Builds a larger, richer house than Casa del Sol via MCP save_scene (no injection hack), then dispatches 10 parallel verifiers across schema, geometry, dimensions, openings, HTTP, page render, parentage, round-trip, spatial, visual. Villa Azul — 56 nodes, validate_scene=true, 44KB on disk: - 15x10m building envelope (vs Casa del Sol's 12x8) - 9 interior zones (master bed/bath, bed 2/3, shared bath, living/dining, kitchen, entry hall, corridor) - 10 doors + 12 windows (all cut successfully) - 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen, driveway, back patio) - 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap Verification: 108 checks, 104 PASS, 4 findings: - V1 schema: 56/56 - V2 geometry: 7/7 (perimeter closes, interior T-junctions, no zone overlaps, fence gap verified) - V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site polygon default, not a build bug) - V4 openings: 22/22 dimensional fit, surfaced a tool gap in cut_opening (no adjacency check) + my build packed too tightly - V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts) - V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback) - V7 parentage: surfaced CROSS_CUTTING §2 site->building->level parentId=null (pre-existing in core's loadScene) - V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes - V9 spatial: 12/12 (find_nodes, measure, constraints resource) - V10 visual: HTML fallback (Chrome extension disconnected during run); API layer intact Follow-up tracked: `cut_opening` should check opening-adjacency on the same wall (minimum gap) to catch tight packing during patch construction. Currently returns success and relies on the UI to visualise the overlap. Live at http://localhost:3002/scene/a6e7919eacbe. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2.3 KiB
2.3 KiB
Villa Azul — Phase 9 Verifier V5 (HTTP round-trip)
- Date: 2026-04-18
- Base URL: http://localhost:3002
- Scene ID: a6e7919eacbe
- Result: ALL PASS (10/10)
HTTP Status Code Matrix
| # | Check | HTTP | Status |
|---|---|---|---|
| 01 | GET /api/scenes lists Villa Azul | 200 | PASS |
| 02 | GET /api/scenes/:id headers+shape | 200 | PASS |
| 03 | nodeCount & graph.nodes keys === 56 | 200 | PASS |
| 04 | type counts match build summary | 200 | PASS |
| 05 | 404 not_found on bad id | 404 | PASS |
| 06 | GET /api/scenes?limit=1 returns 1 | 200 | PASS |
| 07 | HEAD /api/scenes/:id behavior | 200 | PASS |
| 08a | PATCH rename with If-Match:"1" → v=2 | 200 | PASS |
| 08b | PATCH revert with If-Match:"2" → v=3 | 200 | PASS |
| 09 | PUT with stale If-Match:"1" → 409 | 409 | PASS |
Details
01 GET /api/scenes lists Villa Azul
- HTTP: 200
- Status: PASS
- Details: found=true name=Villa Azul total=1
02 GET /api/scenes/:id headers+shape
- HTTP: 200
- Status: PASS
- Details: ETag="1" Content-Type=application/json
03 nodeCount & graph.nodes keys === 56
- HTTP: 200
- Status: PASS
- Details: nodeCount=56 keys=56
04 type counts match build summary
- HTTP: 200
- Status: PASS
- Details: {"site":1,"building":1,"level":1,"wall":12,"zone":13,"door":10,"window":12,"slab":1,"fence":5}
05 404 not_found on bad id
- HTTP: 404
- Status: PASS
- Details: body={"error":"not_found"}
06 GET /api/scenes?limit=1 returns 1
- HTTP: 200
- Status: PASS
- Details: count=1
07 HEAD /api/scenes/:id behavior
- HTTP: 200
- Status: PASS
- Details: HEAD returned 200 (supported)
08a PATCH rename with If-Match:"1" → v=2
- HTTP: 200
- Status: PASS
- Details: name=Villa Azul renamed version=2
08b PATCH revert with If-Match:"2" → v=3
- HTTP: 200
- Status: PASS
- Details: name=Villa Azul version=3
09 PUT with stale If-Match:"1" → 409
- HTTP: 409
- Status: PASS
- Details: body={"error":"version_conflict","currentVersion":3}
Notes
- HEAD /api/scenes/:id returned 200 — supported (Next.js returns HEAD for GET handlers by default).
- Final scene version after PATCH sequence: 3 (was 1; bumped to 2 then 3). The name was restored to 'Villa Azul' so downstream verifiers see the original name.
- PUT with stale If-Match "1" returned 409 (expected 409 since version is now 3).