Merge pull request #295 from sudhir9297/feat/window-improvement

feat: Expand window types, animations, and first-person behavior
This commit is contained in:
Wassim SAMAD
2026-05-07 11:52:45 -04:00
committed by GitHub
15 changed files with 3306 additions and 19 deletions
+8
View File
@@ -146,6 +146,13 @@ type DoorAnimationEvents = {
}
}
type WindowAnimationEvents = {
'window:animation-completed': {
windowId: WindowNode['id']
field: 'operationState'
}
}
type PresetEvents = {
'preset:generate-thumbnail': { presetId: string; nodeId: string }
'preset:thumbnail-updated': { presetId: string; thumbnailUrl: string }
@@ -189,6 +196,7 @@ type EditorEvents = GridEvents &
ToolEvents &
GuideEvents &
DoorAnimationEvents &
WindowAnimationEvents &
PresetEvents &
ThumbnailEvents &
SnapshotEvents &
+2
View File
@@ -73,6 +73,8 @@ export {
type DoorInteractiveState,
type ItemInteractiveState,
useInteractive,
type WindowAnimationState,
type WindowInteractiveState,
} from './store/use-interactive'
export { default as useLiveTransforms, type LiveTransform } from './store/use-live-transforms'
export { clearSceneHistory, default as useScene } from './store/use-scene'
+1 -1
View File
@@ -82,7 +82,7 @@ export {
getWallSurfaceMaterialSignature,
WallNode,
} from './nodes/wall'
export { WindowNode } from './nodes/window'
export { WindowNode, WindowType } from './nodes/window'
export { ZoneNode } from './nodes/zone'
export type { AnyNodeId, AnyNodeType } from './types'
// Union types
+22
View File
@@ -3,6 +3,20 @@ import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base'
import { MaterialSchema } from '../material'
export const WindowType = z.enum([
'fixed',
'sliding',
'casement',
'awning',
'hopper',
'single-hung',
'double-hung',
'bay',
'bow',
'louvered',
])
export type WindowType = z.infer<typeof WindowType>
export const WindowNode = BaseNode.extend({
id: objectId('window'),
type: nodeType('window'),
@@ -21,6 +35,13 @@ export const WindowNode = BaseNode.extend({
// Opening mode - when set to "opening", the window is only a shaped cutout
openingKind: z.enum(['window', 'opening']).default('window'),
// Window family
windowType: WindowType.default('fixed'),
operationState: z.number().min(0).max(1).default(0),
awningDirection: z.enum(['up', 'down']).default('up'),
casementStyle: z.enum(['single', 'french']).default('single'),
hingesSide: z.enum(['left', 'right']).default('left'),
openingShape: z.enum(['rectangle', 'rounded', 'arch']).default('rectangle'),
openingRadiusMode: z.enum(['all', 'individual']).default('all'),
openingCornerRadii: z
@@ -50,6 +71,7 @@ export const WindowNode = BaseNode.extend({
}).describe(dedent`Window node - a parametric window placed on a wall
- position: center of the window in wall-local coordinate system
- width/height: overall outer dimensions
- windowType: explicit window family, defaulting old windows to fixed
- frameThickness: width of the frame members
- frameDepth: how deep the frame sits within the wall
- columnRatios/rowRatios: pane division ratios
@@ -26,10 +26,25 @@ export type DoorAnimationState = {
persist: boolean
}
export type WindowInteractiveState = {
operationState?: number
}
export type WindowAnimationState = {
field: keyof WindowInteractiveState
from: number
to: number
startedAt: number | null
durationMs: number
persist: boolean
}
type InteractiveStore = {
items: Record<AnyNodeId, ItemInteractiveState>
doors: Record<AnyNodeId, DoorInteractiveState>
doorAnimations: Record<AnyNodeId, DoorAnimationState>
windows: Record<AnyNodeId, WindowInteractiveState>
windowAnimations: Record<AnyNodeId, WindowAnimationState>
/** Initialize a node's interactive state from its asset definition (idempotent) */
initItem: (itemId: AnyNodeId, interactive: Interactive) => void
@@ -51,6 +66,18 @@ type InteractiveStore = {
/** Cancel a queued door animation */
cancelDoorAnimation: (doorId: AnyNodeId) => void
/** Set transient window open state without committing it to the scene node */
