Phase 5 Stage D wall: port endpoint move, whole-move, placement (1:1 legacy)
Three remaining wall affordances ported into nodes/src/wall/ as
direct copies of the legacy implementations. Wall D is now complete.
- move-endpoint-tool.tsx (426 LoC) — linked-wall corner cascade +
Alt-detach + angle label. Mounted via `affordanceTools.move-endpoint`.
- move-tool.tsx (804 LoC, the most complex tool in the editor) —
center-drag with axis lock, linked-wall corner cascade via
`planWallMoveJunctions`, bridge wall ghost previews, auto-slab
live preview via `planAutoSlabsForLevel`, R/T rotation in 45°
steps, Shift to bypass grid snap, isNew metadata strip on first
commit. Mounted via `affordanceTools.move`.
- tool.tsx (332 LoC) — two-click placement with length/angle HUD,
Shift to bypass angle snap. Mounted via `def.tool`.
Editor public surface gains:
- createWallOnCurrentLevel, snapWallDraftPoint, WallPlanPoint
- MovingWallEndpoint type
ToolManager dispatch for `movingWallEndpoint` routes through the
registry with the legacy fallback (same shape as the fence
move-endpoint dispatch).
Wall is now A ✅ C ✅ D ✅. Stage B still pending (geometry depends on
level-batch miter data, blocked on `ctx.levelData` design decision).
Stage E pending (drop WallPanel — has slider drags + actions).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
6a1d853dd8
commit
56e022a093
@@ -0,0 +1,833 @@
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'use client'
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import {
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type AnyNodeId,
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constrainWallMoveDeltaToAxis,
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DEFAULT_WALL_HEIGHT,
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detectSpacesForLevel,
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emitter,
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type GridEvent,
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getMaterialPresetByRef,
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getPerpendicularWallMoveAxis,
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pauseSceneHistory,
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planAutoSlabsForLevel,
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planWallMoveJunctions,
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resolveMaterial,
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resumeSceneHistory,
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type SlabNode,
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useScene,
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type WallMoveAxis,
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type WallMoveBridgePlan,
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type WallMoveJunctionPlan,
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type WallNode,
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WallNode as WallSchema,
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} from '@pascal-app/core'
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import {
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CursorSphere,
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EDITOR_LAYER,
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getWallGridStep,
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isWallLongEnough,
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markToolCancelConsumed,
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snapScalarToGrid,
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triggerSFX,
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useEditor,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, Float32BufferAttribute } from 'three'
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/**
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* Phase 5 Stage D — wall whole-move tool (kind-owned).
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*
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* 1:1 port of the legacy `MoveWallTool` (804 LoC, the most complex
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* single tool in the editor). Preserves every behavior:
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*
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* - **Center-drag with axis lock** — wall stays perpendicular to its
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* move axis unless rotated via R/T (45° steps).
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* - **Linked-wall corner cascade** — neighbours sharing endpoints
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* move with the dragged wall via `planWallMoveJunctions`.
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* - **Bridge wall ghost previews** — when a corner separates, a
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* translucent ghost shows the new wall that would be inserted.
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* - **Auto-slab live preview** — `planAutoSlabsForLevel` runs every
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* tick so room slabs adapt to the new wall layout in real time.
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* - **Single-undo dance** — paused history during drag, restore +
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* resume + reapply on commit so one Ctrl-Z rolls back the whole
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* operation.
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* - **`isNew` metadata strip** — first commit after a fresh wall
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* placement clears the placement marker.
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* - **Activation grace** (150ms) + Shift to bypass grid snap.
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*
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* Mounted via `def.affordanceTools.move` from `wall/definition.ts`.
