Bring the open-source standalone editor closer to the community editor's v2 sidebar without pulling in any preset/catalog infrastructure. - Add a preset-less Build tab (apps/editor) that mirrors the community Build sidebar: wall, fence, slab, ceiling, roof, stair, elevator, door, window, column, spawn, plus the material-paint panel. Clicking a type activates the raw structure tool drawn with the kind's defaults. - Wire the Build tab into both editor mount points (local + saved scene) and give the left rail proper image icons (Scene/Build/Items/Settings) instead of letter fallbacks. - Gate the ItemsPanel Library/Community/Mine source chips and tag filter rows behind `showSourceFilter` / `showTagFilters` props (default true, so community and external consumers are unchanged). The standalone editor passes both off, leaving plain category tabs + full-width search. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
322 KiB
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322 KiB
1024x1024px