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editor/packages/viewer/src/components/renderers/roof-segment/roof-segment-renderer.tsx
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TypeScript

import { type AnyNodeId, type RoofNode, type RoofSegmentNode, useRegistry, useScene } from '@pascal-app/core'
import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import useViewer from '../../../store/use-viewer'
import { getRoofMaterialArray } from '../../../systems/roof/roof-materials'
import { roofDebugMaterials, roofMaterials } from '../roof/roof-materials'
export const RoofSegmentRenderer = ({ node }: { node: RoofSegmentNode }) => {
const ref = useRef<THREE.Mesh>(null!)
const nodes = useScene((state) => state.nodes)
useRegistry(node.id, 'roof-segment', ref)
const handlers = useNodeEvents(node, 'roof-segment')
const debugColors = useViewer((s) => s.debugColors)
const parentNode =
node.parentId ? (nodes[node.parentId as AnyNodeId] as RoofNode | undefined) : undefined
const placeholderGeometry = useMemo(() => {
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
geometry.addGroup(0, 0, 0)
geometry.addGroup(0, 0, 1)
geometry.addGroup(0, 0, 2)
geometry.addGroup(0, 0, 3)
return geometry
}, [])
const customMaterial = useMemo(() => {
if (node.material !== undefined || typeof node.materialPreset === 'string') {
return null
}
return parentNode ? getRoofMaterialArray(parentNode) : null
}, [
node.materialPreset,
node.material,
node.material?.preset,
node.material?.properties,
node.material?.texture,
parentNode?.materialPreset,
parentNode?.material,
parentNode?.material?.preset,
parentNode?.material?.properties,
parentNode?.material?.texture,
parentNode?.topMaterial,
parentNode?.topMaterialPreset,
parentNode?.edgeMaterial,
parentNode?.edgeMaterialPreset,
parentNode?.wallMaterial,
parentNode?.wallMaterialPreset,
])
const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
useEffect(() => {
return () => {
placeholderGeometry.dispose()
}
}, [placeholderGeometry])
return (
<mesh
geometry={placeholderGeometry}
material={material}
position={node.position}
ref={ref}
rotation-y={node.rotation}
visible={node.visible}
{...handlers}
/>
)
}