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*/
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function rotateVector([x, z]: [number, number], angle: number): [number, number] {
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const cos = Math.cos(angle)
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const sin = Math.sin(angle)
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return [x * cos - z * sin, x * sin + z * cos]
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}
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function samePoint(a: [number, number], b: [number, number]) {
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return a[0] === b[0] && a[1] === b[1]
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}
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function pointKey(point: [number, number]) {
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return `${point[0]}:${point[1]}`
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}
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function stripWallIsNewMetadata(meta: WallNode['metadata']): WallNode['metadata'] {
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if (!meta || typeof meta !== 'object' || Array.isArray(meta)) {
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return meta
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}
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const nextMeta = { ...(meta as Record<string, unknown>) } as Record<string, unknown>
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delete nextMeta.isNew
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return nextMeta as WallNode['metadata']
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}
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type LinkedWallSnapshot = WallNode
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type GhostWallPreview = {
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id: string
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start: [number, number]
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end: [number, number]
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color: string
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height: number
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}
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function getLinkedWallSnapshots(args: {
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wallId: WallNode['id']
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wallParentId: string | null
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originalStart: [number, number]
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originalEnd: [number, number]
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}) {
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const { wallId, wallParentId, originalStart, originalEnd } = args
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const { nodes } = useScene.getState()
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const walls = Object.values(nodes).filter(
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(node): node is WallNode =>
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node?.type === 'wall' && node.id !== wallId && (node.parentId ?? null) === wallParentId,
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)
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const directlyLinkedWalls = walls.filter(
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(wall) =>
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samePoint(wall.start, originalStart) ||
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samePoint(wall.start, originalEnd) ||
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samePoint(wall.end, originalStart) ||
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samePoint(wall.end, originalEnd),
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)
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const contextPoints = new Set([pointKey(originalStart), pointKey(originalEnd)])
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for (const wall of directlyLinkedWalls) {
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contextPoints.add(pointKey(wall.start))
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contextPoints.add(pointKey(wall.end))
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}
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const snapshots: LinkedWallSnapshot[] = []
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const seenWallIds = new Set<WallNode['id']>()
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for (const node of walls) {
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if (!contextPoints.has(pointKey(node.start)) && !contextPoints.has(pointKey(node.end))) {
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continue
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}
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if (seenWallIds.has(node.id)) {
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continue
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}
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seenWallIds.add(node.id)
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snapshots.push({
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...node,
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start: [...node.start] as [number, number],
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end: [...node.end] as [number, number],
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children: [...(node.children ?? [])],
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})
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}
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return snapshots
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}
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function getLinkedWallUpdates(
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linkedWalls: Array<{
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wall: LinkedWallSnapshot
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matchPoint?: [number, number]
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targetPoint?: [number, number]
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}>,
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originalStart: [number, number],
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originalEnd: [number, number],
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nextStart: [number, number],
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nextEnd: [number, number],
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) {
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return linkedWalls.map(({ wall, matchPoint, targetPoint }) => {
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if (matchPoint && targetPoint) {
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return {
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id: wall.id,
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start: samePoint(wall.start, matchPoint) ? targetPoint : wall.start,
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end: samePoint(wall.end, matchPoint) ? targetPoint : wall.end,
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}
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}
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const targetStart = targetPoint ?? nextStart
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const targetEnd = targetPoint ?? nextEnd
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return {
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id: wall.id,
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start: samePoint(wall.start, originalStart)
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? targetStart
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: samePoint(wall.start, originalEnd)
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? targetEnd
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: wall.start,
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end: samePoint(wall.end, originalStart)
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? targetStart
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: samePoint(wall.end, originalEnd)
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? targetEnd
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: wall.end,
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}
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})
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}
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function getPlannedLinkedWallUpdates(
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plan: WallMoveJunctionPlan<LinkedWallSnapshot>,
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originalStart: [number, number],
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originalEnd: [number, number],
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nextStart: [number, number],
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nextEnd: [number, number],
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) {
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const movePlans = new Map<
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WallNode['id'],
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{ wall: LinkedWallSnapshot; matchPoint?: [number, number]; targetPoint?: [number, number] }
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>()
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for (const wall of plan.linkedWallsToMove) {
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movePlans.set(wall.id, { wall })
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}
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for (const targetPlan of plan.linkedWallTargetPlans) {
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movePlans.set(targetPlan.wall.id, {
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wall: targetPlan.wall,
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matchPoint: targetPlan.originalPoint,
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targetPoint: targetPlan.targetPoint,
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})
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}
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return getLinkedWallUpdates(
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Array.from(movePlans.values()),
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originalStart,
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originalEnd,
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nextStart,
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nextEnd,
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)
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}
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function wallSegmentExists(
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walls: Array<Pick<WallNode, 'start' | 'end'>>,
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start: [number, number],
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end: [number, number],
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) {
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return walls.some(
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(wall) =>
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(samePoint(wall.start, start) && samePoint(wall.end, end)) ||
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(samePoint(wall.start, end) && samePoint(wall.end, start)),
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)
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}
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function getWallGhostColor(wall: WallNode) {
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const presetColor =
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getMaterialPresetByRef(wall.materialPreset)?.mapProperties.color ??
