refactor: 完善材质系统相关代码

- 修复 node-actions.ts 中 forEach 返回值 lint 警告
- 更新材质 schema 定义和渲染器
- wall-cutout.tsx 材质颜色保留修复
This commit is contained in:
Developer
2026-03-30 20:29:29 +08:00
parent d0cdeb2ac4
commit 0be6d84c98
12 changed files with 129 additions and 33 deletions
@@ -3,7 +3,7 @@ import { useMemo, useRef } from 'react'
import { float, mix, positionWorld, smoothstep } from 'three/tsl'
import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
import { DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
import { NodeRenderer } from '../node-renderer'
const gridScale = 5
@@ -46,7 +46,10 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
const color = props?.color || '#999999'
return createCeilingMaterials(color)
}
return { topMaterial: createCeilingMaterials().topMaterial, bottomMaterial: DEFAULT_CEILING_MATERIAL }
return {
topMaterial: createCeilingMaterials().topMaterial,
bottomMaterial: DEFAULT_CEILING_MATERIAL,
}
}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
return (