Roof-segment edit/move ignored the active snap mode and showed no chip:
- add snapProfile:'structural' so a body-move resolves the no-angle polygon
context (grid/lines/off) like every other structural move;
- resize uses getSegmentGridStep() (0 outside grid mode = the "smooth" resize
that used to need a held Shift), dropping the captured gridSnapStep + Shift;
- move drops its Shift bypass;
- the affordance dispatcher opens a boundary reshape scope for the resize so
the snapping chip shows and the context resolves.
2D rotation handles now match the 3D gizmo across all six rotate affordances
(column / elevator / roof-segment / shelf / spawn / stair): a shared
rotateAffordanceDelta snaps to the 15° step unless Shift (free), the
dispatcher opens the same ROTATE_HANDLE_DRAG_LABEL handle-drag scope the 3D
gizmo uses so the contextual HUD shows the "Shift = rotate freely" hint, and
the live degree readout snaps to match the committed rotation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>