Files
editor/packages/core
ab76686b8b
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editor: improve floorplan modes and annotations (#549)
* Add roof surface placement support for items

Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.

- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fixed conflict

* fix(editor): anchor floorplan cursor to snapped point

* fix(nodes): preview floorplan edits through live overrides

* feat(editor): add context-aware floorplan modes

* fix(nodes): render crisp wall selection hatching

* fix(editor): cap floorplan handles at extreme zoom

* fix(editor): keep zone labels upright after rotation

* refactor(editor): make referenced annotations registry-driven

* refactor(nodes): colocate contextual dimension builders

* fix(editor): use mode-driven angle snapping

* fix(nodes): use mode-driven move snapping

* chore(editor): update react scan tooling

* refactor(floorplan): streamline construction documentation

* refactor(floorplan): remove wall assembly roadmap

* fix(floorplan): migrate retired scene data

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-07-27 18:57:59 -04:00
..

@pascal-app/core

Core library for Pascal 3D building editor.

Installation

npm install @pascal-app/core

Peer Dependencies

npm install react three @react-three/fiber @react-three/drei

What's Included

  • Node Schemas - Zod schemas for all building primitives (walls, slabs, items, etc.)
  • Scene State - Zustand store with IndexedDB persistence and undo/redo
  • Registry Contracts - Plugin and node-definition APIs shared by renderers and editor tools
  • Scene Registry - Fast lookup from node IDs to Three.js objects
  • Spatial Grid - Collision detection and placement validation
  • Event Bus - Typed event emitter for inter-component communication
  • Asset Storage - IndexedDB-based file storage for user-uploaded assets

Usage

import { useScene, WallNode } from '@pascal-app/core'

// Create a wall
const wall = WallNode.parse({
  start: [0, 0],
  end: [5, 0],
  height: 3,
  thickness: 0.2,
})

useScene.getState().createNode(wall, parentLevelId)

// Subscribe to scene changes
function MyComponent() {
  const nodes = useScene((state) => state.nodes)
  const walls = Object.values(nodes).filter(n => n.type === 'wall')

  return <div>Total walls: {walls.length}</div>
}

Node Types

  • SiteNode - Root container
  • BuildingNode - Building within a site
  • LevelNode - Floor level
  • WallNode - Vertical wall with optional openings
  • SlabNode - Floor slab
  • CeilingNode - Ceiling surface
  • RoofNode - Roof geometry
  • ZoneNode - Spatial zone/room
  • ItemNode - Furniture, fixtures, appliances
  • ScanNode - 3D scan reference
  • GuideNode - 2D guide image reference

Built-in Node Definitions

Core contains the schemas, scene state, and registry contracts. The built-in node definitions, renderers, geometry builders, tools, and systems ship in @pascal-app/nodes:

import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'

await loadPlugin(builtinPlugin)

Load the plugin before mounting @pascal-app/viewer. See the @pascal-app/viewer quick start for a React example.

License

MIT