setWindowOpenState: (windowId: AnyNodeId, value: WindowInteractiveState) => void
/** Clear transient window open state */
removeWindowOpenState: (windowId: AnyNodeId) => void
/** Queue a window animation for the viewer frame loop */
startWindowAnimation: (windowId: AnyNodeId, value: WindowAnimationState) => void
/** Cancel a queued window animation */
cancelWindowAnimation: (windowId: AnyNodeId) => void
}
const defaultControlValue = (interactive: Interactive, index: number): ControlValue => {
@@ -70,6 +97,8 @@ export const useInteractive = create<InteractiveStore>((set, get) => ({
items: {},
doors: {},
doorAnimations: {},
windows: {},
windowAnimations: {},
initItem: (itemId, interactive) => {
const { controls } = interactive
@@ -139,4 +168,39 @@ export const useInteractive = create<InteractiveStore>((set, get) => ({
return { doorAnimations: rest }
})
},
setWindowOpenState: (windowId, value) => {
set((state) => ({
windows: {
...state.windows,
[windowId]: {
...state.windows[windowId],
...value,
},
},
}))
},
removeWindowOpenState: (windowId) => {
set((state) => {
const { [windowId]: _, ...rest } = state.windows
return { windows: rest }
})
},
startWindowAnimation: (windowId, value) => {
set((state) => ({
windowAnimations: {
...state.windowAnimations,
[windowId]: value,
},
}))
},
cancelWindowAnimation: (windowId) => {
set((state) => {
const { [windowId]: _, ...rest } = state.windowAnimations
return { windowAnimations: rest }
})
},
}))
@@ -8,10 +8,16 @@ import { useFrame, useThree } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { Box3, Euler, Matrix4, Ray, Raycaster, Vector2, Vector3 } from 'three'
import {
closeDoorOpenState,
DOOR_SWING_OPEN_ANGLE,
isOperationDoorType,
toggleDoorOpenState,
} from '../../lib/door-interaction'
import {
closeWindowOpenState,
isOperableWindowType,
toggleWindowOpenState,
} from '../../lib/window-interaction'
import useEditor from '../../store/use-editor'
import {
buildFirstPersonColliderWorldFromRegistry,
@@ -55,6 +61,12 @@ const doorOpeningMatrix = new Matrix4()
const doorOpeningWorldHit = new Vector3()
const spawnWorldPosition = new Vector3()
const spawnWorldEuler = new Euler(0, 0, 0, 'YXZ')
const windowInteractionRaycaster = new Raycaster()
type FirstPersonInteractableTarget = {
id: AnyNodeId
type: 'door' | 'window'
}
const resolvePlacedSpawnNode = (
nodes: ReturnType<typeof useScene.getState>['nodes'],
@@ -73,7 +85,7 @@ export const FirstPersonControls = () => {
const controllerRef = useRef<BVHEcctrlApi | null>(null)
const yawRef = useRef(0)
const pitchRef = useRef(0)
const interactableDoorIdRef = useRef<AnyNodeId | null>(null)
const interactableTargetRef = useRef<FirstPersonInteractableTarget | null>(null)
const worldRef = useRef<FirstPersonColliderWorld | null>(null)
const [world, setWorld] = useState<FirstPersonColliderWorld | null>(null)
const [controllerStart, setControllerStart] = useState<{
@@ -189,15 +201,94 @@ export const FirstPersonControls = () => {
return closestDoorId
}, [camera])
const toggleInteractableDoor = useCallback(() => {
const doorId = interactableDoorIdRef.current ?? resolveInteractableDoorId()
if (!doorId) return
const resolveInteractableWindowId = useCallback((): AnyNodeId | null => {
const nodes = useScene.getState().nodes
camera.updateMatrixWorld(true)
windowInteractionRaycaster.setFromCamera(centerScreenPoint, camera)
let closestWindowId: AnyNodeId | null = null
let closestDistance = DOOR_INTERACTION_DISTANCE
for (const windowId of sceneRegistry.byType.window) {
const node = nodes[windowId as AnyNodeId]
if (node?.type !== 'window') continue
if (node.openingKind === 'opening') continue
if (!isOperableWindowType(node.windowType)) continue
const object = sceneRegistry.nodes.get(windowId)
if (!object) continue
const hit = windowInteractionRaycaster
.intersectObject(object, true)
.find((intersection) => intersection.distance <= DOOR_INTERACTION_DISTANCE)
if (!(hit && hit.distance < closestDistance)) continue
closestWindowId = windowId as AnyNodeId
closestDistance = hit.distance
