Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
530 lines
17 KiB
TypeScript
530 lines
17 KiB
TypeScript
'use client'
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import {
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type AnyNodeId,
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collectAlignmentAnchors,
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DEFAULT_WALL_HEIGHT,
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emitter,
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type GridEvent,
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getWallCurveLength,
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getWallThickness,
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pauseSceneHistory,
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resolveAlignment,
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resumeSceneHistory,
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useScene,
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type WallNode,
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} from '@pascal-app/core'
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import {
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CursorSphere,
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formatAngleRadians,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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isSegmentLongEnough,
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MeasurementPill,
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type MovingWallEndpoint,
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markToolCancelConsumed,
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snapWallDraftPointDetailed,
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triggerSFX,
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useAlignmentGuides,
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useEditor,
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useWallSnapIndicator,
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type WallPlanPoint,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Html } from '@react-three/drei'
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import { useCallback, useEffect, useRef, useState } from 'react'
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/**
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* Wall endpoint move tool (kind-owned).
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*
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* Press-drag-release: the endpoint handle's pointerdown activates this
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* tool; cursor movement updates the preview (snap → linked-wall cascade
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* → Alt-detach); pointerup commits if the endpoint actually moved, else
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* dismisses without committing.
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*
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* Mounted via `def.affordanceTools['move-endpoint']` from
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* `wall/definition.ts`. Editor state trigger is
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* `useEditor.movingWallEndpoint`.
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*/
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/** Figma-style alignment-snap threshold (meters), matching the item move /
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* placement tools. 8 cm gives a magnetic pull without fighting grid snap. */
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const ALIGNMENT_THRESHOLD_M = 0.08
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function samePoint(a: WallPlanPoint, b: WallPlanPoint) {
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return a[0] === b[0] && a[1] === b[1]
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}
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type WallSegmentLike = {
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id: WallNode['id']
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start: WallPlanPoint
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end: WallPlanPoint
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curveOffset?: number
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}
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type AngleLabelState = {
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label: string
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position: [number, number, number]
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} | null
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function getEndpointAngleLabel(args: {
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preview: { start: WallPlanPoint; end: WallPlanPoint; curveOffset?: number }
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walls: WallSegmentLike[]
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nodeId: WallNode['id']
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}): AngleLabelState {
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const { preview, walls, nodeId } = args
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const endpoints = [{ point: preview.start }, { point: preview.end }]
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const targetSegment: WallSegmentLike = {
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id: nodeId,
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start: preview.start,
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end: preview.end,
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curveOffset: preview.curveOffset,
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}
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for (const endpoint of endpoints) {
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const targetReference = getSegmentAngleReferenceAtPoint(endpoint.point, targetSegment)
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if (!targetReference) continue
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const connectedWall = walls.find(
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(wall) =>
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wall.id !== nodeId && Boolean(getSegmentAngleReferenceAtPoint(endpoint.point, wall)),
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)
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if (!connectedWall) continue
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const connectedReference = getSegmentAngleReferenceAtPoint(endpoint.point, connectedWall)
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if (!connectedReference) continue
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const angle = getAngleToSegmentReference(targetReference.vector, connectedReference)
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if (angle === null) continue
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return {
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label: formatAngleRadians(angle),
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position: [endpoint.point[0], 0.34, endpoint.point[1]],
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}
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}
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return null
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}
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type LinkedWallSnapshot = {
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id: WallNode['id']
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start: WallPlanPoint
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end: WallPlanPoint
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curveOffset?: number
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}
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function getLinkedWallSnapshots(args: {
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wallId: WallNode['id']
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wallParentId: string | null
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originalStart: WallPlanPoint
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originalEnd: WallPlanPoint
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}) {
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const { wallId, wallParentId, originalStart, originalEnd } = args
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const { nodes } = useScene.getState()
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const snapshots: LinkedWallSnapshot[] = []
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for (const node of Object.values(nodes)) {
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if (!(node?.type === 'wall' && node.id !== wallId)) continue
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if ((node.parentId ?? null) !== wallParentId) continue
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if (
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!(
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samePoint(node.start, originalStart) ||
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samePoint(node.start, originalEnd) ||
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samePoint(node.end, originalStart) ||
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samePoint(node.end, originalEnd)
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)
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)
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continue
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snapshots.push({
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id: node.id,
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start: [...node.start] as WallPlanPoint,
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end: [...node.end] as WallPlanPoint,
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curveOffset: node.curveOffset,
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})
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}
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return snapshots
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}
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function getLinkedWallUpdates(
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linkedWalls: LinkedWallSnapshot[],
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originalStart: WallPlanPoint,
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originalEnd: WallPlanPoint,
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nextStart: WallPlanPoint,
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nextEnd: WallPlanPoint,
