User feedback: updating the store per tick caused tons of React
re-renders → laggy drag. Switched to pure imperative.
MoveRegistryNodeTool now:
- Mutates `sceneRegistry.nodes.get(id).position` directly per
grid:move tick. No useScene.updateNode during drag. No store
change → no renderer re-render → R3F doesn't reapply
`position={node.position}` → the imperative mutation sticks.
- On commit: single tracked `useScene.updateNode(id, { position })`.
Undo replays one step (original → final), no per-tick spam.
- On cancel / unmount: imperatively snap the mesh back to original.
Store was never touched so no data revert needed.
Trade-off vs the items pattern (which does update the store per tick
and re-renders per tick): our approach is faster but assumes the
renderer doesn't re-render mid-drag. Items get away with constant
re-renders because their renderer is heavily optimized; for parametric
shelves (and future kinds) the imperative path is simpler and faster.
Cleanup: removed the dev `[shelf] rendered` and `[shelf] placed`
console.info logs from the shelf renderer and tool. They were Phase 2
verification scaffolding — no longer needed now that everything works.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
102 lines
3.2 KiB
TypeScript
102 lines
3.2 KiB
TypeScript
'use client'
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import {
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emitter,
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type GridEvent,
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ShelfNode,
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sceneRegistry,
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snapPointToGrid,
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useScene,
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} from '@pascal-app/core'
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import { triggerSFX } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef } from 'react'
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import { type Group, Vector3 } from 'three'
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import ShelfPreview from './preview'
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const worldVector = new Vector3()
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const GRID_STEP = 0.5
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/**
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* Convert a click into the shelf's commit position (level-local). The shelf
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* node's `position` field is stored relative to its level parent, so we
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* project the click point into the level's local frame before storing.
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*
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* Cursor display uses event.localPosition (building-local) — see onGridMove.
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*/
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function getLevelLocalPosition(levelId: string, event: GridEvent): [number, number, number] {
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const levelObject = sceneRegistry.nodes.get(levelId)
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if (!levelObject) {
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const [sx, sz] = snapPointToGrid([event.localPosition[0], event.localPosition[2]], GRID_STEP)
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return [sx, event.localPosition[1], sz]
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}
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worldVector.set(event.position[0], event.position[1], event.position[2])
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levelObject.updateWorldMatrix(true, false)
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levelObject.worldToLocal(worldVector)
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const [sx, sz] = snapPointToGrid([worldVector.x, worldVector.z], GRID_STEP)
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return [sx, worldVector.y, sz]
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}
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const ShelfTool = () => {
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const activeLevelId = useViewer((state) => state.selection.levelId)
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const cursorRef = useRef<Group>(null)
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const previousSnapRef = useRef<[number, number] | null>(null)
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// Default-shaped shelf for the placement preview. Same shape the move tool
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// uses (both reach for `shelfDefinition.preview`) so placement and move
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// look identical.
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const previewNode = useMemo(
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() => ShelfNode.parse({ name: 'Shelf', position: [0, 0, 0], rotation: [0, 0, 0] }),
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[],
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)
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useEffect(() => {
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if (!activeLevelId) return
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previousSnapRef.current = null
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const onGridMove = (event: GridEvent) => {
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const [sx, sz] = snapPointToGrid([event.localPosition[0], event.localPosition[2]], GRID_STEP)
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cursorRef.current?.position.set(sx, event.localPosition[1], sz)
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const prev = previousSnapRef.current
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if (!prev || prev[0] !== sx || prev[1] !== sz) {
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triggerSFX('sfx:grid-snap')
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previousSnapRef.current = [sx, sz]
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}
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}
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const onGridClick = (event: GridEvent) => {
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const position = getLevelLocalPosition(activeLevelId, event)
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const shelf = ShelfNode.parse({
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name: 'Shelf',
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position,
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rotation: [0, 0, 0],
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})
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useScene.getState().createNode(shelf, activeLevelId)
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useViewer.getState().setSelection({ selectedIds: [shelf.id] })
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triggerSFX('sfx:structure-build')
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}
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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return () => {
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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}
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}, [activeLevelId])
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if (!activeLevelId) return null
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// Cursor preview: defers to the shared ShelfPreview component used by the
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// move tool too. Position is updated imperatively via the ref; no React
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// state, no re-render cycles.
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return (
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<group ref={cursorRef}>
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<ShelfPreview node={previewNode} />
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</group>
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)
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}
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export default ShelfTool
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