Files
editor/packages
e741ba677a fix(editor): outline polygon edit handles, fix vertex grab + console error (#365)
Bundles three fixes to the shared PolygonEditor (slab/ceiling boundary &
hole editing):

- Console error: defer the cross-store onPolygonPreview(null) write into a
  useEffect so committing a drag no longer updates another component
  (NodeArrowHandles) during PolygonEditor's render.
- Vertex grab: make the edge bar visual-only (raycast disabled) so it can
  no longer steal clicks from the vertex/midpoint handles overlapping it;
  edge dragging runs through the chevron arrow outside the polygon edge.
- Outlines: render each handle as a single SCENE_LAYER mesh with a node
  material (MeshBasicNodeMaterial / useArrowMaterial) and pointer handlers
  attached directly, matching the registry arrow gizmos. This puts the
  handles in the ink-edge post-pass so vertex/midpoint cylinders, the
  chevron arrows, and the move sphere read as outlined 3D plates while
  staying grabbable. No paired hit mesh needed — the R3F event raycaster
  picks SCENE_LAYER too.

Known follow-up (tracked, out of scope): SCENE_LAYER handles can appear in
user-driven capture-mode snapshots, same as the existing arrow gizmos; to
be hidden uniformly later via the thumbnail:before-capture toggle.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 23:59:08 -04:00
..
2026-01-21 10:03:29 +09:00
2026-02-05 08:35:09 +09:00
2026-02-26 22:09:40 -05:00