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) {
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return linkedWalls.map((wall) => ({
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id: wall.id,
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curveOffset: wall.curveOffset,
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start: samePoint(wall.start, originalStart)
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? nextStart
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: samePoint(wall.start, originalEnd)
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? nextEnd
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: wall.start,
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end: samePoint(wall.end, originalStart)
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? nextStart
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: samePoint(wall.end, originalEnd)
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? nextEnd
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: wall.end,
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}))
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}
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export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({ target }) => {
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const hasDraggedRef = useRef(false)
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const previousGridPosRef = useRef<WallPlanPoint | null>(null)
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const shiftPressedRef = useRef(false)
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const altPressedRef = useRef(false)
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const nodeIdRef = useRef(target.wall.id)
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const originalStartRef = useRef<WallPlanPoint>([...target.wall.start] as WallPlanPoint)
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const originalEndRef = useRef<WallPlanPoint>([...target.wall.end] as WallPlanPoint)
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const fixedPointRef = useRef<WallPlanPoint>(
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target.endpoint === 'start'
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? ([...target.wall.end] as WallPlanPoint)
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: ([...target.wall.start] as WallPlanPoint),
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)
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const linkedOriginalsRef = useRef(
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getLinkedWallSnapshots({
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wallId: target.wall.id,
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wallParentId: target.wall.parentId ?? null,
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originalStart: target.wall.start,
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originalEnd: target.wall.end,
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}),
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)
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const previewRef = useRef<{ start: WallPlanPoint; end: WallPlanPoint } | null>(null)
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const [angleLabel, setAngleLabel] = useState<AngleLabelState>(null)
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const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
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const point = target.endpoint === 'start' ? target.wall.start : target.wall.end
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return [point[0], 0, point[1]]
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})
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const [altPressed, setAltPressed] = useState(false)
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const unit = useViewer((s) => s.unit)
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const exitMoveMode = useCallback(() => {
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useEditor.getState().setMovingWallEndpoint(null)
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}, [])
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useEffect(() => {
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const nodeId = nodeIdRef.current
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const originalStart = originalStartRef.current
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const originalEnd = originalEndRef.current
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const fixedPoint = fixedPointRef.current
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const levelWalls = Object.values(useScene.getState().nodes).filter(
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(node): node is WallNode =>
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node?.type === 'wall' && (node.parentId ?? null) === (target.wall.parentId ?? null),
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)
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// Alignment candidates — anchors of every OTHER alignable object (walls,
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// fences, items, slabs, ceilings, columns), gathered once (the set is
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// stable during the drag). Coords are building-local, the same frame as
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// the cursor and the 3D guide layer, so the published guide lines up.
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const wallAlignmentCandidates = collectAlignmentAnchors(useScene.getState().nodes, nodeId)
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pauseSceneHistory(useScene)
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let wasCommitted = false
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const applyNodePreview = (
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updates: Array<{ id: WallNode['id']; start: WallPlanPoint; end: WallPlanPoint }>,
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) => {
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useScene.getState().updateNodes(
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updates.map((entry) => ({
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id: entry.id as AnyNodeId,
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data: { start: entry.start, end: entry.end },
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})),
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)
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for (const entry of updates) {
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useScene.getState().markDirty(entry.id as AnyNodeId)
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}
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}
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const applyPreview = (movingPoint: WallPlanPoint, detachLinkedWalls = false) => {
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const nextStart = target.endpoint === 'start' ? movingPoint : fixedPoint
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const nextEnd = target.endpoint === 'end' ? movingPoint : fixedPoint
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const linkedUpdates = detachLinkedWalls
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? []
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: getLinkedWallUpdates(
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linkedOriginalsRef.current,
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originalStart,
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originalEnd,
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nextStart,
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nextEnd,
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)
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previewRef.current = { start: nextStart, end: nextEnd }
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setCursorLocalPos([movingPoint[0], 0, movingPoint[1]])
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setAngleLabel(
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getEndpointAngleLabel({
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preview: { start: nextStart, end: nextEnd, curveOffset: target.wall.curveOffset },
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walls: [
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...levelWalls.map((wall) => ({
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id: wall.id,
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start: wall.start,
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end: wall.end,
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curveOffset: wall.curveOffset,
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})),
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...linkedUpdates,
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],
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nodeId,
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}),
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)
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applyNodePreview([{ id: nodeId, start: nextStart, end: nextEnd }, ...linkedUpdates])
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}
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const restoreOriginal = (clearAngleLabel = true) => {
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applyNodePreview([
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{ id: nodeId, start: originalStart, end: originalEnd },
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...linkedOriginalsRef.current,
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])
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if (clearAngleLabel) {
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setAngleLabel(null)
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}
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}
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const onGridMove = (event: GridEvent) => {
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const planPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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// Endpoint *move* snaps to the grid (and to other wall corners) —
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// 45° angle snap is for the initial draft, where it gives clean
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// orthogonal corners; here it would fight every perpendicular
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// drag by warping the endpoint onto the nearest 45° line from
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// the fixed corner.
