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editor/packages
f6a58489b8 fix(viewer): survive block-misaligned KTX2 textures on WebGPU (#467)
WebGPU rejects block-compressed textures whose base dimensions aren't
multiples of 4; three's KTX2Loader only warns and transcodes anyway, so a
baked GLB carrying one odd-sized user-item texture (e.g. 299x399) poisoned
every render pass — endless 'Invalid BindGroup … Invalid CommandBuffer'
spam. Route such payloads through a fallback transcode to uncompressed
RGBA32 and repackage the pixels as a plain DataTexture (three's WebGPU
upload path crashes on a CompressedTexture holding rgba8 data).

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 19:39:52 -04:00
..
2026-02-05 08:35:09 +09:00