refactor: 完善材质系统相关代码
- 修复 node-actions.ts 中 forEach 返回值 lint 警告 - 更新材质 schema 定义和渲染器 - wall-cutout.tsx 材质颜色保留修复
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@@ -3,7 +3,7 @@ import { useMemo, useRef } from 'react'
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import { float, mix, positionWorld, smoothstep } from 'three/tsl'
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import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
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import { DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
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import { NodeRenderer } from '../node-renderer'
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const gridScale = 5
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@@ -46,7 +46,10 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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const color = props?.color || '#999999'
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return createCeilingMaterials(color)
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}
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return { topMaterial: createCeilingMaterials().topMaterial, bottomMaterial: DEFAULT_CEILING_MATERIAL }
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return {
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topMaterial: createCeilingMaterials().topMaterial,
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bottomMaterial: DEFAULT_CEILING_MATERIAL,
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}
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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@@ -35,4 +35,4 @@ export const RoofSegmentRenderer = ({ node }: { node: RoofSegmentNode }) => {
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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)
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}
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}
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@@ -2,7 +2,7 @@ import { type RoofNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import type * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_ROOF_MATERIAL } from '../../../lib/materials'
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import { createMaterial } from '../../../lib/materials'
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import useViewer from '../../../store/use-viewer'
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import { NodeRenderer } from '../node-renderer'
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import { roofDebugMaterials, roofMaterials } from './roof-materials'
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@@ -31,12 +31,7 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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visible={node.visible}
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{...handlers}
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>
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<mesh
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castShadow
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material={material}
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name="merged-roof"
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receiveShadow
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>
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<mesh castShadow material={material} name="merged-roof" receiveShadow>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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<group name="segments-wrapper" visible={false}>
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@@ -18,7 +18,14 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
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return (
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<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible} material={material}>
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<mesh
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castShadow
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receiveShadow
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ref={ref}
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{...handlers}
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visible={node.visible}
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material={material}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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)
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