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//
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// Shift is a hard snap bypass: raw endpoint position, no grid,
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// no magnetic wall snap, and no alignment guide snap.
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const bypassSnap = shiftPressedRef.current || event.nativeEvent.shiftKey
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const snapResult = snapWallDraftPointDetailed({
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point: planPoint,
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walls: levelWalls,
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ignoreWallIds: [nodeId],
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bypassSnap,
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magnetic: !bypassSnap && useEditor.getState().magneticSnap,
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})
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const snappedPoint = snapResult.point
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// Figma-style alignment: nudge the dragged endpoint onto another wall /
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// fence endpoint or midpoint axis when within threshold, and publish a
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// guide. The resolver connects to the NEAREST real anchor of the
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// candidate, so the dot always sits on an actual point (endpoint /
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// midpoint), never an empty-space bbox corner. Layered on top of the
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// grid + corner snap above; Alt is reserved for corner-detach here.
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let alignedPoint = snappedPoint
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if (!bypassSnap && wallAlignmentCandidates.length > 0) {
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const ar = resolveAlignment({
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moving: [{ nodeId, kind: 'corner', x: snappedPoint[0], z: snappedPoint[1] }],
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candidates: wallAlignmentCandidates,
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threshold: ALIGNMENT_THRESHOLD_M,
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})
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if (ar.snap) {
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alignedPoint = [snappedPoint[0] + ar.snap.dx, snappedPoint[1] + ar.snap.dz]
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}
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useAlignmentGuides.getState().set(ar.guides)
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} else {
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useAlignmentGuides.getState().clear()
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}
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if (
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!bypassSnap &&
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previousGridPosRef.current &&
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(alignedPoint[0] !== previousGridPosRef.current[0] ||
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alignedPoint[1] !== previousGridPosRef.current[1])
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) {
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triggerSFX('sfx:grid-snap')
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}
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previousGridPosRef.current = alignedPoint
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hasDraggedRef.current = true
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// Stand the magnetic beacon at the endpoint when it locked onto existing
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// wall geometry (corner / midpoint / crossing / wall body).
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useWallSnapIndicator
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.getState()
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.set(
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snapResult.snap
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? { x: alignedPoint[0], z: alignedPoint[1], kind: snapResult.snap }
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: null,
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)
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applyPreview(alignedPoint, event.nativeEvent.altKey)
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}
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const onPointerUp = () => {
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useAlignmentGuides.getState().clear()
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useWallSnapIndicator.getState().clear()
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// Press-release without drag: dismiss the tool without committing.
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if (!hasDraggedRef.current) {
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useViewer.getState().setSelection({ selectedIds: [nodeId] })
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setAngleLabel(null)
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exitMoveMode()
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return
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}
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const preview = previewRef.current ?? { start: originalStart, end: originalEnd }
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const hasChanged = !(
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samePoint(preview.start, originalStart) && samePoint(preview.end, originalEnd)
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)
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if (hasChanged && isSegmentLongEnough(preview.start, preview.end)) {
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wasCommitted = true
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// Restore original baseline while paused so the next resume+update
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// registers as a single tracked change (undo reverts to original).