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getMaterialPresetByRef(wall.interiorMaterialPreset)?.mapProperties.color ??
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getMaterialPresetByRef(wall.exteriorMaterialPreset)?.mapProperties.color
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if (presetColor) {
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return presetColor
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}
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return resolveMaterial(wall.material ?? wall.interiorMaterial ?? wall.exteriorMaterial).color
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}
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function getWallsAfterUpdates(
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nodes: ReturnType<typeof useScene.getState>['nodes'],
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updates: Array<{ id: AnyNodeId; data: Partial<WallNode> }>,
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) {
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const updateById = new Map(updates.map((update) => [update.id, update.data]))
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return Object.values(nodes)
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.filter((node): node is WallNode => node?.type === 'wall')
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.map((wall) => {
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const update = updateById.get(wall.id as AnyNodeId)
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return update ? ({ ...wall, ...update } as WallNode) : wall
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})
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}
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function cloneSlabSnapshot(slab: SlabNode): SlabNode {
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return {
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...slab,
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polygon: slab.polygon.map(([x, z]) => [x, z] as [number, number]),
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holes: slab.holes.map((hole) => hole.map(([x, z]) => [x, z] as [number, number])),
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holeMetadata: slab.holeMetadata.map((metadata) => ({ ...metadata })),
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}
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}
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function getLevelSlabs(levelId: string, nodes: ReturnType<typeof useScene.getState>['nodes']) {
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return Object.values(nodes).filter(
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(entry): entry is SlabNode => entry?.type === 'slab' && (entry.parentId ?? null) === levelId,
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)
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}
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function getLevelAutoSlabs(levelId: string, nodes: ReturnType<typeof useScene.getState>['nodes']) {
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return getLevelSlabs(levelId, nodes).filter((slab) => slab.autoFromWalls)
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}
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function getLevelAutoSlabSnapshots(levelId: string) {
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return getLevelAutoSlabs(levelId, useScene.getState().nodes).map(cloneSlabSnapshot)
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}
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function buildBridgeWallCreates(args: {
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bridgePlans: Array<WallMoveBridgePlan<LinkedWallSnapshot>>
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nextStart: [number, number]
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nextEnd: [number, number]
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existingWalls: WallNode[]
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wallCount: number
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}): Array<{ node: WallNode; parentId?: AnyNodeId }> {
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const { bridgePlans, nextStart, nextEnd, existingWalls, wallCount } = args
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const wallsForDuplicateCheck = [...existingWalls]
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const creates: Array<{ node: WallNode; parentId?: AnyNodeId }> = []
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for (const plan of bridgePlans) {
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const nextPoint = plan.movedEndpoint === 'start' ? nextStart : nextEnd
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if (!isWallLongEnough(plan.originalPoint, nextPoint)) {
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continue
