Builds a larger, richer house than Casa del Sol via MCP save_scene (no injection hack), then dispatches 10 parallel verifiers across schema, geometry, dimensions, openings, HTTP, page render, parentage, round-trip, spatial, visual. Villa Azul — 56 nodes, validate_scene=true, 44KB on disk: - 15x10m building envelope (vs Casa del Sol's 12x8) - 9 interior zones (master bed/bath, bed 2/3, shared bath, living/dining, kitchen, entry hall, corridor) - 10 doors + 12 windows (all cut successfully) - 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen, driveway, back patio) - 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap Verification: 108 checks, 104 PASS, 4 findings: - V1 schema: 56/56 - V2 geometry: 7/7 (perimeter closes, interior T-junctions, no zone overlaps, fence gap verified) - V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site polygon default, not a build bug) - V4 openings: 22/22 dimensional fit, surfaced a tool gap in cut_opening (no adjacency check) + my build packed too tightly - V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts) - V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback) - V7 parentage: surfaced CROSS_CUTTING §2 site->building->level parentId=null (pre-existing in core's loadScene) - V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes - V9 spatial: 12/12 (find_nodes, measure, constraints resource) - V10 visual: HTML fallback (Chrome extension disconnected during run); API layer intact Follow-up tracked: `cut_opening` should check opening-adjacency on the same wall (minimum gap) to catch tight packing during patch construction. Currently returns success and relies on the UI to visualise the overlap. Live at http://localhost:3002/scene/a6e7919eacbe. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1.9 KiB
1.9 KiB
Phase 9 Verifier V1 — Villa Azul Zod Schema Validation
- Scene:
/tmp/pascal-villa/scenes/a6e7919eacbe.json - Scene id:
a6e7919eacbe - Scene name:
Villa Azul - Declared nodeCount: 56
- Dict size: 56
- AnyNode.safeParse: 56/56 pass, 0 fail
- parentId integrity: PASS (0 issues)
- children[] id integrity (non-site): PASS (0 issues)
- SiteNode.children embedded objects (CROSS_CUTTING §2): PASS (0 issues)
- Sanity parse (wall/door/window/zone/fence/slab): PASS
- Overall: PASS
Per-type counts
| type | total | pass | fail |
|---|---|---|---|
| building | 1 | 1 | 0 |
| door | 10 | 10 | 0 |
| fence | 5 | 5 | 0 |
| level | 1 | 1 | 0 |
| site | 1 | 1 | 0 |
| slab | 1 | 1 | 0 |
| wall | 12 | 12 | 0 |
| window | 12 | 12 | 0 |
| zone | 13 | 13 | 0 |
| TOTAL | 56 | 56 | 0 |
AnyNode.safeParse failures
No validation failures.
parentId reference issues
None.
children[] reference issues (non-site nodes)
None.
SiteNode.children embedded-object check (CROSS_CUTTING §2)
None.
Per CROSS_CUTTING §2, SiteNode.children is declared as
z.array(z.discriminatedUnion('type', [BuildingNode, ItemNode])) and must hold
full embedded building/item objects, not string ids. All other containers use
string[].
Sanity-parse results (AnyNode.parse, throwing)
| kind | id | status | detail |
|---|---|---|---|
| wall | wall_qgrnmxmo0go9yy3q |
PASS | parsed without throw |
| door | door_333ygsrz65ijnrqv |
PASS | parsed without throw |
| window | window_8nqg3fvdnb13c0sx |
PASS | parsed without throw |
| zone | zone_iqi6kkt195pgsdcb |
PASS | parsed without throw |
| fence | fence_0t2fy6fnsnm5lycx |
PASS | parsed without throw |
| slab | slab_azul_pool |
PASS | parsed without throw |
Source
- Script:
packages/mcp/test-reports/villa-azul/v1-schema.ts - Input:
/tmp/pascal-villa/scenes/a6e7919eacbe.json - Schema:
@pascal-app/core/schema(AnyNode discriminated union)