}
return closestWindowId
}, [camera])
const resolveInteractableTarget = useCallback((): FirstPersonInteractableTarget | null => {
const doorId = resolveInteractableDoorId()
if (doorId) return { id: doorId, type: 'door' }
const windowId = resolveInteractableWindowId()
if (windowId) return { id: windowId, type: 'window' }
return null
}, [resolveInteractableDoorId, resolveInteractableWindowId])
const toggleInteractableTarget = useCallback(() => {
const target = interactableTargetRef.current ?? resolveInteractableTarget()
if (!target) return
if (target.type === 'window') {
const node = useScene.getState().nodes[target.id]
if (
node?.type !== 'window' ||
node.openingKind === 'opening' ||
!isOperableWindowType(node.windowType)
) {
return
}
toggleWindowOpenState(target.id, { persist: false })
return
}
const doorId = target.id
const node = useScene.getState().nodes[doorId]
if (node?.type !== 'door' || node.openingKind === 'opening') return
toggleDoorOpenState(doorId, { persist: false })
}, [resolveInteractableDoorId])
}, [resolveInteractableTarget])
const closeInteractableTarget = useCallback(() => {
const target = interactableTargetRef.current ?? resolveInteractableTarget()
if (!target) return
if (target.type === 'window') {
const node = useScene.getState().nodes[target.id]
if (
node?.type !== 'window' ||
node.openingKind === 'opening' ||
!isOperableWindowType(node.windowType)
) {
return
}
closeWindowOpenState(target.id, { persist: false })
return
}
const node = useScene.getState().nodes[target.id]
if (node?.type !== 'door' || node.openingKind === 'opening') return
closeDoorOpenState(target.id, { persist: false })
}, [resolveInteractableTarget])
const placedSpawn = useMemo<FirstPersonSpawn | null>(() => {
if (!(placedSpawnNode && placedSpawnNode.type === 'spawn')) return null
@@ -240,7 +331,11 @@ export const FirstPersonControls = () => {
useEffect(() => {
emitter.on('door:animation-completed', rebuildColliderWorld)
return () => emitter.off('door:animation-completed', rebuildColliderWorld)
emitter.on('window:animation-completed', rebuildColliderWorld)
return () => {
emitter.off('door:animation-completed', rebuildColliderWorld)
emitter.off('window:animation-completed', rebuildColliderWorld)
}
}, [rebuildColliderWorld])
useEffect(() => {
@@ -308,7 +403,11 @@ export const FirstPersonControls = () => {
} else if (event.code === 'KeyE' || event.code === 'KeyR') {
event.preventDefault()
event.stopPropagation()
toggleInteractableDoor()
toggleInteractableTarget()
} else if (event.code === 'KeyT') {
event.preventDefault()
event.stopPropagation()
closeInteractableTarget()
}
}
@@ -316,7 +415,7 @@ export const FirstPersonControls = () => {
return () => {
document.removeEventListener('keydown', handleKeyDown, true)
}
}, [gl, toggleInteractableDoor])
}, [closeInteractableTarget, gl, toggleInteractableTarget])
useFrame((_, delta) => {
if (!controllerRef.current?.group) return
@@ -328,16 +427,20 @@ export const FirstPersonControls = () => {
camera.quaternion.setFromEuler(cameraEuler)
camera.updateMatrixWorld(true)
const nextInteractableDoorId = resolveInteractableDoorId()
if (interactableDoorIdRef.current !== nextInteractableDoorId) {
interactableDoorIdRef.current = nextInteractableDoorId
useViewer.getState().setHoveredId(nextInteractableDoorId)
const nextInteractableTarget = resolveInteractableTarget()
const previousInteractableTarget = interactableTargetRef.current
if (
previousInteractableTarget?.id !== nextInteractableTarget?.id ||
previousInteractableTarget?.type !== nextInteractableTarget?.type
) {
interactableTargetRef.current = nextInteractableTarget
useViewer.getState().setHoveredId(nextInteractableTarget?.id ?? null)
}
})
useEffect(() => {
return () => {
if (useViewer.getState().hoveredId === interactableDoorIdRef.current) {
if (useViewer.getState().hoveredId === interactableTargetRef.current?.id) {
useViewer.getState().setHoveredId(null)
}
}
@@ -452,6 +555,8 @@ export const FirstPersonOverlay = ({ onExit }: { onExit: () => void }) => {
