Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
156 lines
6.6 KiB
TypeScript
156 lines
6.6 KiB
TypeScript
// `NodeRenderer` is the recursive dispatch component used by parent
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// renderers (wall renders doors/windows, slab renders hosted items).
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// Public so registry-driven kinds can compose children without reaching
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// into viewer's internal paths.
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export type { SurfaceRole } from '@pascal-app/core'
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export { ErrorBoundary } from './components/error-boundary'
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// Stage A wrap-exports for the rest of the kinds — `@pascal-app/nodes`
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// registers each via `def.renderer` (and `def.system` when present)
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// Generic dispatch component used by recursive renderers (e.g. level →
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// children, building → children). The per-kind renderers live in
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// `@pascal-app/nodes/<kind>/renderer.tsx` and are loaded by the registry
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// — no per-kind re-exports needed.
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export { NodeRenderer } from './components/renderers/node-renderer'
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export { default as Viewer, type ViewerHandle } from './components/viewer'
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export type { HoverStyle, HoverStyles } from './components/viewer/post-processing'
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export {
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DEFAULT_HOVER_STYLES,
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SSGI_PARAMS,
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} from './components/viewer/post-processing'
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export { WalkthroughControls } from './components/viewer/walkthrough-controls'
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export { useAssetUrl } from './hooks/use-asset-url'
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export { useGLTFKTX2 } from './hooks/use-gltf-ktx2'
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export { useNodeEvents } from './hooks/use-node-events'
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export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
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// CSG primitives — used by chimney's roof-trim and other kinds whose
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// geometry subtracts pieces against their host. Lives in viewer
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// because three-bvh-csg / three-mesh-bvh are viewer-only deps.
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export {
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ADDITION,
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Brush,
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computeGeometryBoundsTree,
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csgEvaluator,
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csgGeometry,
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csgMaterials,
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prepareBrushForCSG,
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SUBTRACTION,
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} from './lib/csg-utils'
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export type { EdgeMode } from './lib/edge-style'
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export {
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applyIsolation,
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clearIsolation,
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collectIsolationSubtree,
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isIsolationActive,
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} from './lib/isolation'
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export { GRID_LAYER, OVERLAY_LAYER, SCENE_LAYER, ZONE_LAYER } from './lib/layers'
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export {
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applyMaterialPresetToMaterials,
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BLUEPRINT_PALETTE,
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baseMaterial,
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CLAY_PALETTE,
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type ColorPreset,
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clearMaterialCache,
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createDefaultMaterial,
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createMaterial,
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createMaterialFromPresetRef,
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createSurfaceRoleMaterial,
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DEFAULT_CEILING_MATERIAL,
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DEFAULT_DOOR_MATERIAL,
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DEFAULT_ROOF_MATERIAL,
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DEFAULT_SHELF_MATERIAL,
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DEFAULT_SLAB_MATERIAL,
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DEFAULT_STAIR_MATERIAL,
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DEFAULT_WALL_MATERIAL,
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DEFAULT_WINDOW_MATERIAL,
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disposeMaterial,
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glassMaterial,
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MONO_PALETTE,
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PRESET_PALETTES,
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type RenderShading,
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resolveSurfaceColor,
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WHITE_PALETTE,
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} from './lib/materials'
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export { mergedOutline } from './lib/merged-outline-node'
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export { unionPolygons } from './lib/polygon-union'
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export {
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getSceneTheme,
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SCENE_THEME_IDS,
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SCENE_THEMES,
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type SceneTheme,
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} from './lib/scene-themes'
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export { useItemLightPool } from './store/use-item-light-pool'
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export { default as useViewer } from './store/use-viewer'
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export { CeilingSystem } from './systems/ceiling/ceiling-system'
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export {
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createColumnBoxGeometry,
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createColumnCylinderGeometry,
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createColumnSphereGeometry,
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createColumnTorusGeometry,
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} from './systems/column/column-geometry'
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export { DoorAnimationSystem } from './systems/door/door-animation-system'
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export { DoorSystem } from './systems/door/door-system'
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export { ElevatorInteractionSystem } from './systems/elevator/elevator-interaction-system'
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// Fence system follows the wall re-export pattern — composed into the
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// registry-driven fence definition's `def.system`. Removed in Phase 6
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// alongside the legacy fence mount point.
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export { FenceSystem, generateFenceGeometry } from './systems/fence/fence-system'
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// Generic floor-elevation system. Lifts the rendered mesh of any kind
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// whose definition declares `capabilities.floorPlaced` by the slab
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// elevation under its footprint. Replaces the per-kind elevation block
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// that used to live inside `ItemSystem`.
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export { FloorElevationSystem } from './systems/floor-elevation/floor-elevation-system'
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export { GuideSystem } from './systems/guide/guide-system'
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export { InteractiveSystem } from './systems/interactive/interactive-system'
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// Item systems for the registry-driven item definition. ItemSystem
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// applies attachTo-driven transforms each frame; ItemLightSystem
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// manages item-mounted light sources.
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export { ItemSystem } from './systems/item/item-system'
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export { ItemLightSystem } from './systems/item-light/item-light-system'
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export { LevelSystem } from './systems/level/level-system'
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export { snapLevelsToTruePositions } from './systems/level/level-utils'
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export { getRoofMaterialArray } from './systems/roof/roof-materials'
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// Generic roof-segment primitives. Kinds that compose CSG against
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// the roof shell (chimney's self-trim, dormer's virtual-segment cut)
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// read these through the public surface. No kind-specific helpers
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// belong here — those live in `@pascal-app/nodes/<kind>/`.
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export {
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getRoofOuterSurfaceFrameAtPoint,
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getRoofSegmentBrushes,
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mapRoofGroupMaterialIndex,
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ROOF_MATERIAL_SLOT_COUNT,
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RoofSystem,
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remapRoofShellFaces,
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roofCsgDummyMats,
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type SurfaceFrame,
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} from './systems/roof/roof-system'
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export { ScanSystem } from './systems/scan/scan-system'
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// Slab system follows the wall + fence re-export pattern — composed into
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// the registry-driven slab definition's `def.system`. Removed in Phase 6
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// alongside the legacy slab mount point.
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export { generateSlabGeometry, SlabSystem } from './systems/slab/slab-system'
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export {
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getStairBodyMaterials,
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getStairRailingMaterial,
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getStraightStairSegmentBodyMaterials,
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type StairBodyMaterials,
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} from './systems/stair/stair-materials'
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export { StairSystem } from './systems/stair/stair-system'
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// Pure opening-cutout profile math shared by the wall CSG pipeline and
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// roof-wall opening cuts in `@pascal-app/nodes` — keeps shaped holes
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// (arch / rounded / frameless opening) identical across both hosts.
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export {
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buildOpeningCutoutGeometry,
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hasFlatOpeningCutoutBottom,
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} from './systems/wall/opening-cutout-geometry'
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export { WallCutout } from './systems/wall/wall-cutout'
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export { getVisibleWallMaterials } from './systems/wall/wall-materials'
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// Wall internals re-exported so `@pascal-app/nodes`' registry-driven wall
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// definition can compose them into `def.system` without duplicating the
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// 800+ lines of CSG / mitering logic during Phase 3. These exports are
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// removed in Phase 6 when the legacy mount points are deleted.
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export { WallSystem } from './systems/wall/wall-system'
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export { WindowAnimationSystem } from './systems/window/window-animation-system'
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export { WindowSystem } from './systems/window/window-system'
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export { ZoneSystem } from './systems/zone/zone-system'
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