Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
102 lines
4.2 KiB
TypeScript
102 lines
4.2 KiB
TypeScript
import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
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import type { SceneOperations } from '../operations'
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export const AGENT_GUIDE = [
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'# Pascal MCP Agent Guide',
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'',
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'You are editing Pascal architectural projects. Use MCP tools only; do not inspect the Pascal repository unless the user explicitly asks.',
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'',
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'## Standard Workflow',
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'',
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'1. Read this guide or call `get_capabilities` if available.',
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'2. If the user asks for a new project, call `create_project` first.',
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'3. For quick starts, call `create_house_from_brief`. For precise edits, build with semantic tools: `create_story_shell`, `create_room`, `add_door`, `add_window`, `furnish_room`, `create_roof`, `place_item`.',
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'4. Let semantic tools update the browser-visible draft. Call `save_scene` with `saveMode: "draft"` for autosave-style progress, or `saveMode: "checkpoint"` only for meaningful milestones.',
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'5. Call `validate_scene`, `verify_scene`, then `get_project_status`.',
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'6. Return the final `editorUrl` from tool output. Do not infer routes.',
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'',
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'## Important Concepts',
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'',
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'- A project is the browser-visible container.',
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'- A scene graph is the architectural model.',
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'- A draft is the browser-visible working model and may be overwritten many times.',
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'- A version/checkpoint is a meaningful saved model revision.',
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'- The browser editor opens the current draft when one exists, otherwise the published version.',
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'- Always return the `editorUrl`, not an internal API URL.',
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'',
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'## URLs',
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'',
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'- Use `editorUrl` returned by tools.',
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'- If a tool returns only an id, call `get_project_status` to get the browser URL.',
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'- Hosted editor URLs use `/editor/<projectId>`.',
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'',
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'## Scene Creation Rules',
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'',
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'- Prefer semantic tools over raw graph patches.',
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'- Do not hand-write node graphs unless no semantic tool exists.',
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'- For rooms, use `create_room` -> `add_door` -> `add_window` -> `furnish_room`.',
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'- For complete homes, create exterior shell, interior rooms, openings, roof, furniture, then landscaping.',
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'- For doors/windows, use `t` or `position` from 0 to 1 along the wall unless a tool explicitly says otherwise.',
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'- X/Z are floor-plan axes and Y is vertical; dimensions are meters.',
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'- Use `create_roof` for roofs. A dedicated roof support level is valid and should not count as an occupied story.',
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'',
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'## Required Final Checks',
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'',
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'- `save_scene` must succeed. Use `saveMode: "checkpoint"` before final handoff only if the user asked for a durable version.',
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'- `verify_scene.hasIssues` should be false; otherwise explain remaining issues.',
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'- `get_project_status.nodeCount` must be greater than 0 for a non-empty design.',
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'- Return `editorUrl` in the final user response.',
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'',
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'## If Something Looks Empty',
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'',
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'1. Call `get_project_status`.',
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'2. Compare `publishedVersion`, `latestVersion`, `browserVisibleVersion`, `nodeCount`, and `graphHash`.',
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'3. If the graph is non-empty but the browser appears empty, call `get_project_status` to re-bind the session, then `save_scene` with `saveMode: "draft"`.',
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'4. Re-run `verify_scene`.',
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'',
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'## Output Contract',
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'',
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'Final user response should include: project name, `editorUrl`, version, node/room summary, and any known limitations.',
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].join('\n')
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export function registerAgentGuide(server: McpServer, _bridge: SceneOperations): void {
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server.registerResource(
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'agent-guide',
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'pascal://agent-guide',
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{
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title: 'Pascal MCP agent guide',
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description:
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'Short MCP-first project creation, save/publish, validation, and output workflow for external agents.',
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mimeType: 'text/markdown',
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},
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async (uri) => ({
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contents: [
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{
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uri: uri.href,
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mimeType: 'text/markdown',
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text: AGENT_GUIDE,
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},
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],
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}),
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)
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server.registerResource(
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'agent-guide-legacy',
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'pascal://agent/guide',
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{
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title: 'Pascal MCP agent guide',
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description: 'Legacy URI for the Pascal MCP agent guide. Prefer pascal://agent-guide.',
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mimeType: 'text/markdown',
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},
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async (uri) => ({
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contents: [
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{
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uri: uri.href,
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mimeType: 'text/markdown',
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text: AGENT_GUIDE,
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},
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],
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}),
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)
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}
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