Files
editor/apps/editor/store/use-editor.tsx
T
Aymeric RabotandClaude Opus 4.6 d3e17cac04 Add editor preview mode for in-place viewer experience
Adds a Preview button next to Radio Pascal that switches the editor
into a viewer-like experience without leaving the page. The preview
mode swaps in the viewer's selection manager (hierarchical drill-down),
zone system, camera controls (left-click pan, auto-navigate), and
interactive item system while hiding editor-only UI (tools, panels,
sidebar, grid). Back arrow in the viewer overlay returns to the editor.

Also widens the default sidebar from 288px to 432px for better
project title visibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-06 23:43:10 -05:00

238 lines
7.1 KiB
TypeScript

'use client'
import type { AssetInput } from '@pascal-app/core'
import {
type BuildingNode,
type DoorNode,
type ItemNode,
type LevelNode,
type Space,
useScene,
type WindowNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { create } from 'zustand'
export type Phase = 'site' | 'structure' | 'furnish'
export type Mode = 'select' | 'edit' | 'delete' | 'build'
// Structure mode tools (building elements)
export type StructureTool =
| 'wall'
| 'room'
| 'custom-room'
| 'slab'
| 'ceiling'
| 'roof'
| 'column'
| 'stair'
| 'item'
| 'zone'
| 'window'
| 'door'
// Furnish mode tools (items and decoration)
export type FurnishTool = 'item'
// Site mode tools
export type SiteTool = 'property-line'
// Catalog categories for furnish mode items
export type CatalogCategory =
| 'furniture'
| 'appliance'
| 'bathroom'
| 'kitchen'
| 'outdoor'
| 'window'
| 'door'
export type StructureLayer = 'zones' | 'elements'
// Combined tool type
export type Tool = SiteTool | StructureTool | FurnishTool
type EditorState = {
phase: Phase
setPhase: (phase: Phase) => void
mode: Mode
setMode: (mode: Mode) => void
tool: Tool | null
setTool: (tool: Tool | null) => void
structureLayer: StructureLayer
setStructureLayer: (layer: StructureLayer) => void
catalogCategory: CatalogCategory | null
setCatalogCategory: (category: CatalogCategory | null) => void
selectedItem: AssetInput | null
setSelectedItem: (item: AssetInput) => void
movingNode: ItemNode | WindowNode | DoorNode | null
setMovingNode: (node: ItemNode | WindowNode | DoorNode | null) => void
selectedReferenceId: string | null
setSelectedReferenceId: (id: string | null) => void
// Space detection for cutaway mode
spaces: Record<string, Space>
setSpaces: (spaces: Record<string, Space>) => void
// Generic hole editing (works for slabs, ceilings, and any future polygon nodes)
editingHole: { nodeId: string; holeIndex: number } | null
setEditingHole: (hole: { nodeId: string; holeIndex: number } | null) => void
// Preview mode (viewer-like experience inside the editor)
isPreviewMode: boolean
setPreviewMode: (preview: boolean) => void
}
const useEditor = create<EditorState>()((set, get) => ({
phase: 'site',
setPhase: (phase) => {
const currentPhase = get().phase
if (currentPhase === phase) return
set({ phase })
const { mode, structureLayer } = get()
if (mode === 'build') {
// Stay in build mode, select the first tool for the new phase
if (phase === 'site') {
set({ tool: 'property-line', catalogCategory: null })
} else if (phase === 'structure' && structureLayer === 'zones') {
set({ tool: 'zone', catalogCategory: null })
} else if (phase === 'structure') {
set({ tool: 'wall', catalogCategory: null })
} else if (phase === 'furnish') {
set({ tool: 'item', catalogCategory: 'furniture' })
}
} else {
// Reset to select mode and clear tool/catalog when switching phases
set({ mode: 'select', tool: null, catalogCategory: null })
}
const viewer = useViewer.getState()
const scene = useScene.getState()
// Helper to find building and level 0
const selectBuildingAndLevel0 = () => {
let buildingId = viewer.selection.buildingId
// If no building selected, find the first one from site's children
if (!buildingId) {
const siteNode = scene.rootNodeIds[0] ? scene.nodes[scene.rootNodeIds[0]] : null
if (siteNode?.type === 'site') {
const firstBuilding = siteNode.children
.map((child) => (typeof child === 'string' ? scene.nodes[child] : child))
.find((node) => node?.type === 'building')
if (firstBuilding) {
buildingId = firstBuilding.id as BuildingNode['id']
viewer.setSelection({ buildingId })
}
}
}
// If no level selected, find level 0 in the building
if (buildingId && !viewer.selection.levelId) {
const buildingNode = scene.nodes[buildingId] as BuildingNode
const level0Id = buildingNode.children.find((childId) => {
const levelNode = scene.nodes[childId] as LevelNode
return levelNode?.type === 'level' && levelNode.level === 0
})
if (level0Id) {
viewer.setSelection({ levelId: level0Id as LevelNode['id'] })
} else if (buildingNode.children[0]) {
// Fallback to first level if level 0 doesn't exist
viewer.setSelection({ levelId: buildingNode.children[0] as LevelNode['id'] })
}
}
}
switch (phase) {
case 'site':
// In Site mode, we zoom out and deselect specific levels/buildings
viewer.resetSelection()
break
case 'structure':
selectBuildingAndLevel0()
break
case 'furnish':
selectBuildingAndLevel0()
// Furnish mode only supports elements layer, not zones
set({ structureLayer: 'elements' })
break
}
},
mode: 'select',
setMode: (mode) => {
set({ mode })
const { phase, structureLayer, tool } = get()
if (mode === 'build') {
// Clear selection when entering build mode
const viewer = useViewer.getState()
viewer.setSelection({
selectedIds: [],
zoneId: null,
})
// Ensure a tool is selected in build mode
if (!tool) {
if (phase === 'structure' && structureLayer === 'zones') {
set({ tool: 'zone' })
} else if (phase === 'structure' && structureLayer === 'elements') {
set({ tool: 'wall' })
} else if (phase === 'furnish') {
set({ tool: 'item', catalogCategory: 'furniture' })
}
}
}
// When leaving build mode, clear tool
else if (tool) {
set({ tool: null })
}
},
tool: null,
setTool: (tool) => set({ tool }),
structureLayer: 'elements',
setStructureLayer: (layer) => {
const { mode } = get()
if (mode === 'build') {
const tool = layer === 'zones' ? 'zone' : 'wall'
set({ structureLayer: layer, tool })
} else {
set({ structureLayer: layer, mode: 'select', tool: null })
}
const viewer = useViewer.getState()
viewer.setSelection({
selectedIds: [],
zoneId: null,
})
},
catalogCategory: null,
setCatalogCategory: (category) => set({ catalogCategory: category }),
selectedItem: null,
setSelectedItem: (item) => set({ selectedItem: item }),
movingNode: null as ItemNode | WindowNode | DoorNode | null,
setMovingNode: (node) => set({ movingNode: node }),
selectedReferenceId: null,
setSelectedReferenceId: (id) => set({ selectedReferenceId: id }),
spaces: {},
setSpaces: (spaces) => set({ spaces }),
editingHole: null,
setEditingHole: (hole) => set({ editingHole: hole }),
isPreviewMode: false,
setPreviewMode: (preview) => {
if (preview) {
set({ isPreviewMode: true, mode: 'select', tool: null, catalogCategory: null })
// Clear zone/item selection for clean viewer drill-down hierarchy
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
} else {
set({ isPreviewMode: false })
}
},
}))
export default useEditor