Files
editor/packages/nodes/src/spawn/panel.tsx
T
Wassim SAMADandClaude Opus 4.7 d747d2f0ea Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:14:12 -04:00

165 lines
5.0 KiB
TypeScript

'use client'
import { type AnyNode, type SpawnNode, useLiveTransforms, useScene } from '@pascal-app/core'
import {
ActionButton,
ActionGroup,
PanelSection,
PanelWrapper,
SliderControl,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { Move, Trash2 } from 'lucide-react'
import { useCallback, useEffect, useState } from 'react'
export default function SpawnPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const setSelection = useViewer((s) => s.setSelection)
const updateNode = useScene((s) => s.updateNode)
const deleteNode = useScene((s) => s.deleteNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const node = useScene((s) =>
selectedId ? (s.nodes[selectedId as AnyNode['id']] as SpawnNode | undefined) : undefined,
)
const [draftRotation, setDraftRotation] = useState<number | null>(null)
useEffect(() => {
if (!(node && node.type === 'spawn')) {
setDraftRotation(null)
return
}
setDraftRotation(node.rotation)
useLiveTransforms.getState().clear(node.id)
}, [node?.id, node?.rotation, node?.type])
const handleUpdate = useCallback(
(updates: Partial<SpawnNode>) => {
if (!(selectedId && node)) return
updateNode(selectedId as AnyNode['id'], updates)
},
[node, selectedId, updateNode],
)
const handleRotationChange = useCallback(
(degrees: number) => {
if (!(node && selectedId)) return
const nextRotation = (degrees * Math.PI) / 180
setDraftRotation(nextRotation)
useLiveTransforms.getState().set(selectedId as AnyNode['id'], {
position: [...node.position],
rotation: nextRotation,
})
},
[node, selectedId],
)
const commitRotation = useCallback(
(degrees: number) => {
if (!(node && selectedId)) return
const nextRotation = (degrees * Math.PI) / 180
useLiveTransforms.getState().clear(selectedId as AnyNode['id'])
setDraftRotation(nextRotation)
if (Math.abs(nextRotation - node.rotation) > 1e-6) {
updateNode(selectedId as AnyNode['id'], { rotation: nextRotation })
}
},
[node, selectedId, updateNode],
)
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
const handleMove = useCallback(() => {
if (!node) return
triggerSFX('sfx:item-pick')
setMovingNode(node)
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const handleDelete = useCallback(() => {
if (!selectedId) return
triggerSFX('sfx:structure-delete')
deleteNode(selectedId as AnyNode['id'])
setSelection({ selectedIds: [] })
}, [deleteNode, selectedId, setSelection])
if (!(node && node.type === 'spawn' && selectedId)) return null
const rotationDegrees = Math.round(((draftRotation ?? node.rotation) * 180) / Math.PI)
const storedRotationDegrees = Math.round((node.rotation * 180) / Math.PI)
return (
<PanelWrapper icon="/icons/site.png" onClose={handleClose} title="Spawn Point" width={300}>
<PanelSection title="Position">
<SliderControl
label="X"
max={node.position[0] + 2}
min={node.position[0] - 2}
onChange={(value) =>
handleUpdate({ position: [value, node.position[1], node.position[2]] })
}
precision={2}
step={0.01}
unit="m"
value={Math.round(node.position[0] * 100) / 100}
/>
<SliderControl
label="Y"
max={node.position[1] + 2}
min={node.position[1] - 2}
onChange={(value) =>
handleUpdate({ position: [node.position[0], value, node.position[2]] })
}
precision={2}
step={0.01}
unit="m"
value={Math.round(node.position[1] * 100) / 100}
/>
<SliderControl
label="Z"
max={node.position[2] + 2}
min={node.position[2] - 2}
onChange={(value) =>
handleUpdate({ position: [node.position[0], node.position[1], value] })
}
precision={2}
step={0.01}
unit="m"
value={Math.round(node.position[2] * 100) / 100}
/>
</PanelSection>
<PanelSection title="Facing">
<SliderControl
label="Yaw"
max={storedRotationDegrees + 90}
min={storedRotationDegrees - 90}
onChange={handleRotationChange}
onCommit={commitRotation}
precision={0}
step={1}
unit="°"
value={rotationDegrees}
/>
</PanelSection>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-4 w-4" />} label="Move" onClick={handleMove} />
<ActionButton
className="border-red-500/40 text-red-200 hover:bg-red-500/15"
icon={<Trash2 className="h-4 w-4" />}
label="Delete"
onClick={handleDelete}
/>
</ActionGroup>
</PanelSection>
</PanelWrapper>
)
}