Files
editor/packages/nodes/src/elevator/slots.ts
T
Wassim SAMADandClaude Opus 4.8 1199c04fac feat(paint-slots): migrate elevator onto the unified slot model
Elevator exposes four finish slots — cab / doors / shaft / glass (glass only
when shaft or door style is glass) — on node.slots. The finish materials now
resolve through a per-node material set (context provider) keyed on node.slots
+ scene materials: textures-off joinery role -> node.slots ref -> declared
default (cab preset-softwhite, doors metal-steel, shaft preset-lightgrey,
glass preset-glass), with glass transparency flags re-applied. Cab/door/shaft/
glass meshes tag userData.slotId; buttons, indicators, control panels, and
queue strips stay untagged (functional UI, not paintable). Interaction system
untouched. Monochrome unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 15:35:41 -04:00

30 lines
1.1 KiB
TypeScript

import {
type ElevatorNode,
getResolvedElevatorDoorPanelStyle,
getResolvedElevatorShaftStyle,
type SlotDeclaration,
} from '@pascal-app/core'
export type ElevatorSlotId = 'cab' | 'doors' | 'shaft' | 'glass'
export const ELEVATOR_CAB_SLOT_DEFAULT = 'library:preset-softwhite'
export const ELEVATOR_DOORS_SLOT_DEFAULT = 'library:metal-steel'
export const ELEVATOR_SHAFT_SLOT_DEFAULT = 'library:preset-lightgrey'
export const ELEVATOR_GLASS_SLOT_DEFAULT = 'library:preset-glass'
export function elevatorSlots(node: ElevatorNode): SlotDeclaration[] {
const slots: SlotDeclaration[] = [
{ slotId: 'cab', label: 'Cab', default: ELEVATOR_CAB_SLOT_DEFAULT },
{ slotId: 'doors', label: 'Doors', default: ELEVATOR_DOORS_SLOT_DEFAULT },
{ slotId: 'shaft', label: 'Shaft', default: ELEVATOR_SHAFT_SLOT_DEFAULT },
]
const hasGlass =
getResolvedElevatorShaftStyle(node.shaftStyle) === 'glass' ||
getResolvedElevatorDoorPanelStyle(node.doorPanelStyle) === 'glass-frame'
if (hasGlass) slots.push({ slotId: 'glass', label: 'Glass', default: ELEVATOR_GLASS_SLOT_DEFAULT })
return slots
}