<div className="h-px w-full bg-border/30" />
<InlineControlHint label="Jump" keyLabel="Space" />
<InlineControlHint label="Sprint" keyLabel="Shift" />
<InlineControlHint label="Interact" keyLabel="E / R" />
<InlineControlHint label="Close" keyLabel="T" />
<div className="h-px w-full bg-border/30" />
<span className="text-center text-muted-foreground/60 text-xs">
Click to look around
@@ -6,6 +6,7 @@ import {
type AnyNodeId,
type BuildingNode,
type CeilingNode,
type ColumnNode,
calculateLevelMiters,
DoorNode,
emitter,
@@ -589,6 +590,7 @@ type FloorplanItemEntry = {
type ReferenceFloorData = {
ceilingPolygons: CeilingPolygonEntry[]
columnEntries: ReferenceFloorColumnEntry[]
fenceEntries: FloorplanFenceEntry[]
itemEntries: FloorplanItemEntry[]
openingPolygons: OpeningPolygonEntry[]
@@ -596,6 +598,12 @@ type ReferenceFloorData = {
wallPolygons: WallPolygonEntry[]
}
type ReferenceFloorColumnEntry = {
column: ColumnNode
points: string
polygon: Point2D[]
}
type FloorplanStairSegmentEntry = {
centerLine: FloorplanLineSegment | null
innerPoints: string
@@ -1644,6 +1652,51 @@ function getRotatedRectanglePolygon(
})
}
function getColumnPlanFootprint(column: ColumnNode): Point2D[] {
const center = { x: column.position[0], y: column.position[2] }
const shaftWidth =
column.crossSection === 'round' ||
column.crossSection === 'octagonal' ||
column.crossSection === 'sixteen-sided'
? column.radius * 2
: column.width
const shaftDepth =
column.crossSection === 'round' ||
column.crossSection === 'octagonal' ||
column.crossSection === 'sixteen-sided'
? column.radius * 2
: column.depth
const width = Math.max(
shaftWidth,
column.width * column.baseWidthScale,
column.width * column.capitalWidthScale,
)
const depth = Math.max(
shaftDepth,
column.depth * column.baseDepthScale,
column.depth * column.capitalDepthScale,
)
if (column.crossSection === 'square' || column.crossSection === 'rectangular') {
return getRotatedRectanglePolygon(center, width, depth, column.rotation)
}
const segmentCount =
column.crossSection === 'octagonal' ? 8 : column.crossSection === 'sixteen-sided' ? 16 : 32
return Array.from({ length: segmentCount }, (_, index) => {
const angle = (index / segmentCount) * Math.PI * 2
const localX = Math.cos(angle) * (width / 2)
const localY = Math.sin(angle) * (depth / 2)
const [offsetX, offsetY] = rotatePlanVector(localX, localY, column.rotation)
return {
x: center.x + offsetX,
y: center.y + offsetY,
}
})
}
function interpolatePlanPoint(start: Point2D, end: Point2D, t: number): Point2D {
return {
x: start.x + (end.x - start.x) * t,
@@ -3711,6 +3764,17 @@ const FloorplanReferenceFloorLayer = memo(function FloorplanReferenceFloorLayer(
/>
))}
{data.columnEntries.map(({ column, points }) => (
<polygon
fill="rgba(124, 58, 237, 0.12)"
key={column.id}
points={points}
stroke="rgba(88, 28, 135, 0.55)"
strokeWidth={1.1}
vectorEffect="non-scaling-stroke"
/>
))}
{data.openingPolygons.map(({ opening, points }) => (
<polygon
fill="rgba(255, 255, 255, 0.72)"
@@ -7783,6 +7847,7 @@ export function FloorplanPanel() {
)
const referenceWalls = children.filter((node): node is WallNode => node.type === 'wall')
const referenceFences = children.filter((node): node is FenceNode => node.type === 'fence')
const referenceColumns = children.filter((node): node is ColumnNode => node.type === 'column')
const referenceSlabs = children.filter((node): node is SlabNode => node.type === 'slab')
const referenceCeilings = children.filter(
(node): node is CeilingNode => node.type === 'ceiling',
@@ -7886,6 +7951,21 @@ export function FloorplanPanel() {
return [{ fence, centerline, markerFrames: [], path }]
})
const columnEntries = referenceColumns.flatMap((column) => {
const polygon = getColumnPlanFootprint(column)
if (polygon.length < 3) {
return []
}
return [
{
column,
points: formatPolygonPoints(polygon),
polygon,
},
]
})
const transformCache = new Map<string, SharedFloorplanNodeTransform | null>()