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}
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if (wallSegmentExists(wallsForDuplicateCheck, plan.originalPoint, nextPoint)) {
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continue
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}
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const { id: _id, parentId: _parentId, children: _children, ...sourceWall } = plan.wall
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const bridgeWall = WallSchema.parse({
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...sourceWall,
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name: `Wall ${wallCount + creates.length + 1}`,
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start: plan.originalPoint,
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end: nextPoint,
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children: [],
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metadata: stripWallIsNewMetadata(plan.wall.metadata),
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})
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creates.push({
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node: bridgeWall,
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parentId: (plan.wall.parentId ?? undefined) as AnyNodeId | undefined,
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})
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wallsForDuplicateCheck.push(bridgeWall)
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}
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return creates
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}
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function buildBridgeWallPreviews(args: {
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bridgePlans: Array<WallMoveBridgePlan<LinkedWallSnapshot>>
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nextStart: [number, number]
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nextEnd: [number, number]
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existingWalls: WallNode[]
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}): Array<{ ghost: GhostWallPreview; wall: WallNode }> {
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const { bridgePlans, nextStart, nextEnd, existingWalls } = args
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const wallsForDuplicateCheck: Array<Pick<WallNode, 'start' | 'end'>> = [...existingWalls]
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const previews: Array<{ ghost: GhostWallPreview; wall: WallNode }> = []
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for (const plan of bridgePlans) {
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const nextPoint = plan.movedEndpoint === 'start' ? nextStart : nextEnd
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if (!isWallLongEnough(plan.originalPoint, nextPoint)) {
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continue
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}
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if (wallSegmentExists(wallsForDuplicateCheck, plan.originalPoint, nextPoint)) {
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continue
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}
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const { id: _id, children: _children, ...sourceWall } = plan.wall
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const wall = WallSchema.parse({
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...sourceWall,
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name: 'Wall Preview',
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start: plan.originalPoint,
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end: nextPoint,
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children: [],
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metadata: stripWallIsNewMetadata(plan.wall.metadata),
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})
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const ghost = {
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id: `${plan.wall.id}:${plan.movedEndpoint}:${previews.length}`,
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start: [...plan.originalPoint] as [number, number],
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end: [...nextPoint] as [number, number],
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color: getWallGhostColor(plan.wall),
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height: plan.wall.height ?? DEFAULT_WALL_HEIGHT,
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}
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previews.push({ ghost, wall })
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wallsForDuplicateCheck.push(wall)
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}
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return previews