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applyNodePreview([
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{ id: nodeId, start: originalStart, end: originalEnd },
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...linkedOriginalsRef.current,
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])
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resumeSceneHistory(useScene)
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applyNodePreview([
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{ id: nodeId, start: preview.start, end: preview.end },
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...(altPressedRef.current
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? []
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: getLinkedWallUpdates(
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linkedOriginalsRef.current,
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originalStart,
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originalEnd,
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preview.start,
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preview.end,
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)),
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])
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pauseSceneHistory(useScene)
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triggerSFX('sfx:item-place')
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}
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useViewer.getState().setSelection({ selectedIds: [nodeId] })
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setAngleLabel(null)
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exitMoveMode()
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}
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const onCancel = () => {
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useAlignmentGuides.getState().clear()
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useWallSnapIndicator.getState().clear()
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restoreOriginal()
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useViewer.getState().setSelection({ selectedIds: [nodeId] })
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resumeSceneHistory(useScene)
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setAngleLabel(null)
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markToolCancelConsumed()
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exitMoveMode()
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}
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const onKeyDown = (event: KeyboardEvent) => {
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if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
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return
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}
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if (event.key === 'Shift') {
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shiftPressedRef.current = true
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}
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if (event.key === 'Alt') {
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altPressedRef.current = true
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setAltPressed(true)
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}
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}
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const onKeyUp = (event: KeyboardEvent) => {
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if (event.key === 'Shift') {
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shiftPressedRef.current = false
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}
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if (event.key === 'Alt') {
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altPressedRef.current = false
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setAltPressed(false)
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}
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}
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const onWindowBlur = () => {
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shiftPressedRef.current = false
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altPressedRef.current = false
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setAltPressed(false)
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}
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emitter.on('grid:move', onGridMove)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('pointerup', onPointerUp)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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window.addEventListener('blur', onWindowBlur)
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return () => {
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useAlignmentGuides.getState().clear()
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useWallSnapIndicator.getState().clear()
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if (!wasCommitted) {
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restoreOriginal(false)
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}
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resumeSceneHistory(useScene)
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emitter.off('grid:move', onGridMove)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('pointerup', onPointerUp)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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window.removeEventListener('blur', onWindowBlur)
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}
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}, [exitMoveMode, target])
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// Live segment dimensions for the floating pill. The moving endpoint is
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// `cursorLocalPos`; the other end is fixed. Length tracks the drag (curve
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// offset is unchanged by an endpoint move); height + thickness are static.
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const movingPlanPoint: WallPlanPoint = [cursorLocalPos[0], cursorLocalPos[2]]
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const fixedPlanPoint = fixedPointRef.current
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const previewStart = target.endpoint === 'start' ? movingPlanPoint : fixedPlanPoint
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const previewEnd = target.endpoint === 'end' ? movingPlanPoint : fixedPlanPoint
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const liveLength = getWallCurveLength({
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start: previewStart,
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end: previewEnd,
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curveOffset: target.wall.curveOffset,
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})
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const wallHeight = target.wall.height ?? DEFAULT_WALL_HEIGHT
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const dimMidX = (previewStart[0] + previewEnd[0]) / 2
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const dimMidZ = (previewStart[1] + previewEnd[1]) / 2
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return (
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<group>
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<CursorSphere position={cursorLocalPos} showTooltip={false} />
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<Html
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center
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position={[dimMidX, wallHeight + 0.3, dimMidZ]}
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style={{ pointerEvents: 'none', touchAction: 'none' }}
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zIndexRange={[100, 0]}
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>
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<MeasurementPill
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height={wallHeight}
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length={liveLength}
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primary="length"
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thickness={getWallThickness(target.wall)}
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unit={unit}
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/>
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</Html>
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<Html
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position={[cursorLocalPos[0], 0, cursorLocalPos[2]]}
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style={{ pointerEvents: 'none', touchAction: 'none' }}
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zIndexRange={[100, 0]}
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>
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<div className="translate-y-10">
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<div
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className={`whitespace-nowrap rounded-full border px-2 py-1 font-medium text-[11px] shadow-lg backdrop-blur-md transition-colors ${
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altPressed
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? 'border-amber-500/80 bg-amber-500/15 text-amber-100'
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: 'border-border bg-background/95 text-muted-foreground'
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}`}
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>
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{altPressed ? 'Detaching corner' : 'Alt to detach'}
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</div>
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</div>
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</Html>
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{angleLabel && <EndpointAngleLabel label={angleLabel.label} position={angleLabel.position} />}
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</group>
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)
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}
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function EndpointAngleLabel({
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label,
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position,
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}: {
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label: string
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position: [number, number, number]
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}) {
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return (
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<Html center position={position} style={{ pointerEvents: 'none' }} zIndexRange={[100, 0]}>
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<div className="whitespace-nowrap rounded-full border border-border bg-background/95 px-2 py-1 font-mono font-semibold text-[11px] text-foreground shadow-lg backdrop-blur-md">
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{label}
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</div>
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</Html>
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)
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}
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export default MoveWallEndpointTool
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