Files
editor/apps/editor/store/use-editor.tsx
T
2026-01-28 10:54:12 +09:00

179 lines
4.9 KiB
TypeScript

'use client'
import { type BuildingNode, type ItemNode, type LevelNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { create } from 'zustand'
import type { Asset } from '../../../packages/core/src/schema/nodes/item'
export type Phase = 'site' | 'structure' | 'furnish'
export type Mode = 'select' | 'edit' | 'delete' | 'build'
// Structure mode tools (building elements)
export type StructureTool =
| 'wall'
| 'room'
| 'custom-room'
| 'slab'
| 'ceiling'
| 'roof'
| 'column'
| 'stair'
| 'item'
| 'zone'
// Furnish mode tools (items and decoration)
export type FurnishTool = 'item'
// Site mode tools
export type SiteTool = 'property-line'
// Catalog categories for furnish mode items
export type CatalogCategory =
| 'furniture'
| 'appliance'
| 'bathroom'
| 'kitchen'
| 'outdoor'
| 'window'
| 'door'
export type StructureLayer = 'zones' | 'elements'
// Combined tool type
export type Tool = SiteTool | StructureTool | FurnishTool
type EditorState = {
phase: Phase
setPhase: (phase: Phase) => void
mode: Mode
setMode: (mode: Mode) => void
tool: Tool | null
setTool: (tool: Tool | null) => void
structureLayer: StructureLayer
setStructureLayer: (layer: StructureLayer) => void
catalogCategory: CatalogCategory | null
setCatalogCategory: (category: CatalogCategory | null) => void
selectedItem: Asset | null
setSelectedItem: (item: Asset) => void
movingNode: ItemNode | null
setMovingNode: (node: ItemNode | null) => void
}
const useEditor = create<EditorState>()((set, get) => ({
phase: 'site',
setPhase: (phase) => {
const currentPhase = get().phase
if (currentPhase === phase) return
set({ phase })
// Clear tool and catalog when switching phases
set({ tool: null, catalogCategory: null })
const viewer = useViewer.getState()
const scene = useScene.getState()
// Helper to find building and level 0
const selectBuildingAndLevel0 = () => {
let buildingId = viewer.selection.buildingId
// If no building selected, find the first one
if (!buildingId) {
const firstBuildingId = scene.rootNodeIds.find((id) => {
const node = scene.nodes[id]
return node?.type === 'building'
})
if (firstBuildingId) {
buildingId = firstBuildingId as BuildingNode['id']
viewer.setSelection({ buildingId })
}
}
// If no level selected, find level 0 in the building
if (buildingId && !viewer.selection.levelId) {
const buildingNode = scene.nodes[buildingId] as BuildingNode
const level0Id = buildingNode.children.find((childId) => {
const levelNode = scene.nodes[childId] as LevelNode
return levelNode?.type === 'level' && levelNode.level === 0
})
if (level0Id) {
viewer.setSelection({ levelId: level0Id as LevelNode['id'] })
} else if (buildingNode.children[0]) {
// Fallback to first level if level 0 doesn't exist
viewer.setSelection({ levelId: buildingNode.children[0] as LevelNode['id'] })
}
}
}
switch (phase) {
case 'site':
// In Site mode, we zoom out and deselect specific levels/buildings
viewer.resetSelection()
viewer.setLevelMode('stacked')
break
case 'structure':
selectBuildingAndLevel0()
viewer.setLevelMode('stacked')
break
case 'furnish':
selectBuildingAndLevel0()
viewer.setLevelMode('solo')
// Furnish mode only supports elements layer, not zones
set({ structureLayer: 'elements' })
break
}
},
mode: 'select',
setMode: (mode) => {
set({ mode })
const { phase, structureLayer, tool } = get()
// When entering build mode in structure phase with zones layer, activate zone tool
if (mode === 'build' && phase === 'structure' && structureLayer === 'zones') {
set({ tool: 'zone' })
}
// When leaving build mode, clear tool
else if (mode !== 'build' && tool) {
set({ tool: null })
}
},
tool: null,
setTool: (tool) => set({ tool }),
structureLayer: 'elements',
setStructureLayer: (layer) => {
const { mode, tool } = get()
set({ structureLayer: layer })
const viewer = useViewer.getState()
viewer.setSelection({
selectedIds: [],
zoneId: null,
})
// Handle tool changes based on layer
if (layer === 'zones') {
// In zones layer with build mode, activate zone tool
if (mode === 'build') {
set({ tool: 'zone' })
}
} else {
// In elements layer, clear zone tool if it was active
if (tool === 'zone') {
set({ tool: null })
}
}
},
catalogCategory: null,
setCatalogCategory: (category) => set({ catalogCategory: category }),
selectedItem: null,
setSelectedItem: (item) => set({ selectedItem: item }),
movingNode: null,
setMovingNode: (node) => set({ movingNode: node }),
}))
export default useEditor