Wire KTX2 into the catalog finish path and add 15 textured finishes across four new families, all as GPU-compressed KTX2 (512px) + a webp picker thumbnail. - Shared `ktx2-loader.ts`: one KTX2Loader (Basis transcoder) used by both the GLB loader and catalog textures; `ensureKtx2Support(renderer)` runs once at viewer init (GPUDeviceWatcher) so `.ktx2` finishes load even with no GLB in the scene. `use-gltf-ktx2` now reuses the shared instance. - `materials.ts`: texture loaders pick the KTX2 loader for `.ktx2` urls, the image loader otherwise (all three load paths). - `material-library.ts`: 15 entries (fabric ×6, leather ×2, concrete ×4, metal ×3). Neutral albedo for tinting, `flipY: false` (compressed textures can't flip), `repeat` per real-world tile size, metals `metalness: 1`. Normals encoded UASTC, data maps ETC1S/linear. Assets generated from raw sources via the new community `scripts/build-material-textures.ts`. 1024/256 tiers + raws kept out of git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@pascal-app/viewer
3D viewer component for Pascal building editor.
Installation
npm install @pascal-app/viewer @pascal-app/core
Peer Dependencies
npm install react three @react-three/fiber @react-three/drei
What's Included
- Viewer Component - WebGPU-powered 3D viewer with camera controls
- Node Renderers - React Three Fiber components for all node types
- Post-Processing - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
- Level System - Level visibility and positioning (stacked/exploded/solo modes)
- Wall Cutout System - Dynamic wall hiding based on camera position
- Asset URL Helpers - CDN URL resolution for models and textures
Usage
import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'
function App() {
return (
<div style={{ width: '100vw', height: '100vh' }}>
<Viewer />
</div>
)
}
Custom Camera Controls
import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'
function App() {
return (
<Viewer selectionManager="custom">
<CameraControls />
</Viewer>
)
}
Viewer State
import { useViewer } from '@pascal-app/viewer'
function ViewerControls() {
const levelMode = useViewer(s => s.levelMode)
const setLevelMode = useViewer(s => s.setLevelMode)
const wallMode = useViewer(s => s.wallMode)
const setWallMode = useViewer(s => s.setWallMode)
return (
<div>
<button onClick={() => setLevelMode('stacked')}>Stacked</button>
<button onClick={() => setLevelMode('exploded')}>Exploded</button>
<button onClick={() => setWallMode('cutaway')}>Cutaway</button>
<button onClick={() => setWallMode('up')}>Full Height</button>
</div>
)
}
Asset CDN Helpers
import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'
// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'
// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)
Features
- WebGPU Rendering - Hardware-accelerated rendering via Three.js WebGPU
- Post-Processing - SSGI for realistic lighting, outline effects for selection
- Level Modes - Stacked, exploded, or solo level display
- Wall Cutaway - Automatic wall hiding for interior views
- Camera Modes - Perspective and orthographic projection
- Scan/Guide Support - 3D scans and 2D guide images
License
MIT