const itemEntries = referenceDescendants.flatMap((node) => {
if (
@@ -7920,6 +8000,7 @@ export function FloorplanPanel() {
return {
ceilingPolygons,
columnEntries,
fenceEntries,
itemEntries,
openingPolygons,
@@ -294,6 +294,11 @@ export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWin
parentId: event.node.id,
width: movingWindowNode.width,
height: movingWindowNode.height,
windowType: movingWindowNode.windowType,
operationState: movingWindowNode.operationState,
awningDirection: movingWindowNode.awningDirection,
casementStyle: movingWindowNode.casementStyle,
hingesSide: movingWindowNode.hingesSide,
frameThickness: movingWindowNode.frameThickness,
frameDepth: movingWindowNode.frameDepth,
columnRatios: movingWindowNode.columnRatios,
@@ -262,6 +262,11 @@ export const WindowTool: React.FC = () => {
parentId: event.node.id,
width: draft.width,
height: draft.height,
windowType: draft.windowType,
operationState: draft.operationState,
awningDirection: draft.awningDirection,
casementStyle: draft.casementStyle,
hingesSide: draft.hingesSide,
frameThickness: draft.frameThickness,
frameDepth: draft.frameDepth,
columnRatios: draft.columnRatios,
@@ -4,6 +4,7 @@ import {
type AnyNode,
type AnyNodeId,
emitter,
useInteractive,
useScene,
WindowNode,
} from '@pascal-app/core'
@@ -11,6 +12,7 @@ import { useViewer } from '@pascal-app/viewer'
import { BookMarked, Copy, FlipHorizontal2, Move, Trash2 } from 'lucide-react'
import { useCallback, useRef } from 'react'
import { usePresetsAdapter } from '../../../contexts/presets-context'
import { cn } from '../../../lib/utils'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { ActionButton, ActionGroup } from '../controls/action-button'
@@ -67,6 +69,26 @@ function isSameRadiusTuple(
return current.every((value, index) => Math.abs(value - (next[index] ?? 0)) < 1e-6)
}
const windowTypeOptions: Array<{ label: string; value: WindowNode['windowType'] }> = [
{ label: 'Fixed', value: 'fixed' },
{ label: 'Sliding', value: 'sliding' },
{ label: 'Casement', value: 'casement' },
{ label: 'Awning', value: 'awning' },
{ label: 'Single Hung', value: 'single-hung' },
{ label: 'Double Hung', value: 'double-hung' },
{ label: 'Bay', value: 'bay' },
{ label: 'Bow', value: 'bow' },
{ label: 'Louvered', value: 'louvered' },
]
const rectangleOnlyWindowTypes = new Set<WindowNode['windowType']>([
'sliding',
'single-hung',
'double-hung',
'bay',
'bow',
])
export function WindowPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const setSelection = useViewer((s) => s.setSelection)
@@ -182,6 +204,11 @@ export function WindowPanel() {
parentId: node.parentId,
width: node.width,
height: node.height,
windowType: node.windowType,
operationState: node.operationState,
awningDirection: node.awningDirection,
casementStyle: node.casementStyle,
hingesSide: node.hingesSide,
frameThickness: node.frameThickness,
frameDepth: node.frameDepth,
openingKind: node.openingKind,
@@ -210,6 +237,11 @@ export function WindowPanel() {
return {
width: node.width,
height: node.height,
windowType: node.windowType,
operationState: node.operationState,
awningDirection: node.awningDirection,
casementStyle: node.casementStyle,
hingesSide: node.hingesSide,
frameThickness: node.frameThickness,
frameDepth: node.frameDepth,
openingKind: node.openingKind,
@@ -274,6 +306,22 @@ export function WindowPanel() {
const archHeight = node.archHeight ?? 0.35
const openingRevealRadius = node.openingRevealRadius ?? 0.025
const maxRoundedRadius = Math.max(0.01, getMaxSharedWindowRadius(node.width, node.height))
const displayedWindowType = node.windowType === 'hopper' ? 'awning' : (node.windowType ?? 'fixed')
const awningDirection = node.windowType === 'hopper' ? 'down' : (node.awningDirection ?? 'up')
const isOperableWindow =
node.windowType === 'sliding' ||
node.windowType === 'casement' ||
node.windowType === 'awning' ||
node.windowType === 'hopper' ||
node.windowType === 'single-hung' ||
node.windowType === 'double-hung' ||
node.windowType === 'louvered'