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}
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function setPreviewGeometryAttributes(
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geometry: BufferGeometry,
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positions: number[],
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normals: number[],
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uvs: number[],
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) {
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geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
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geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3))
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geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2))
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geometry.setAttribute('uv2', new Float32BufferAttribute([...uvs], 2))
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}
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function createWallPreviewGeometry(length: number, height: number) {
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const geometry = new BufferGeometry()
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setPreviewGeometryAttributes(
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geometry,
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[0, 0, 0, length, 0, 0, length, height, 0, 0, height, 0],
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[0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1],
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[0, 0, 1, 0, 1, 1, 0, 1],
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)
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geometry.setIndex([0, 1, 2, 0, 2, 3])
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geometry.computeBoundingSphere()
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return geometry
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}
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function GhostWallPreviewMesh({ preview }: { preview: GhostWallPreview }) {
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const dx = preview.end[0] - preview.start[0]
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const dz = preview.end[1] - preview.start[1]
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const length = Math.hypot(dx, dz)
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const angle = -Math.atan2(dz, dx)
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const geometry = useMemo(() => {
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return length < 0.01 ? null : createWallPreviewGeometry(length, preview.height)
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}, [length, preview.height])
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useEffect(() => () => geometry?.dispose(), [geometry])
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if (!geometry) {
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return null
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}
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return (
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<group position={[preview.start[0], 0.02, preview.start[1]]} rotation={[0, angle, 0]}>
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<mesh frustumCulled={false} layers={EDITOR_LAYER} renderOrder={2}>
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<primitive attach="geometry" object={geometry} />
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<meshBasicMaterial
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color={preview.color}
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depthTest={false}
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depthWrite={false}
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opacity={0.32}
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side={DoubleSide}
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transparent
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/>
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</mesh>
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</group>
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)
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}
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export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
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const meta =
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typeof node.metadata === 'object' && node.metadata !== null && !Array.isArray(node.metadata)
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? (node.metadata as Record<string, unknown>)
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: {}
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const isNew = !!meta.isNew
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const activatedAtRef = useRef<number>(Date.now())
