Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
165 lines
5.0 KiB
TypeScript
165 lines
5.0 KiB
TypeScript
'use client'
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import { type AnyNode, type SpawnNode, useLiveTransforms, useScene } from '@pascal-app/core'
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import {
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ActionButton,
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ActionGroup,
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PanelSection,
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PanelWrapper,
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SliderControl,
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triggerSFX,
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useEditor,
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { Move, Trash2 } from 'lucide-react'
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import { useCallback, useEffect, useState } from 'react'
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export default function SpawnPanel() {
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const selectedId = useViewer((s) => s.selection.selectedIds[0])
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const setSelection = useViewer((s) => s.setSelection)
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const updateNode = useScene((s) => s.updateNode)
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const deleteNode = useScene((s) => s.deleteNode)
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const setMovingNode = useEditor((s) => s.setMovingNode)
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const node = useScene((s) =>
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selectedId ? (s.nodes[selectedId as AnyNode['id']] as SpawnNode | undefined) : undefined,
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)
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const [draftRotation, setDraftRotation] = useState<number | null>(null)
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useEffect(() => {
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if (!(node && node.type === 'spawn')) {
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setDraftRotation(null)
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return
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}
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setDraftRotation(node.rotation)
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useLiveTransforms.getState().clear(node.id)
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}, [node?.id, node?.rotation, node?.type])
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const handleUpdate = useCallback(
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(updates: Partial<SpawnNode>) => {
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if (!(selectedId && node)) return
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updateNode(selectedId as AnyNode['id'], updates)
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},
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[node, selectedId, updateNode],
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)
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const handleRotationChange = useCallback(
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(degrees: number) => {
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if (!(node && selectedId)) return
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const nextRotation = (degrees * Math.PI) / 180
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setDraftRotation(nextRotation)
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useLiveTransforms.getState().set(selectedId as AnyNode['id'], {
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position: [...node.position],
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rotation: nextRotation,
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})
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},
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[node, selectedId],
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)
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const commitRotation = useCallback(
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(degrees: number) => {
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if (!(node && selectedId)) return
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const nextRotation = (degrees * Math.PI) / 180
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useLiveTransforms.getState().clear(selectedId as AnyNode['id'])
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setDraftRotation(nextRotation)
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if (Math.abs(nextRotation - node.rotation) > 1e-6) {
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updateNode(selectedId as AnyNode['id'], { rotation: nextRotation })
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}
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},
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[node, selectedId, updateNode],
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)
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const handleClose = useCallback(() => {
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setSelection({ selectedIds: [] })
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}, [setSelection])
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const handleMove = useCallback(() => {
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if (!node) return
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triggerSFX('sfx:item-pick')
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setMovingNode(node)
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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const handleDelete = useCallback(() => {
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if (!selectedId) return
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triggerSFX('sfx:structure-delete')
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deleteNode(selectedId as AnyNode['id'])
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setSelection({ selectedIds: [] })
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}, [deleteNode, selectedId, setSelection])
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if (!(node && node.type === 'spawn' && selectedId)) return null
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const rotationDegrees = Math.round(((draftRotation ?? node.rotation) * 180) / Math.PI)
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const storedRotationDegrees = Math.round((node.rotation * 180) / Math.PI)
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return (
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<PanelWrapper icon="/icons/site.png" onClose={handleClose} title="Spawn Point" width={300}>
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<PanelSection title="Position">
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<SliderControl
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label="X"
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max={node.position[0] + 2}
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min={node.position[0] - 2}
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onChange={(value) =>
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handleUpdate({ position: [value, node.position[1], node.position[2]] })
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}
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precision={2}
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step={0.01}
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unit="m"
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value={Math.round(node.position[0] * 100) / 100}
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/>
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<SliderControl
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label="Y"
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max={node.position[1] + 2}
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min={node.position[1] - 2}
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onChange={(value) =>
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handleUpdate({ position: [node.position[0], value, node.position[2]] })
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}
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precision={2}
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step={0.01}
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unit="m"
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value={Math.round(node.position[1] * 100) / 100}
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/>
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<SliderControl
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label="Z"
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max={node.position[2] + 2}
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min={node.position[2] - 2}
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onChange={(value) =>
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handleUpdate({ position: [node.position[0], node.position[1], value] })
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}
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precision={2}
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step={0.01}
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unit="m"
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value={Math.round(node.position[2] * 100) / 100}
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/>
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</PanelSection>
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<PanelSection title="Facing">
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<SliderControl
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label="Yaw"
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max={storedRotationDegrees + 90}
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min={storedRotationDegrees - 90}
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onChange={handleRotationChange}
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onCommit={commitRotation}
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precision={0}
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step={1}
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unit="°"
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value={rotationDegrees}
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/>
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</PanelSection>
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<PanelSection title="Actions">
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<ActionGroup>
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<ActionButton icon={<Move className="h-4 w-4" />} label="Move" onClick={handleMove} />
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<ActionButton
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className="border-red-500/40 text-red-200 hover:bg-red-500/15"
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icon={<Trash2 className="h-4 w-4" />}
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label="Delete"
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onClick={handleDelete}
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/>
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</ActionGroup>
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</PanelSection>
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</PanelWrapper>
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)
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}
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