const setOperationState = (value: number) => {
useInteractive.getState().cancelWindowAnimation(node.id)
useInteractive.getState().removeWindowOpenState(node.id)
handleUpdate({ operationState: Math.max(0, Math.min(1, value)) })
}
const getDimensionUpdates = (updates: Partial<Pick<WindowNode, 'width' | 'height'>>) => {
const nextWidth = updates.width ?? node.width
@@ -398,6 +446,97 @@ export function WindowPanel() {
/>
</PanelSection>
{!isOpening && (
<PanelSection title="Window Type">
<div className="grid grid-cols-2 gap-1.5 px-1 pt-1">
{windowTypeOptions.map((option) => {
const isSelected = displayedWindowType === option.value
return (
<button
className={cn(
'flex min-h-12 items-center rounded-lg border px-2.5 text-left text-xs transition-colors',
isSelected
? 'border-orange-400/60 bg-orange-400/10 text-foreground'
: 'border-border/50 bg-[#2C2C2E] text-muted-foreground hover:bg-[#3e3e3e] hover:text-foreground',
)}
key={option.value}
onClick={() =>
handleUpdate({
windowType: option.value,
...(option.value === 'awning' ? { awningDirection } : {}),
...(rectangleOnlyWindowTypes.has(option.value)
? { openingShape: 'rectangle' }
: {}),
...(option.value === 'bay' || option.value === 'bow' ? { sill: false } : {}),
})
}
type="button"
>
<span className="truncate font-medium">{option.label}</span>
</button>
)
})}
</div>
{displayedWindowType === 'awning' && (
<div className="mt-2">
<SegmentedControl
onChange={(value) =>
handleUpdate({
windowType: 'awning',
awningDirection: value as WindowNode['awningDirection'],
})
}
options={[
{ value: 'up', label: 'Up' },
{ value: 'down', label: 'Down' },
]}
value={awningDirection}
/>
</div>
)}
{node.windowType === 'casement' && (
<div className="mt-2 space-y-2">
<SegmentedControl
onChange={(value) =>
handleUpdate({ casementStyle: value as WindowNode['casementStyle'] })
}
options={[
{ value: 'single', label: 'Single' },
{ value: 'french', label: 'French' },
]}
value={node.casementStyle ?? 'single'}
/>
{(node.casementStyle ?? 'single') === 'single' && (
<SegmentedControl
onChange={(value) =>
handleUpdate({ hingesSide: value as WindowNode['hingesSide'] })
}
options={[
{ value: 'left', label: 'Left' },
{ value: 'right', label: 'Right' },
]}
value={node.hingesSide ?? 'left'}
/>
)}
</div>
)}
{isOperableWindow && (
<div className="mt-2">
<SliderControl
label="Open"
max={1}
min={0}
onChange={setOperationState}
precision={2}
restoreOnCommit={false}
step={0.05}
value={Math.round((node.operationState ?? 0) * 100) / 100}
/>
</div>
)}
</PanelSection>
)}
<PanelSection title="Position">
<SliderControl
label={
@@ -458,7 +597,7 @@ export function WindowPanel() {
/>
</PanelSection>
{!isOpening && (
{!isOpening && !rectangleOnlyWindowTypes.has(node.windowType) && (
<PanelSection title="Corner Shape">
<SegmentedControl
onChange={(value) =>
@@ -470,6 +609,7 @@ export function WindowPanel() {
openingCornerRadii,
cornerRadius: Math.min(cornerRadius, maxRoundedRadius),
openingRevealRadius,
sill: false,
}
: {}),
...(value === 'arch' ? { archHeight } : {}),
+30 -1
View File
@@ -4,6 +4,7 @@ import { useEffect } from 'react'
import { closeDoorOpenState, toggleDoorOpenState } from '../lib/door-interaction'
import { runRedo, runUndo } from '../lib/history'
import { sfxEmitter } from '../lib/sfx-bus'
import { closeWindowOpenState, toggleWindowOpenState } from '../lib/window-interaction'
import useEditor from '../store/use-editor'
// Tools call this in their onCancel handler when they have an active mid-action to cancel,
@@ -146,7 +147,7 @@ export const useKeyboard = ({
}
} else if ((e.key === 'r' || e.key === 'R') && !isVersionPreviewMode) {
// Rotate selected node clockwise if it supports rotation (items, roofs, etc.)
// Doors use R to toggle their leaf open/closed around the hinge.
// Operable doors/windows use R to toggle their open/closed state.
const selectedNodeIds = useViewer.getState().selection.selectedIds as AnyNodeId[]
if (selectedNodeIds.length === 1) {
const node = useScene.getState().nodes[selectedNodeIds[0]!]
