Files
editor/packages/mcp/src/prompts/iterate-on-feedback.ts
T

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TypeScript

import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
import { z } from 'zod'
import type { SceneOperations } from '../operations'
import { SCENE_DESIGN_GUIDANCE } from './scene-guidance'
const PREAMBLE = [
'You are iterating on an existing Pascal scene based on user feedback.',
'Given the current state (read via the `pascal://scene/current` resource) and the user feedback below, propose the MINIMUM set of `apply_patch` operations that satisfies the feedback.',
'Rules:',
' - Prefer updates over create+delete pairs when a field change will do.',
' - Do not re-create nodes that already exist.',
' - Do not touch nodes that are unrelated to the feedback.',
' - Prefer semantic tools such as create_room, add_door, add_window, furnish_room, and place_item when they match the request.',
' - Bundle related mutations into a single `apply_patch` call so they share one undo step.',
' - For multi-room changes, call verify_scene after the mutation and fix reported issues.',
SCENE_DESIGN_GUIDANCE,
' - Respond ONLY with tool calls. No prose.',
].join('\n')
/**
* Build the user-facing prompt text for `iterate_on_feedback`.
* Pure function for testability.
*/
export function buildIterateOnFeedbackPrompt(args: { feedback: string }): string {
return [PREAMBLE, '', '## User feedback', args.feedback.trim()].join('\n')
}
export function registerIterateOnFeedback(server: McpServer, _bridge: SceneOperations): void {
server.registerPrompt(
'iterate_on_feedback',
{
title: 'Iterate on a scene from user feedback',
description:
'Produces a minimal-diff plan of apply_patch calls in response to user feedback on the current scene.',
argsSchema: {
feedback: z.string(),
},
},
async ({ feedback }) => ({
messages: [
{
role: 'user',
content: {
type: 'text',
text: buildIterateOnFeedbackPrompt({ feedback }),
},
},
],
}),
)
}