Files
editor/packages/nodes/src/door/move-tool.tsx
T

423 lines
13 KiB
TypeScript

import {
type AnyNodeId,
collectAlignmentAnchors,
DoorNode,
emitter,
isCurvedWall,
sceneRegistry,
spatialGridManager,
useAlignmentGuides,
useLiveTransforms,
useScene,
type WallEvent,
} from '@pascal-app/core'
import {
calculateCursorRotation,
calculateItemRotation,
EDITOR_LAYER,
getSideFromNormal,
isValidWallSideFace,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect, useMemo, useRef } from 'react'
import { BoxGeometry, EdgesGeometry, type Group } from 'three'
import { LineBasicNodeMaterial } from 'three/webgpu'
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './door-math'
const edgeMaterial = new LineBasicNodeMaterial({
color: 0xef_44_44,
linewidth: 3,
depthTest: false,
depthWrite: false,
})
const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) => {
const cursorGroupRef = useRef<Group>(null!)
const exitMoveMode = useCallback(() => {
useEditor.getState().setMovingNode(null)
}, [])
useEffect(() => {
useScene.temporal.getState().pause()
const meta =
typeof movingDoorNode.metadata === 'object' && movingDoorNode.metadata !== null
? (movingDoorNode.metadata as Record<string, unknown>)
: {}
const isNew = !!meta.isNew
const original = {
position: [...movingDoorNode.position] as [number, number, number],
rotation: [...movingDoorNode.rotation] as [number, number, number],
side: movingDoorNode.side,
parentId: movingDoorNode.parentId,
wallId: movingDoorNode.wallId,
metadata: movingDoorNode.metadata,
}
if (!isNew) {
useScene.getState().updateNode(movingDoorNode.id, {
metadata: { ...meta, isTransient: true },
})
}
let currentWallId: string | null = movingDoorNode.parentId
let dragAnchor: { wallId: string; rawX: number; startX: number } | null = null
let lastTarget: {
wallNode: WallEvent['node']
wallId: string
side: DoorNode['side']
itemRotation: number
cursorRotation: number
clampedX: number
clampedY: number
valid: boolean
event: WallEvent
} | null = null
const markWallDirty = (wallId: string | null) => {
if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
}
const lastWallDirtyAt = new Map<string, number>()
const markWallDirtyThrottled = (wallId: string | null) => {
if (!wallId) return
const now = globalThis.performance?.now?.() ?? Date.now()
const last = lastWallDirtyAt.get(wallId) ?? 0
// Wall rebuilds can trigger expensive CSG; throttle live previews to avoid FPS collapse.
if (now - last > 120) {
lastWallDirtyAt.set(wallId, now)
markWallDirty(wallId)
}
}
const getLevelId = () => useViewer.getState().selection.levelId
const getLevelYOffset = () => {
const id = getLevelId()
return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
}
const getSlabElevation = (wallEvent: WallEvent) =>
spatialGridManager.getSlabElevationForWall(
wallEvent.node.parentId ?? '',
wallEvent.node.start,
wallEvent.node.end,
)
const hideCursor = () => {
if (cursorGroupRef.current) cursorGroupRef.current.visible = false
useAlignmentGuides.getState().clear()
}
// Alignment candidates — anchors of every OTHER alignable object (the
// moving door is excluded so it never aligns to itself).
const alignmentCandidates = collectAlignmentAnchors(
useScene.getState().nodes,
movingDoorNode.id,
)
const updateCursor = (
worldPosition: [number, number, number],
cursorRotationY: number,
valid: boolean,
) => {
const group = cursorGroupRef.current
if (!group) return
group.visible = true
group.position.set(...worldPosition)
group.rotation.y = cursorRotationY
edgeMaterial.color.setHex(valid ? 0x22_c5_5e : 0xef_44_44)
}
const getPlacementOrientation = (event: WallEvent) => {
const faceSide = getSideFromNormal(event.normal)
const side = movingDoorNode.side ?? faceSide
const rotationOffset = side !== faceSide ? Math.PI : 0
return {
side,
itemRotation: calculateItemRotation(event.normal) + rotationOffset,
cursorRotation:
calculateCursorRotation(event.normal, event.node.start, event.node.end) + rotationOffset,
}
}
const resolveMoveTarget = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
if (isCurvedWall(event.node)) {
hideCursor()
return
}
if (event.node.parentId !== getLevelId()) return
const { side, itemRotation, cursorRotation } = getPlacementOrientation(event)
const rawLocalX = event.localPosition[0]
if (!dragAnchor || dragAnchor.wallId !== event.node.id) {
dragAnchor = {
wallId: event.node.id,
rawX: rawLocalX,
startX: event.node.id === original.parentId ? original.position[0] : rawLocalX,
}
}
const targetLocalX = dragAnchor.startX + (rawLocalX - dragAnchor.rawX)
const localX = resolveWallSlideAlignment({
wallNode: event.node,
rawLocalX: targetLocalX,
width: movingDoorNode.width,
candidates: alignmentCandidates,
bypass: event.nativeEvent?.altKey === true,
})
const { clampedX, clampedY } = clampToWall(
event.node,
localX,
movingDoorNode.width,
movingDoorNode.height,
)
const valid = !hasWallChildOverlap(
event.node.id,
clampedX,
clampedY,
movingDoorNode.width,
movingDoorNode.height,
movingDoorNode.id,
)
return {
wallNode: event.node,
wallId: event.node.id,
side,
itemRotation,
cursorRotation,
clampedX,
clampedY,
valid,
event,
}
}
const applyPreview = (target: NonNullable<typeof lastTarget>) => {
if (currentWallId !== target.wallId) {
useScene.getState().updateNode(movingDoorNode.id, {
