refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告 - 更新材质 schema 定义和渲染器 - wall-cutout.tsx 材质颜色保留修复
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@@ -18,7 +18,14 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible} material={material}>
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<mesh
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castShadow
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receiveShadow
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ref={ref}
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{...handlers}
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visible={node.visible}
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material={material}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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)
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