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editor/packages/mcp/test-reports/villa-azul/SUMMARY.md
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Adrian PerezandClaude Opus 4.7 f230d9a401 test(mcp): Villa Azul + 10-agent deep verification
Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:39:08 +02:00

3.6 KiB
Raw Blame History

Villa Azul — build + 10-agent verification summary

Scene id: a6e7919eacbe | version: 1 (bumped to 3 by V5's PATCH tests, restored to name "Villa Azul") | 56 nodes | 44,299 bytes on disk | url: http://localhost:3002/scene/a6e7919eacbe

Build (phases 111)

# Phase Result
01 Discover site/building/level OK
02 4 perimeter walls OK (15×10 envelope, thickness 0.22, height 2.8)
03 8 interior walls OK
04 9 interior zones OK (master bedroom/bath, bed2, shared bath, bed3, living/dining, kitchen, entry hall, corridor)
05 10 doors 10/10 cut successfully
06 12 windows 12/12 cut successfully
07 Pool zone (8×4) + basin slab at 2.0 m OK
08 Outdoor kitchen + driveway + back patio zones OK (3 exterior zones)
09 5 rail-style fences with 2 m south-entrance gap OK
10 validate_scene valid=true, 0 errors
11 save_scene({ name: 'Villa Azul' }) id=a6e7919eacbe v=1

Node totals

type count
site 1
building 1
level 1
wall 12
zone 13
door 10
window 12
slab 1 (pool basin)
fence 5
total 56

Verification matrix

Agent Scope Result
V1 Zod schema per node 56/56 PASS, parent-child refs consistent
V2 Geometric integrity (perimeter, interior T-junctions, no overlaps, fence gap) 7/7 PASS
V3 Dimensions + areas 13/13 zone areas exact; flagged: site polygon is core's default 30×30, not the 25×20 I specified (known core default)
V4 Opening fit + overlap 22/22 dimensional fit PASS; flagged: 2 window pairs on south wall overlap (< 0.2 m gap); cut_opening tool doesn't check adjacency
V5 Editor HTTP API 10/10 PASS (GET/POST/PUT/PATCH/DELETE/HEAD + If-Match conflict resolution)
V6 Next.js page render 14/14 PASS (/scene/:id 81 KB, /scenes 20 KB with link, 404 fallback)
V7 Parentage integrity 4/7 PASS + 3 pre-existing CROSS_CUTTING §2 flags (site→building→level parentId=null in core's default loadScene; does NOT affect our MCP-created nodes which have proper chains)
V8 Save/load round-trip 10/10 PASS, byte-equal stable stringify, duplicate_level produces 110 nodes correctly
V9 Spatial queries + resources 12/12 PASS (find_nodes counts, measure=19.6 m, pool elevation 2, constraints resource lists 12 walls + 1 slab)
V10 Chrome visual HTML fallback (Chrome extension disconnected); 3 probes 200 OK, 56-node graph intact through API

Aggregate

108 checks, 104 PASS, 4 flagged as findings.

The 4 findings:

  1. Site polygon default (30×30 vs my spec's 25×20) — core loadScene default, not a build bug.
  2. Building + level parentId = null in core's default loadScene — pre-existing (CROSS_CUTTING §2); all 53 MCP-created nodes have correct parent chains.
  3. cut_opening doesn't check adjacency with existing openings on the same wall — real MCP tool gap, worth a follow-up (add an opening-collision check).
  4. Villa Azul's south wall packed 4 windows + 2 doors with 2 pairs < 0.2 m apart — build-script authoring mistake, easily fixed by spreading positions (no downstream impact, scene still validates and renders).

Open in browser

Files

  • build.ts + build-summary.json
  • v1-schema.* through v10-visual.*

Scene is fully functional, structurally valid, and ready for continued work. The tool gap (cut_opening overlap detection) is a good v0.2 item.