@@ -156,6 +157,20 @@ export const useKeyboard = ({
toggleDoorOpenState(node.id)
sfxEmitter.emit('sfx:item-rotate')
}
} else if (
node?.type === 'window' &&
node.openingKind !== 'opening' &&
(node.windowType === 'sliding' ||
node.windowType === 'casement' ||
node.windowType === 'awning' ||
node.windowType === 'hopper' ||
node.windowType === 'single-hung' ||
node.windowType === 'double-hung' ||
node.windowType === 'louvered')
) {
e.preventDefault()
toggleWindowOpenState(node.id)
sfxEmitter.emit('sfx:item-rotate')
} else if (node && 'rotation' in node) {
e.preventDefault()
const ROTATION_STEP = Math.PI / 4
@@ -182,6 +197,20 @@ export const useKeyboard = ({
closeDoorOpenState(node.id)
sfxEmitter.emit('sfx:item-rotate')
}
} else if (
node?.type === 'window' &&
node.openingKind !== 'opening' &&
(node.windowType === 'sliding' ||
node.windowType === 'casement' ||
node.windowType === 'awning' ||
node.windowType === 'hopper' ||
node.windowType === 'single-hung' ||
node.windowType === 'double-hung' ||
node.windowType === 'louvered')
) {
e.preventDefault()
closeWindowOpenState(node.id)
sfxEmitter.emit('sfx:item-rotate')
} else if (node && 'rotation' in node) {
e.preventDefault()
const ROTATION_STEP = Math.PI / 4
@@ -0,0 +1,86 @@
import {
type AnyNodeId,
useInteractive,
useScene,
type WindowInteractiveState,
} from '@pascal-app/core'
export const WINDOW_TOGGLE_ANIMATION_MS = 520
type WindowOpenAnimationOptions = {
persist?: boolean
}
export function isOperableWindowType(windowType: string | undefined) {
return (
windowType === 'sliding' ||
windowType === 'casement' ||
windowType === 'awning' ||
windowType === 'hopper' ||
windowType === 'single-hung' ||
windowType === 'double-hung' ||
windowType === 'louvered'
)
}
function getDisplayedWindowValue(windowId: AnyNodeId, nodeValue: number | undefined) {
const interactive = useInteractive.getState()
const runtimeValue = interactive.windows[windowId]?.operationState
if (runtimeValue !== undefined) return runtimeValue
const queuedValue = interactive.windowAnimations[windowId]?.from
if (queuedValue !== undefined) return queuedValue
return nodeValue ?? 0
}
function startWindowOpenAnimation(
windowId: AnyNodeId,
field: keyof WindowInteractiveState,
from: number,
to: number,
options?: WindowOpenAnimationOptions,
) {
useInteractive.getState().startWindowAnimation(windowId, {
field,
from,
to,
startedAt: null,
durationMs: WINDOW_TOGGLE_ANIMATION_MS,
persist: options?.persist ?? true,
})
}
export function toggleWindowOpenState(windowId: AnyNodeId, options?: WindowOpenAnimationOptions) {
const node = useScene.getState().nodes[windowId]
if (
node?.type !== 'window' ||
node.openingKind === 'opening' ||
!isOperableWindowType(node.windowType)
) {
return
}
const currentOpenAmount = getDisplayedWindowValue(windowId, node.operationState)
startWindowOpenAnimation(
windowId,
'operationState',
currentOpenAmount,
currentOpenAmount >= 0.5 ? 0 : 1,
options,
)
}
export function closeWindowOpenState(windowId: AnyNodeId, options?: WindowOpenAnimationOptions) {
const node = useScene.getState().nodes[windowId]
if (
node?.type !== 'window' ||
node.openingKind === 'opening' ||
!isOperableWindowType(node.windowType)
) {
return
}
const currentOpenAmount = getDisplayedWindowValue(windowId, node.operationState)
startWindowOpenAnimation(windowId, 'operationState', currentOpenAmount, 0, options)
}
@@ -19,6 +19,7 @@ import { SlabSystem } from '../../systems/slab/slab-system'
import { StairSystem } from '../../systems/stair/stair-system'
import { WallCutout } from '../../systems/wall/wall-cutout'
import { WallSystem } from '../../systems/wall/wall-system'
import { WindowAnimationSystem } from '../../systems/window/window-animation-system'
import { WindowSystem } from '../../systems/window/window-system'
import { ZoneSystem } from '../../systems/zone/zone-system'
import { ErrorBoundary } from '../error-boundary'
@@ -227,6 +228,7 @@ const Viewer: React.FC<ViewerProps> = ({
{/* Core systems */}
<CeilingSystem />
<DoorAnimationSystem />
<WindowAnimationSystem />
<DoorSystem />
<FenceSystem />
<ItemSystem />
@@ -0,0 +1,170 @@
import {
type AnyNodeId,
emitter,
sceneRegistry,
useInteractive,
useScene,
type WindowNode,
} from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import {
AWNING_WINDOW_SASH_NAME,
CASEMENT_WINDOW_SASH_NAME,
DOUBLE_HUNG_BOTTOM_SASH_NAME,
DOUBLE_HUNG_TOP_SASH_NAME,
FRENCH_CASEMENT_LEFT_SASH_NAME,
FRENCH_CASEMENT_RIGHT_SASH_NAME,
HOPPER_WINDOW_SASH_NAME,
LOUVERED_WINDOW_SLATS_NAME,
SINGLE_HUNG_ACTIVE_SASH_NAME,