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const previousGridPosRef = useRef<[number, number] | null>(null)
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const originalStartRef = useRef<[number, number]>([...node.start] as [number, number])
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const originalEndRef = useRef<[number, number]>([...node.end] as [number, number])
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const originalCenterRef = useRef<[number, number]>([
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(node.start[0] + node.end[0]) / 2,
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(node.start[1] + node.end[1]) / 2,
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])
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const originalHalfVectorRef = useRef<[number, number]>([
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(node.end[0] - node.start[0]) / 2,
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(node.end[1] - node.start[1]) / 2,
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])
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const moveAxisRef = useRef<WallMoveAxis | null>(
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getPerpendicularWallMoveAxis(node.start, node.end),
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)
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const linkedOriginalsRef = useRef<LinkedWallSnapshot[]>(
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||||
isNew
|
||||
? []
|
||||
: getLinkedWallSnapshots({
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wallId: node.id,
|
||||
wallParentId: node.parentId ?? null,
|
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originalStart: node.start,
|
||||
originalEnd: node.end,
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||||
}),
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)
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const originalAutoSlabsRef = useRef<SlabNode[]>(
|
||||
node.parentId ? getLevelAutoSlabSnapshots(node.parentId) : [],
|
||||
)
|
||||
const dragAnchorRef = useRef<[number, number] | null>(null)
|
||||
const nodeIdRef = useRef(node.id)
|
||||
const previewRef = useRef<{ start: [number, number]; end: [number, number] } | null>(null)
|
||||
const pendingRotationRef = useRef(0)
|
||||
const shiftPressedRef = useRef(false)
|
||||
|
||||
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
|
||||
const centerX = (node.start[0] + node.end[0]) / 2
|
||||
const centerZ = (node.start[1] + node.end[1]) / 2
|
||||
return [centerX, 0, centerZ]
|
||||
})
|
||||
const [ghostWallPreviews, setGhostWallPreviews] = useState<GhostWallPreview[]>([])
|
||||
|
||||
const exitMoveMode = useCallback(() => {
|
||||
useEditor.getState().setMovingNode(null)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
const nodeId = nodeIdRef.current
|
||||
const originalStart = originalStartRef.current
|
||||
const originalEnd = originalEndRef.current
|
||||
const originalCenter = originalCenterRef.current
|
||||
const originalHalfVector = originalHalfVectorRef.current
|
||||
const levelId = node.parentId ?? null
|
||||
const originalAutoSlabs = originalAutoSlabsRef.current
|
||||
|
||||
pauseSceneHistory(useScene)
|
||||
let shouldRestoreOnCleanup = true
|
||||
|
||||
const applyNodePreview = (
|
||||
updates: Array<{ id: WallNode['id']; start: [number, number]; end: [number, number] }>,
|
||||
) => {
|
||||
useScene.getState().updateNodes(
|
||||
updates.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
)
|
||||
for (const entry of updates) {
|
||||
useScene.getState().markDirty(entry.id as AnyNodeId)
|
||||
}
|
||||
}
|
||||
|
||||
const applyLiveAutoSlabPreview = (walls: WallNode[]) => {
|
||||
if (!levelId) {
|
||||
return
|
||||
}
|
||||
|
||||
const levelWalls = walls.filter((wall) => (wall.parentId ?? null) === levelId)
|
||||
const sceneState = useScene.getState()
|
||||
const { roomPolygons } = detectSpacesForLevel(levelId, levelWalls)
|
||||
const slabPlan = planAutoSlabsForLevel(roomPolygons, getLevelSlabs(levelId, sceneState.nodes))
|
||||
|
||||
if (
|
||||
slabPlan.create.length === 0 &&
|
||||
slabPlan.update.length === 0 &&
|
||||
slabPlan.delete.length === 0
|
||||
) {
|
||||
return
|
||||
}
|
||||
|
||||
sceneState.applyNodeChanges({
|
||||
update: slabPlan.update.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: entry.data,
|
||||
})),
|
||||
create: slabPlan.create.map((slab) => ({
|
||||
node: slab,
|
||||
parentId: levelId as AnyNodeId,
|
||||
})),
|
||||
delete: slabPlan.delete.map((id) => id as AnyNodeId),
|
||||
})
|
||||
}
|
||||
|
||||
const restoreAutoSlabPreview = () => {
|
||||
if (!levelId) {
|
||||
return
|
||||
}
|
||||
|
||||
const sceneState = useScene.getState()
|
||||
const originalIds = new Set(originalAutoSlabs.map((slab) => slab.id))
|
||||
const currentAutoSlabs = getLevelAutoSlabs(levelId, sceneState.nodes)
