Files
editor/packages/core
9b5e229770 feat(editor): stage overlay slot + pro capture overlay for studio (#465)
* feat(editor): stage overlay slot, preselectable snapshot crop, pro capture overlay

- Editor/EditorLayoutV2 gain a stageOverlay slot rendered over the canvas
  but under the viewer toolbar (z-10 < z-20), so hosts can swap in a
  full-stage surface (e.g. studio gallery) without unmounting the WebGL
  canvas; FloatingLevelSelector hides while a stage overlay is active
- CaptureMode 'standard' accepts an optional crop preselection
  (SnapshotCropMode, exported) so hosts can enter capture with
  standard/viewport/area already chosen
- SnapshotCaptureOverlay restyle: letterboxed 16:9 frame with corner
  accents + rule-of-thirds for standard mode, thirds grid in viewport
  and area modes, top-center crop/format HUD chips, shutter button with
  capture/saved states — all existing crop, drag, resize and preset
  behaviors preserved

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): standard-capture aspect presets, capture scrim, caption fix

- Standard crop gains aspect presets (16:9, 9:16, 4:3, 3:4, 1:1) — clicking
  the active Standard chip opens the picker; the letterbox frame, HUD and
  output resolution follow the choice
- ThumbnailGenerateEvent carries standardSize; ThumbnailGenerator
  center-crops to it (default stays 1920×1080)
- Subtle bottom scrim keeps shutter/caption readable on bright scenes
- Fix missing space in the snapshot caption

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): standard-capture aspect preselect via CaptureMode

Hosts (the studio capbar) can now pass standardAspect alongside crop when
entering capture mode; the overlay initializes its aspect picker from it.
SnapshotStandardAspect exported.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 13:09:56 -04:00
..
2026-02-05 08:22:19 +09:00

@pascal-app/core

Core library for Pascal 3D building editor.

Installation

npm install @pascal-app/core

Peer Dependencies

npm install react three @react-three/fiber @react-three/drei

What's Included

  • Node Schemas - Zod schemas for all building primitives (walls, slabs, items, etc.)
  • Scene State - Zustand store with IndexedDB persistence and undo/redo
  • Systems - Geometry generation for walls, floors, ceilings, roofs
  • Scene Registry - Fast lookup from node IDs to Three.js objects
  • Spatial Grid - Collision detection and placement validation
  • Event Bus - Typed event emitter for inter-component communication
  • Asset Storage - IndexedDB-based file storage for user-uploaded assets

Usage

import { useScene, WallNode, ItemNode } from '@pascal-app/core'

// Create a wall
const wall = WallNode.parse({
  points: [[0, 0], [5, 0]],
  height: 3,
  thickness: 0.2,
})

useScene.getState().createNode(wall, parentLevelId)

// Subscribe to scene changes
function MyComponent() {
  const nodes = useScene((state) => state.nodes)
  const walls = Object.values(nodes).filter(n => n.type === 'wall')

  return <div>Total walls: {walls.length}</div>
}

Node Types

  • SiteNode - Root container
  • BuildingNode - Building within a site
  • LevelNode - Floor level
  • WallNode - Vertical wall with optional openings
  • SlabNode - Floor slab
  • CeilingNode - Ceiling surface
  • RoofNode - Roof geometry
  • ZoneNode - Spatial zone/room
  • ItemNode - Furniture, fixtures, appliances
  • ScanNode - 3D scan reference
  • GuideNode - 2D guide image reference

Systems

Systems process dirty nodes each frame to update geometry:

  • WallSystem - Wall geometry with mitering and CSG cutouts
  • SlabSystem - Floor polygon generation
  • CeilingSystem - Ceiling geometry
  • RoofSystem - Roof generation
  • ItemSystem - Item positioning on walls/ceilings/floors

License

MIT