentWallEnd[1] !== previousWallEnd[1])
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) {
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triggerSFX('sfx:grid-snap')
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}
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previousWallEnd = currentWallEnd
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updateWallPreview(wallPreviewRef.current, startingPoint.current, endingPoint.current)
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setDraftMeasurement(
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getDraftMeasurementState(
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[startingPoint.current.x, startingPoint.current.z],
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snappedLocal,
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walls,
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unit,
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),
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)
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} else {
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cursorRef.current.position.set(gridPosition[0], event.localPosition[1], gridPosition[1])
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setDraftMeasurement(null)
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}
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}
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const onGridClick = (event: GridEvent) => {
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const walls = getCurrentLevelWalls()
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const localClick: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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if (buildingState.current === 0) {
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const snappedStart = snapWallDraftPoint({ point: localClick, walls })
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gridPosition = snappedStart
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startingPoint.current.set(snappedStart[0], event.localPosition[1], snappedStart[1])
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endingPoint.current.copy(startingPoint.current)
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buildingState.current = 1
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wallPreviewRef.current.visible = true
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setDraftMeasurement(null)
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} else if (buildingState.current === 1) {
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const snappedEnd = snapWallDraftPoint({
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point: localClick,
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walls,
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start: [startingPoint.current.x, startingPoint.current.z],
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angleSnap: !shiftPressed.current,
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})
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const dx = snappedEnd[0] - startingPoint.current.x
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const dz = snappedEnd[1] - startingPoint.current.z
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if (dx * dx + dz * dz < 0.01 * 0.01) return
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createWallOnCurrentLevel([startingPoint.current.x, startingPoint.current.z], snappedEnd)
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wallPreviewRef.current.visible = false
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buildingState.current = 0
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setDraftMeasurement(null)
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}
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}
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = true
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}
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = false
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}
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const onCancel = () => {
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if (buildingState.current === 1) {
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markToolCancelConsumed()
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buildingState.current = 0
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wallPreviewRef.current.visible = false
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setDraftMeasurement(null)
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}
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}
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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return () => {
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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}
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}, [unit])
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return (
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<group>
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<CursorSphere ref={cursorRef} />
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<mesh layers={EDITOR_LAYER} ref={wallPreviewRef} renderOrder={1} visible={false}>
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<shapeGeometry />
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<meshBasicMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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opacity={0.5}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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{draftMeasurement && (
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<>
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<DraftMeasurementLabel
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label={draftMeasurement.lengthLabel}
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position={draftMeasurement.lengthPosition}
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/>
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{draftMeasurement.angleLabels.map((angleLabel) => (
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<DraftMeasurementLabel
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key={angleLabel.id}
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label={angleLabel.label}
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position={angleLabel.position}
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/>
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))}
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</>
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)}
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</group>
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)
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}
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function DraftMeasurementLabel({
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label,
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position,
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}: {
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label: string
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position: [number, number, number]
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}) {
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return (
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<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
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<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono font-semibold text-[11px] text-foreground shadow-lg backdrop-blur-md">
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{label}
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</div>
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</Html>
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)
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}
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export default WallTool
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