|
||||
const update = originalAutoSlabs
|
||||
.filter((slab) => sceneState.nodes[slab.id as AnyNodeId])
|
||||
.map((slab) => ({
|
||||
id: slab.id as AnyNodeId,
|
||||
data: cloneSlabSnapshot(slab),
|
||||
}))
|
||||
const create = originalAutoSlabs
|
||||
.filter((slab) => !sceneState.nodes[slab.id as AnyNodeId])
|
||||
.map((slab) => ({
|
||||
node: cloneSlabSnapshot(slab),
|
||||
parentId: levelId as AnyNodeId,
|
||||
}))
|
||||
const deleteIds = currentAutoSlabs
|
||||
.filter((slab) => !originalIds.has(slab.id))
|
||||
.map((slab) => slab.id as AnyNodeId)
|
||||
|
||||
if (update.length === 0 && create.length === 0 && deleteIds.length === 0) {
|
||||
return
|
||||
}
|
||||
|
||||
sceneState.applyNodeChanges({
|
||||
update,
|
||||
create,
|
||||
delete: deleteIds,
|
||||
})
|
||||
}
|
||||
|
||||
const buildWallFromCenter = (center: [number, number]) => {
|
||||
const rotatedHalf = rotateVector(originalHalfVector, pendingRotationRef.current)
|
||||
const nextStart: [number, number] = [center[0] - rotatedHalf[0], center[1] - rotatedHalf[1]]
|
||||
const nextEnd: [number, number] = [center[0] + rotatedHalf[0], center[1] + rotatedHalf[1]]
|
||||
return { start: nextStart, end: nextEnd }
|
||||
}
|
||||
|
||||
const getMovePlan = (nextStart: [number, number], nextEnd: [number, number]) =>
|
||||
planWallMoveJunctions(
|
||||
linkedOriginalsRef.current,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
)
|
||||
|
||||
const getLinkedPreviewUpdates = (
|
||||
plan: WallMoveJunctionPlan<LinkedWallSnapshot>,
|
||||
nextStart: [number, number],
|
||||
nextEnd: [number, number],
|
||||
) => {
|
||||
const movedUpdates = getPlannedLinkedWallUpdates(
|
||||
plan,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
)
|
||||
const movedById = new Map(movedUpdates.map((entry) => [entry.id, entry]))
|
||||
|
||||
return linkedOriginalsRef.current.map(
|
||||
(wall) => movedById.get(wall.id) ?? { id: wall.id, start: wall.start, end: wall.end },
|
||||
)
|
||||
}
|
||||
|
||||
const applyPreview = (nextStart: [number, number], nextEnd: [number, number]) => {
|
||||
previewRef.current = { start: nextStart, end: nextEnd }
|
||||
const centerX = (nextStart[0] + nextEnd[0]) / 2
|
||||
const centerZ = (nextStart[1] + nextEnd[1]) / 2
|
||||
setCursorLocalPos([centerX, 0, centerZ])
|
||||
const previewPlan = getMovePlan(nextStart, nextEnd)
|
||||
const previewUpdates = [
|
||||
{ id: nodeId, start: nextStart, end: nextEnd },
|
||||
...getLinkedPreviewUpdates(previewPlan, nextStart, nextEnd),
|
||||
]
|
||||
const previewCollapsedWallIds = new Set([
|
||||
...previewUpdates
|
||||
.filter((entry) => entry.id !== nodeId && !isWallLongEnough(entry.start, entry.end))
|
||||
.map((entry) => entry.id as AnyNodeId),
|
||||
...previewPlan.wallsToDelete.map((wall) => wall.id as AnyNodeId),
|
||||
])
|
||||
const previewSceneWalls = getWallsAfterUpdates(
|
||||
useScene.getState().nodes,
|
||||
previewUpdates.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
).filter((wall) => !previewCollapsedWallIds.has(wall.id as AnyNodeId))
|
||||
const bridgePreviews = buildBridgeWallPreviews({
|
||||
bridgePlans: previewPlan.bridgePlans,
|
||||
nextStart,
|
||||
nextEnd,
|
||||
existingWalls: previewSceneWalls,
|
||||
})
|
||||
const nextGhostWalls = bridgePreviews.map((preview) => preview.ghost)
|
||||
const virtualBridgeWalls = bridgePreviews.map((preview) => preview.wall)
|
||||
setGhostWallPreviews(nextGhostWalls)
|
||||
applyNodePreview(previewUpdates)
|
||||
applyLiveAutoSlabPreview([...previewSceneWalls, ...virtualBridgeWalls])
|
||||
}
|
||||
|
||||
const restoreOriginal = () => {
|
||||
setGhostWallPreviews([])
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
restoreAutoSlabPreview()
|
||||
}
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
const rawX = event.localPosition[0]
|
||||
const rawZ = event.localPosition[2]
|
||||
const snapStep = getWallGridStep()
|
||||
const localX = shiftPressedRef.current ? rawX : snapScalarToGrid(rawX, snapStep)
|
||||
const localZ = shiftPressedRef.current ? rawZ : snapScalarToGrid(rawZ, snapStep)
|
||||
|
||||
const anchor = dragAnchorRef.current ?? [localX, localZ]
|
||||
dragAnchorRef.current = anchor
|
||||
|
||||
const [deltaX, deltaZ] = constrainWallMoveDeltaToAxis(
|
||||
localX - anchor[0],
|
||||
localZ - anchor[1],
|
||||
moveAxisRef.current,
|
||||
)
|
||||
const constrainedGridPos: [number, number] = [anchor[0] + deltaX, anchor[1] + deltaZ]
|
||||
|
||||
if (
|
||||
previousGridPosRef.current &&
|
||||
(constrainedGridPos[0] !== previousGridPosRef.current[0] ||
|
||||
constrainedGridPos[1] !== previousGridPosRef.current[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
previousGridPosRef.current = constrainedGridPos
|
||||
|
||||
const nextCenter: [number, number] = [originalCenter[0] + deltaX, originalCenter[1] + deltaZ]
|
||||
const nextWall = buildWallFromCenter(nextCenter)
|
||||
applyPreview(nextWall.start, nextWall.end)
