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editor/packages/mcp/test-reports/villa-azul/v9-spatial.md
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Adrian PerezandClaude Opus 4.7 f230d9a401 test(mcp): Villa Azul + 10-agent deep verification
Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:39:08 +02:00

1.3 KiB

Villa Azul - V9 Spatial + MCP Tool Validation Report

  • Scene id: a6e7919eacbe
  • Data dir: /tmp/pascal-villa
  • Transport: stdio (/Users/adrian/Desktop/editor/.worktrees/mcp-server/packages/mcp/dist/bin/pascal-mcp.js)
  • Generated: 2026-04-19T18:37:02.658Z
  • Duration: 94 ms

Results

# Check Status Note
load_scene PASS id=a6e7919eacbe name='Villa Azul' nodes=56
1. find_nodes(zone, levelId) PASS got 13 (expected 13)
2. find_nodes(door) PASS got 10 (expected 10)
3. find_nodes(window) PASS got 12 (expected 12)
4. find_nodes(fence) PASS got 5 (expected 5)
5. describe_node(living-dining) PASS desc='Zone "Living dining" with 4 vertices'
6. measure(master,pool) PASS distance=19.602m (expected > 10m)
7. check_collisions PASS collisions=0 (expected 0)
8. get_node(pool-slab) PASS slab slab_azul_pool elevation=-2 (expected -2)
9. find_nodes(zoneId=living-dining) PASS 26 nodes in polygon, types={"building":1,"wall":2,"zone":1,"door":10,"window":12}
10. resource scene/current/summary PASS mime=text/markdown bytes=432 hasVillaAzul=false hasZone=13=true
11. resource constraints/{levelId} PASS mime=application/json slabs=1 wallPolygons=12 poolInSlabs=true

Summary

  • Pass: 12/12
  • Fail: 0
  • Overall: PASS