position: [target.clampedX, target.clampedY, 0],
rotation: [0, target.itemRotation, 0],
side: target.side,
parentId: target.wallId,
wallId: target.wallId,
})
markWallDirty(currentWallId)
currentWallId = target.wallId
} else {
const doorMesh = sceneRegistry.nodes.get(movingDoorNode.id as AnyNodeId)
if (doorMesh) {
doorMesh.position.set(target.clampedX, target.clampedY, 0)
doorMesh.rotation.set(0, target.itemRotation, 0)
doorMesh.updateMatrixWorld(true)
}
}
useLiveTransforms.getState().set(movingDoorNode.id, {
position: [target.clampedX, target.clampedY, 0],
rotation: target.itemRotation,
})
markWallDirtyThrottled(target.wallId)
updateCursor(
wallLocalToWorld(
target.wallNode,
target.clampedX,
target.clampedY,
getLevelYOffset(),
getSlabElevation(target.event),
),
target.cursorRotation,
target.valid,
)
}
const onWallEnter = (event: WallEvent) => {
const target = resolveMoveTarget(event)
if (!target) return
lastTarget = target
applyPreview(target)
event.stopPropagation()
}
const onWallMove = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
if (isCurvedWall(event.node)) {
hideCursor()
return
}
if (event.node.parentId !== getLevelId()) return
const target = resolveMoveTarget(event)
if (!target) return
lastTarget = target
applyPreview(target)
event.stopPropagation()
}
const onWallClick = (event: WallEvent) => {
if (!isValidWallSideFace(event.normal)) return
if (isCurvedWall(event.node)) return
if (event.node.parentId !== getLevelId()) return
const target = lastTarget?.wallId === event.node.id ? lastTarget : resolveMoveTarget(event)
if (!target?.valid) return
let placedId: string
if (isNew) {
useScene.getState().deleteNode(movingDoorNode.id)
useScene.temporal.getState().resume()
const cloned = structuredClone(movingDoorNode) as any
delete cloned.id
const node = DoorNode.parse({
...cloned,
position: [target.clampedX, target.clampedY, 0],
rotation: [0, target.itemRotation, 0],
side: target.side,
wallId: target.wallId,
parentId: target.wallId,
})
useScene.getState().createNode(node, target.wallId as AnyNodeId)
placedId = node.id
} else {
useScene.getState().updateNode(movingDoorNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
metadata: original.metadata,
})
useScene.temporal.getState().resume()
useScene.getState().updateNode(movingDoorNode.id, {
position: [target.clampedX, target.clampedY, 0],
rotation: [0, target.itemRotation, 0],
side: target.side,
parentId: target.wallId,
wallId: target.wallId,
metadata: {},
})
if (original.parentId && original.parentId !== target.wallId) {
markWallDirty(original.parentId)
}
placedId = movingDoorNode.id
}
markWallDirty(target.wallId)
useLiveTransforms.getState().clear(movingDoorNode.id)
useScene.temporal.getState().pause()
triggerSFX('sfx:structure-build')
hideCursor()
useViewer.getState().setSelection({ selectedIds: [placedId] })
exitMoveMode()
event.stopPropagation()
}
const onWallLeave = () => {
hideCursor()
useLiveTransforms.getState().clear(movingDoorNode.id)
dragAnchor = null
lastTarget = null
if (isNew) return
if (currentWallId && currentWallId !== original.parentId) {
markWallDirty(currentWallId)
}
currentWallId = original.parentId
useScene.getState().updateNode(movingDoorNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
})
if (original.parentId) markWallDirty(original.parentId)
}
const onCancel = () => {
useLiveTransforms.getState().clear(movingDoorNode.id)
if (isNew) {
useScene.getState().deleteNode(movingDoorNode.id)
if (currentWallId) markWallDirty(currentWallId)
} else {
useScene.getState().updateNode(movingDoorNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
metadata: original.metadata,
})
if (original.parentId) markWallDirty(original.parentId)
}
useScene.temporal.getState().resume()
hideCursor()
exitMoveMode()
}
emitter.on('wall:enter', onWallEnter)
emitter.on('wall:move', onWallMove)
emitter.on('wall:click', onWallClick)
emitter.on('wall:leave', onWallLeave)
emitter.on('tool:cancel', onCancel)
return () => {
const current = useScene.getState().nodes[movingDoorNode.id as AnyNodeId] as
| DoorNode
| undefined
const currentMeta = current?.metadata as Record<string, unknown> | undefined
if (currentMeta?.isTransient) {
if (isNew) {
useScene.getState().deleteNode(movingDoorNode.id)
if (currentWallId) markWallDirty(currentWallId)
} else {
useScene.getState().updateNode(movingDoorNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
metadata: original.metadata,
})
if (original.parentId) markWallDirty(original.parentId)
}
}
useLiveTransforms.getState().clear(movingDoorNode.id)
useAlignmentGuides.getState().clear()
useScene.temporal.getState().resume()
emitter.off('wall:enter', onWallEnter)
emitter.off('wall:move', onWallMove)
emitter.off('wall:click', onWallClick)
emitter.off('wall:leave', onWallLeave)
emitter.off('tool:cancel', onCancel)
}
}, [movingDoorNode, exitMoveMode])
const edgesGeo = useMemo(() => {
const boxGeo = new BoxGeometry(
movingDoorNode.width,
movingDoorNode.height,
movingDoorNode.frameDepth ?? 0.07,
)
const geo = new EdgesGeometry(boxGeo)
boxGeo.dispose()
return geo
}, [movingDoorNode])
return (
<group ref={cursorGroupRef} visible={false}>
<lineSegments geometry={edgesGeo} layers={EDITOR_LAYER} material={edgeMaterial} />
</group>
)
}
export default MoveDoorTool