Files
editor/packages/core
Wassim SAMADandClaude Opus 4.7 6d97a87547 Selection: registry-driven, drop spawn flag, restore green color
Two concerns from the spike:

1) Selection / floating-action-menu had hardcoded kind lists scattered
   across 4 files. Adding 'shelf' to each one per migration was the
   wrong abstraction — the user's question "did you make it generic
   from the noderegistry?" was the right one. Done now.

   Added to @pascal-app/core/registry:
   - getSelectableKinds(): string[] — returns all registered kinds
     whose definition declares `capabilities.selectable`.
   - isRegistrySelectable(kind): boolean — predicate for OR-chains.

   Refactored hardcoded sites to merge registry kinds at runtime,
   keeping legacy hardcoded lists intact so existing kinds keep
   working unchanged:
   - editor SelectionManager: 4 subscription loops (enter/leave/click)
     + structure.isValid + getSelectionTarget — all augment with
     registry kinds. Phase 6 deletes the hardcoded lists.
   - viewer SelectionManager: subscription loop + SelectableNodeType
     broadened with `(string & {})` to accept registry kinds.
   - floating-action-menu: ALLOWED_TYPES OR'd with isRegistrySelectable.
   - Removed the manually-added 'shelf' entries from previous commit
     857ddd4; they were redundant once the registry-driven path landed.

   Future built-in nodes that declare `capabilities.selectable` get
   click-selection + hover + the floating action menu (move/delete
   icons) for free, no editing of these 4 files.

2) Spawn parity is signed off. Drop the
   NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag entirely; spawn registers
   unconditionally in builtinPlugin.nodes. Restored SPAWN_COLOR to
   the original #22c55e green (was #ef4444 red as a Phase 2
   verification marker).

Pre-existing typecheck errors in editor (ceiling/fence/slab tree-node,
scene.ts buildingId) are unchanged.

630 tests still pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 15:22:51 -04:00
..
2026-02-05 08:22:19 +09:00

@pascal-app/core

Core library for Pascal 3D building editor.

Installation

npm install @pascal-app/core

Peer Dependencies

npm install react three @react-three/fiber @react-three/drei

What's Included

  • Node Schemas - Zod schemas for all building primitives (walls, slabs, items, etc.)
  • Scene State - Zustand store with IndexedDB persistence and undo/redo
  • Systems - Geometry generation for walls, floors, ceilings, roofs
  • Scene Registry - Fast lookup from node IDs to Three.js objects
  • Spatial Grid - Collision detection and placement validation
  • Event Bus - Typed event emitter for inter-component communication
  • Asset Storage - IndexedDB-based file storage for user-uploaded assets

Usage

import { useScene, WallNode, ItemNode } from '@pascal-app/core'

// Create a wall
const wall = WallNode.parse({
  points: [[0, 0], [5, 0]],
  height: 3,
  thickness: 0.2,
})

useScene.getState().createNode(wall, parentLevelId)

// Subscribe to scene changes
function MyComponent() {
  const nodes = useScene((state) => state.nodes)
  const walls = Object.values(nodes).filter(n => n.type === 'wall')

  return <div>Total walls: {walls.length}</div>
}

Node Types

  • SiteNode - Root container
  • BuildingNode - Building within a site
  • LevelNode - Floor level
  • WallNode - Vertical wall with optional openings
  • SlabNode - Floor slab
  • CeilingNode - Ceiling surface
  • RoofNode - Roof geometry
  • ZoneNode - Spatial zone/room
  • ItemNode - Furniture, fixtures, appliances
  • ScanNode - 3D scan reference
  • GuideNode - 2D guide image reference

Systems

Systems process dirty nodes each frame to update geometry:

  • WallSystem - Wall geometry with mitering and CSG cutouts
  • SlabSystem - Floor polygon generation
  • CeilingSystem - Ceiling geometry
  • RoofSystem - Roof generation
  • ItemSystem - Item positioning on walls/ceilings/floors

License

MIT