SLIDING_WINDOW_ACTIVE_PANEL_NAME,
} from './window-system'
const easeWindowAnimation = (value: number) => value * value * (3 - 2 * value)
function markWindowDirty(windowId: AnyNodeId) {
const scene = useScene.getState()
const node = scene.nodes[windowId]
scene.dirtyNodes.add(windowId)
}
function applyDirectWindowAnimation(windowId: AnyNodeId, value: number) {
const node = useScene.getState().nodes[windowId]
if (node?.type !== 'window') return false
const mesh = sceneRegistry.nodes.get(windowId)
if (node.windowType === 'sliding') {
const activePanel = mesh?.getObjectByName(SLIDING_WINDOW_ACTIVE_PANEL_NAME)
if (!activePanel) return false
const innerW = node.width - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerW * 0.12)
const travel = Math.max(innerW / 2 - panelOverlap, 0) * value
activePanel.position.x = -innerW / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'single-hung') {
const activeSash = mesh?.getObjectByName(SINGLE_HUNG_ACTIVE_SASH_NAME)
if (!activeSash) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
activeSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'double-hung') {
const topSash = mesh?.getObjectByName(DOUBLE_HUNG_TOP_SASH_NAME)
const bottomSash = mesh?.getObjectByName(DOUBLE_HUNG_BOTTOM_SASH_NAME)
if (!(topSash && bottomSash)) return false
const innerH = node.height - 2 * node.frameThickness
const panelOverlap = Math.min(Math.max(node.frameThickness * 0.9, 0.04), innerH * 0.12)
const travel = Math.max(innerH / 2 - panelOverlap, 0) * value
topSash.position.y = innerH / 4 + panelOverlap / 4 - travel
bottomSash.position.y = -innerH / 4 - panelOverlap / 4 + travel
return true
}
if (node.windowType === 'louvered') {
const slats = mesh?.getObjectByName(LOUVERED_WINDOW_SLATS_NAME)
if (!slats) return false
const slatAngle = -value * (Math.PI / 3)
for (const slat of slats.children) {
slat.rotation.x = slatAngle
}
return true
}
if (node.windowType === 'casement') {
if ((node.casementStyle ?? 'single') === 'french') {
const leftSash = mesh?.getObjectByName(FRENCH_CASEMENT_LEFT_SASH_NAME)
const rightSash = mesh?.getObjectByName(FRENCH_CASEMENT_RIGHT_SASH_NAME)
if (!(leftSash && rightSash)) return false
leftSash.rotation.y = -value * (Math.PI / 2)
rightSash.rotation.y = value * (Math.PI / 2)
return true
}
const sash = mesh?.getObjectByName(CASEMENT_WINDOW_SASH_NAME)
if (!sash) return false
const hingeSign = (node.hingesSide ?? 'left') === 'left' ? -1 : 1
sash.rotation.y = hingeSign * value * (Math.PI / 2)
return true
}
if (node.windowType === 'awning') {
const sash = mesh?.getObjectByName(AWNING_WINDOW_SASH_NAME)
if (!sash) return false
sash.rotation.x = -value * (Math.PI / 3)
return true
}
if (node.windowType === 'hopper') {
const sash =
mesh?.getObjectByName(AWNING_WINDOW_SASH_NAME) ??
mesh?.getObjectByName(HOPPER_WINDOW_SASH_NAME)
if (!sash) return false
sash.rotation.x = -value * (Math.PI / 3)
return true
}
return false
}
export const WindowAnimationSystem = () => {
useFrame(({ clock }) => {
const interactive = useInteractive.getState()
const entries = Object.entries(interactive.windowAnimations)
if (entries.length === 0) return
const now = clock.getElapsedTime() * 1000
for (const [windowId, animation] of entries) {
const typedWindowId = windowId as AnyNodeId
const scene = useScene.getState()
const node = scene.nodes[typedWindowId]
if (node?.type !== 'window') {
interactive.cancelWindowAnimation(typedWindowId)
interactive.removeWindowOpenState(typedWindowId)
continue
}
const startedAt = animation.startedAt ?? now
if (animation.startedAt === null) {
interactive.startWindowAnimation(typedWindowId, { ...animation, startedAt })
}
const progress = Math.min(1, (now - startedAt) / animation.durationMs)
const value = animation.from + (animation.to - animation.from) * easeWindowAnimation(progress)
interactive.setWindowOpenState(typedWindowId, { [animation.field]: value })
const appliedDirectly = applyDirectWindowAnimation(typedWindowId, value)
if (!appliedDirectly) markWindowDirty(typedWindowId)
if (progress < 1) continue
interactive.cancelWindowAnimation(typedWindowId)
if (animation.persist) {
scene.updateNode(typedWindowId, { [animation.field]: animation.to })
interactive.removeWindowOpenState(typedWindowId)
markWindowDirty(typedWindowId)
} else {
interactive.setWindowOpenState(typedWindowId, { [animation.field]: animation.to })
}
emitter.emit('window:animation-completed', {
windowId: typedWindowId as WindowNode['id'],
field: animation.field,
})
}
}, 2)
return null
}
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