Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
import {
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type AnyNodeId,
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getScaledDimensions,
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type ItemNode,
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resolveLevelId,
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sceneRegistry,
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spatialGridManager,
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useScene,
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type WallNode,
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} from '@pascal-app/core'
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import { useFrame } from '@react-three/fiber'
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import type * as THREE from 'three'
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// ============================================================================
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// ITEM SYSTEM
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// ============================================================================
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export const ItemSystem = () => {
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const dirtyNodes = useScene((state) => state.dirtyNodes)
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const clearDirty = useScene((state) => state.clearDirty)
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useFrame(() => {
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if (dirtyNodes.size === 0) return
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const nodes = useScene.getState().nodes
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dirtyNodes.forEach((id) => {
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const node = nodes[id]
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if (!node || node.type !== 'item') return
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const item = node as ItemNode
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const mesh = sceneRegistry.nodes.get(id) as THREE.Object3D
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if (!mesh) return
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if (item.asset.attachTo === 'wall-side') {
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// Wall-attached item: offset Z by half the parent wall's thickness
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const parentWall = item.parentId ? nodes[item.parentId as AnyNodeId] : undefined
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if (parentWall && parentWall.type === 'wall') {
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const wallThickness = (parentWall as WallNode).thickness ?? 0.1
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const side = item.side === 'front' ? 1 : -1
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mesh.position.z = (wallThickness / 2) * side
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}
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} else if (!item.asset.attachTo) {
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// If parented to another item (surface placement), R3F handles positioning via the hierarchy
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const parentNode = item.parentId ? nodes[item.parentId as AnyNodeId] : undefined
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if (parentNode?.type !== 'item') {
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// Floor item: elevate by slab height (using full footprint overlap)
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const levelId = resolveLevelId(item, nodes)
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const slabElevation = spatialGridManager.getSlabElevationForItem(
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levelId,
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item.position,
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getScaledDimensions(item),
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item.rotation,
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)
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mesh.position.y = slabElevation + item.position[1]
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}
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}
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clearDirty(id as AnyNodeId)
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})
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}, 2)
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return null
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}
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