fix(editor): commit slab locally in 2D-only view (3D tool can't)
Slab is committed by its 3D registry tool, which accumulates the grid:click vertices the 2D panel emits and commits on close. That path is dead in 2D-only view — the 3D canvas is display:none, so the tool never commits and the slab is never created (split/3D work because the 3D side is live). Mirror the zone pattern: the panel commits the slab itself on both close paths (double-click + click-first-vertex), gated to viewMode==='2d' so split/3D keep their single-owner tool commit (no double-create). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
ac14443fa6
commit
0e778ab526
@@ -33,6 +33,7 @@ import {
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type RoofSegmentNode,
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type SiteNode,
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type SlabNode,
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SlabNode as SlabNodeSchema,
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type SpawnNode,
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type StairNode,
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StairNode as StairNodeSchema,
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@@ -7579,6 +7580,33 @@ export function FloorplanPanel({
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[levelId, setSelection],
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)
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// Slab / ceiling are normally committed by their 3D registry tools (which
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// accumulate the same `grid:click` vertices the panel emits). That path is
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// dead in 2D-only view — the 3D canvas is `display:none`, so the tool never
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// commits. These local committers (mirroring `createZoneOnCurrentLevel`, and
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// the tools' own `commitSlab/CeilingDrawing`) are called ONLY in 2D-only view
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// so split / 3D keep their single-owner tool commit (no double-create).
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const createSlabOnCurrentLevel = useCallback(
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(points: WallPlanPoint[]) => {
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if (!levelId) {
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return null
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}
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const { createNode, nodes } = useScene.getState()
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const slabCount = Object.values(nodes).filter((node) => node.type === 'slab').length
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const defaults = useEditor.getState().toolDefaults.slab ?? {}
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const slab = SlabNodeSchema.parse({
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...defaults,
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name: `Slab ${slabCount + 1}`,
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polygon: points.map(([x, z]) => [x, z] as [number, number]),
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})
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createNode(slab, levelId)
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sfxEmitter.emit('sfx:structure-build')
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setSelection({ selectedIds: [slab.id] })
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return slab.id
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},
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[levelId, setSelection],
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)
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useEffect(() => {
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if (!isStairBuildActive) {
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useStairBuildPreview.getState().reset()
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@@ -9097,6 +9125,10 @@ export function FloorplanPanel({
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const firstPoint = slabDraftPoints[0]
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if (firstPoint && slabDraftPoints.length >= 3 && isPointNearPlanPoint(point, firstPoint)) {
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// 2D-only view: the 3D tool can't commit, so close the polygon here.
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if (useEditor.getState().viewMode === '2d') {
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createSlabOnCurrentLevel(slabDraftPoints)
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}
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clearDraft()
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return
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}
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@@ -9104,7 +9136,7 @@ export function FloorplanPanel({
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setSlabDraftPoints((currentPoints) => [...currentPoints, point])
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setCursorPoint(point)
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},
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[clearDraft, slabDraftPoints],
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[clearDraft, createSlabOnCurrentLevel, slabDraftPoints],
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)
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const handleSlabPlacementConfirm = useCallback(
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(point?: WallPlanPoint) => {
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@@ -9127,9 +9159,13 @@ export function FloorplanPanel({
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return
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}
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// 2D-only view: the 3D tool can't commit, so create the slab here.
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if (useEditor.getState().viewMode === '2d') {
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createSlabOnCurrentLevel(nextPoints)
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}
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clearDraft()
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},
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[clearDraft, slabDraftPoints],
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[clearDraft, createSlabOnCurrentLevel, slabDraftPoints],
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)
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const handleCeilingPlacementPoint = useCallback(
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(point: WallPlanPoint) => {
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