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
if (Date.now() - activatedAtRef.current < 150) {
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
return
|
||||
}
|
||||
|
||||
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
|
||||
|
||||
shouldRestoreOnCleanup = false
|
||||
|
||||
// Restore original baseline while paused so the next resume+update
|
||||
// registers as a single tracked change (undo reverts to original).
|
||||
setGhostWallPreviews([])
|
||||
applyNodePreview([
|
||||
{ id: nodeId, start: originalStart, end: originalEnd },
|
||||
...linkedOriginalsRef.current,
|
||||
])
|
||||
restoreAutoSlabPreview()
|
||||
|
||||
resumeSceneHistory(useScene)
|
||||
const commitPlan = getMovePlan(preview.start, preview.end)
|
||||
const linkedWallUpdates = getPlannedLinkedWallUpdates(
|
||||
commitPlan,
|
||||
originalStart,
|
||||
originalEnd,
|
||||
preview.start,
|
||||
preview.end,
|
||||
)
|
||||
const collapsedLinkedWallIds = new Set([
|
||||
...linkedWallUpdates
|
||||
.filter((entry) => !isWallLongEnough(entry.start, entry.end))
|
||||
.map((entry) => entry.id as AnyNodeId),
|
||||
...commitPlan.wallsToDelete.map((wall) => wall.id as AnyNodeId),
|
||||
])
|
||||
|
||||
const commitUpdates = [
|
||||
{
|
||||
id: nodeId as AnyNodeId,
|
||||
data: isNew
|
||||
? {
|
||||
start: preview.start,
|
||||
end: preview.end,
|
||||
metadata: stripWallIsNewMetadata(node.metadata),
|
||||
}
|
||||
: { start: preview.start, end: preview.end },
|
||||
},
|
||||
...linkedWallUpdates
|
||||
.filter((entry) => !collapsedLinkedWallIds.has(entry.id as AnyNodeId))
|
||||
.map((entry) => ({
|
||||
id: entry.id as AnyNodeId,
|
||||
data: { start: entry.start, end: entry.end },
|
||||
})),
|
||||
]
|
||||
const sceneState = useScene.getState()
|
||||
const existingWalls = getWallsAfterUpdates(sceneState.nodes, commitUpdates).filter(
|
||||
(wall) => !collapsedLinkedWallIds.has(wall.id as AnyNodeId),
|
||||
)
|
||||
const bridgeCreates = buildBridgeWallCreates({
|
||||
bridgePlans: commitPlan.bridgePlans,
|
||||
nextStart: preview.start,
|
||||
nextEnd: preview.end,
|
||||
existingWalls,
|
||||
wallCount: Object.values(sceneState.nodes).filter((entry) => entry?.type === 'wall').length,
|
||||
})
|
||||
sceneState.applyNodeChanges({
|
||||
update: commitUpdates,
|
||||
create: bridgeCreates,
|
||||
delete: Array.from(collapsedLinkedWallIds),
|
||||
})
|
||||
|
||||
pauseSceneHistory(useScene)
|
||||
|
||||
triggerSFX('sfx:item-place')
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
exitMoveMode()
|
||||
event.nativeEvent?.stopPropagation?.()
|
||||
}
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
|
||||
return
|
||||
}
|
||||
|
||||
if (event.key === 'Shift') {
|
||||
shiftPressedRef.current = true
|
||||
return
|
||||
}
|
||||
|
||||
const ROTATION_STEP = Math.PI / 4
|
||||
let rotationDelta = 0
|
||||
if (event.key === 'r' || event.key === 'R') rotationDelta = ROTATION_STEP
|
||||
else if (event.key === 't' || event.key === 'T') rotationDelta = -ROTATION_STEP
|
||||
|
||||
if (rotationDelta === 0) {
|
||||
return
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
pendingRotationRef.current += rotationDelta
|
||||
triggerSFX('sfx:item-rotate')
|
||||
|
||||
const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
|
||||
const currentCenter: [number, number] = [
|
||||
(preview.start[0] + preview.end[0]) / 2,
|
||||
(preview.start[1] + preview.end[1]) / 2,
|
||||
]
|
||||
const nextWall = buildWallFromCenter(currentCenter)
|
||||
moveAxisRef.current = getPerpendicularWallMoveAxis(nextWall.start, nextWall.end)
|
||||
applyPreview(nextWall.start, nextWall.end)
|
||||
}
|
||||
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
if (event.key === 'Shift') {
|
||||
shiftPressedRef.current = false
|
||||
}
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
shouldRestoreOnCleanup = false
|
||||
restoreOriginal()
|
||||
useViewer.getState().setSelection({ selectedIds: [nodeId] })
|
||||
resumeSceneHistory(useScene)
|
||||
markToolCancelConsumed()
|
||||
exitMoveMode()
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
window.addEventListener('keydown', onKeyDown)
|
||||
window.addEventListener('keyup', onKeyUp)
|
||||
|
||||
return () => {
|
||||
if (shouldRestoreOnCleanup) {
|
||||
restoreOriginal()
|
||||
}
|
||||
shiftPressedRef.current = false
|
||||
resumeSceneHistory(useScene)
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
window.removeEventListener('keydown', onKeyDown)
|
||||
window.removeEventListener('keyup', onKeyUp)
|
||||
}
|
||||
}, [exitMoveMode, isNew, node.metadata, node.parentId])
|
||||
|
||||
return (
|
||||
<group>
|
||||
<CursorSphere position={cursorLocalPos} showTooltip={false} />
|
||||
{ghostWallPreviews.map((preview) => (
|
||||
<GhostWallPreviewMesh key={preview.id} preview={preview} />
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default MoveWallTool
|
||||
Reference in New Issue
Block a user