Files
editor/packages/nodes/src/wall/slots.ts
T
Wassim SAMADandClaude Opus 4.8 967a905e3b feat(paint-slots): unified slot defaults + paint for slab, ceiling, wall (phase 5)
Brings slab, ceiling, and wall onto the unified slot contract the shelf
established, so each declares its paintable slots with a declarative default and
(slab/ceiling) is painted through the registry capabilities.paint dispatch.

- Shared helper packages/nodes/src/shared/slot-paint.ts: a node.slots-based
  PaintCapability factory (commit/resolve/effective generic; preview injected).
  Distinct from surface-paint.ts, which writes the legacy inline node.material.
- slab: schema slots; def.geometry resolves node.slots.surface -> legacy
  material -> declared default, tags the mesh userData.slotId; slabPaint +
  capabilities.slots. Retires DEFAULT_SLAB_MATERIAL in the slab path.
- ceiling: schema slots; material builders extracted to ceiling/materials.ts
  (shared by renderer + paint preview, built BackSide so the hover preview is
  visible from below); renderer resolves the slot; ceilingPaint + slots.
- wall: WALL_SLOT_DEFAULT in core; the viewer's getMaterialsForWall renders an
  unpainted face with its declared default instead of the themed wall role;
  capabilities.slots (interior/exterior). wallPaint's inline interior/exterior
  fields are unchanged (node.slots migration is a later step).
- selection-manager + material-paint: drop slab/ceiling from the legacy
  single-surface arms (now registry-driven).

Behavior change (intended, matches the shelf precedent + the phase-5 plan):
colored-mode UNPAINTED slab/ceiling/wall surfaces now render their fixed slot
default (#e5e5e5 / #f5f5dc / #ffffff) instead of the theme role colour. The
textures-off (monochrome) role collapse is unchanged — the escape hatch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 07:51:37 -04:00

18 lines
815 B
TypeScript

import { type SlotDeclaration, WALL_SLOT_DEFAULT } from '@pascal-app/core'
/**
* A wall exposes two paintable faces — interior + exterior. Painting still
* writes the legacy `interiorMaterial*` / `exteriorMaterial*` fields via
* `wallPaint` (the inline model isn't migrated to `node.slots` yet); this
* declaration surfaces the slot list + declared defaults for the picker and
* keeps walls on the same `{ slotId, label, default }` contract as every other
* paintable kind. The defaults come from core so the viewer's material
* resolver renders the identical value.
*/
export function wallSlots(): SlotDeclaration[] {
return [
{ slotId: 'interior', label: 'Interior', default: WALL_SLOT_DEFAULT.interior },
{ slotId: 'exterior', label: 'Exterior', default: WALL_SLOT_DEFAULT.exterior },
]
}