Files
editor/packages/viewer
Aymeric RabotandClaude Fable 5 7879b83df3 feat: face-frame hosting for roof wall children + items on roof walls
Wall-mounted items join doors/windows on roof-segment wall faces, and
the storage model moves to FACE-LOCAL coordinates so hosted children
track segment edits live.

- Children store roofFace + position [u, v, z-from-mid-plane] with
  rotation 0 in-frame — the exact wall-child conventions (the wall
  volume's mid-plane lands on the nominal footprint). A shared
  <RoofFaceHostFrame> derives segment pose + face frame from the
  live-override-merged segment: children follow resize handle drags in
  real time and never jump on commit. No re-anchor cascade needed —
  position is authoritative, the frame is derived. migrateNodes
  converts branch-era segment-local data.
- Items: roofWallStrategy + roof:* handlers in the placement
  coordinator (surface 'roof-wall'), Shift free-place normalized with
  walls, ItemSystem wall-side push extended to segment hosts, correct
  2D plan glyphs via face→segment→roof pose composition. The roof
  hit resolver + overlap guard moved to @pascal-app/editor (the
  coordinator lives there; nodes already depends on editor).
- Cuts: subtractAccessoryCuts extracted and applied in BOTH the
  merged-shell and per-segment CSG paths (full edit mode / painted
  segments used to lose every hole), built from the CURRENT host
  geometry and live-effective children so holes follow segment and
  opening drags.
- Handle rig: the grandparent portal now maps the node's world pose
  into the portal frame instead of composing parent+node registry
  poses — correct for any nesting (the face-frame group broke the
  old assumption), identical for walls.
- Host-field hygiene: useDraftNode.commit/adopt and the window panel
  duplicate forward roofSegmentId/roofFace/wallId; every roof↔wall
  re-anchor clears and every revert restores them.

Codex-reviewed (design consultation, adversarial rounds on the
replaced cascade and on this refactor); frame conventions locked by
unit tests. Record: private-editor plans/editor-roof-wall-openings.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 14:21:14 -04:00
..
2026-02-05 08:22:19 +09:00

@pascal-app/viewer

3D viewer component for Pascal building editor.

Installation

npm install @pascal-app/viewer @pascal-app/core

Peer Dependencies

npm install react three @react-three/fiber @react-three/drei

What's Included

  • Viewer Component - WebGPU-powered 3D viewer with camera controls
  • Node Renderers - React Three Fiber components for all node types
  • Post-Processing - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
  • Level System - Level visibility and positioning (stacked/exploded/solo modes)
  • Wall Cutout System - Dynamic wall hiding based on camera position
  • Asset URL Helpers - CDN URL resolution for models and textures

Usage

import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'

function App() {
  return (
    <div style={{ width: '100vw', height: '100vh' }}>
      <Viewer />
    </div>
  )
}

Custom Camera Controls

import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'

function App() {
  return (
    <Viewer selectionManager="custom">
      <CameraControls />
    </Viewer>
  )
}

Viewer State

import { useViewer } from '@pascal-app/viewer'

function ViewerControls() {
  const levelMode = useViewer(s => s.levelMode)
  const setLevelMode = useViewer(s => s.setLevelMode)
  const wallMode = useViewer(s => s.wallMode)
  const setWallMode = useViewer(s => s.setWallMode)

  return (
    <div>
      <button onClick={() => setLevelMode('stacked')}>Stacked</button>
      <button onClick={() => setLevelMode('exploded')}>Exploded</button>
      <button onClick={() => setWallMode('cutaway')}>Cutaway</button>
      <button onClick={() => setWallMode('up')}>Full Height</button>
    </div>
  )
}

Asset CDN Helpers

import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'

// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'

// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)

Features

  • WebGPU Rendering - Hardware-accelerated rendering via Three.js WebGPU
  • Post-Processing - SSGI for realistic lighting, outline effects for selection
  • Level Modes - Stacked, exploded, or solo level display
  • Wall Cutaway - Automatic wall hiding for interior views
  • Camera Modes - Perspective and orthographic projection
  • Scan/Guide Support - 3D scans and 2D guide images

License

MIT