Files
editor/packages/nodes/src/skylight/move-tool.tsx
T

266 lines
8.7 KiB
TypeScript

'use client'
import {
type AnyNodeId,
emitter,
type RoofEvent,
type RoofNode,
type RoofSegmentNode,
type SkylightNode,
sceneRegistry,
useScene,
} from '@pascal-app/core'
import {
consumePlacementDragRelease,
markToolCancelConsumed,
triggerSFX,
useEditor,
} from '@pascal-app/editor'
import { useCallback, useEffect, useRef, useState } from 'react'
import * as THREE from 'three'
import {
createRelativeRoofDrag,
type RelativeRoofDragTarget,
roofSegmentLocalToBuildingLocal,
} from '../shared/relative-roof-drag'
import { getAnalyticalNormal, surfaceQuatFromNormal } from '../shared/roof-surface'
import SkylightPreview from './preview'
export default function MoveSkylightTool({ node }: { node: SkylightNode }) {
const exitMoveMode = useCallback(() => {
useEditor.getState().setMovingNode(null)
}, [])
const previewRef = useRef<THREE.Group>(null!)
const [previewPos, setPreviewPos] = useState<[number, number, number]>([0, 0, 0])
// Mirror the placement tool's transform stack so the ghost reads the
// same in both flows: outer rotation-y aligns the segment's world yaw
// (roof + segment), inner quaternion tilts to the segment surface in
// segment-local space (analytical, not raycast — raycast normals can
// be flipped or in the wrong frame depending on hit-object state).
// The skylight's own `rotation` is applied on a deeper group so it
// stays editable on top of the surface alignment.
const [previewYaw, setPreviewYaw] = useState(0)
const [previewSurfaceQuat, setPreviewSurfaceQuat] = useState<THREE.Quaternion | null>(null)
const [hasHit, setHasHit] = useState(false)
useEffect(() => {
useScene.temporal.getState().pause()
const original = {
position: [...node.position] as [number, number, number],
rotation: node.rotation ?? 0,
roofSegmentId: node.roofSegmentId,
parentId: node.parentId,
metadata: node.metadata,
}
const meta =
typeof node.metadata === 'object' && node.metadata !== null
? (node.metadata as Record<string, unknown>)
: {}
const isNew = !!meta.isNew
useScene.getState().updateNode(node.id as AnyNodeId, {
metadata: { ...meta, isTransient: true },
})
const skylightObj = sceneRegistry.nodes.get(node.id)
if (skylightObj) skylightObj.visible = false
let lastSnapX = 0
let lastSnapZ = 0
let lastTarget: RelativeRoofDragTarget | null = null
let committed = false
const roofDrag = createRelativeRoofDrag(original)
const clearTarget = () => {
lastTarget = null
setHasHit(false)
}
// Resolve which segment the cursor is over, then derive the same
// preview transform stack the placement tool uses (`skylight/tool.tsx`):
// analytical surface normal in segment-local frame → outer yaw =
// roof + segment rotation. Falls back to leaving the preview hidden
// if the cursor is between segments — the placement tool does the
// same via its `if (!hit) return` guard.
const updateFromHit = (event: RoofEvent) => {
const roof = event.node as RoofNode
const target = roofDrag.resolve(event)
if (!target) {
clearTarget()
return false
}
lastTarget = target
const normal = getAnalyticalNormal(target.localX, target.localZ, target.segment)
setPreviewSurfaceQuat(surfaceQuatFromNormal(normal, new THREE.Quaternion()))
setPreviewYaw((roof.rotation ?? 0) + (target.segment.rotation ?? 0))
setPreviewPos(
roofSegmentLocalToBuildingLocal(target.segment.id, [
target.localX,
target.localY,
target.localZ,
]),
)
setHasHit(true)
return true
}
const onRoofMove = (event: RoofEvent) => {
const sx = Math.round(event.position[0] * 20) / 20
const sz = Math.round(event.position[2] * 20) / 20
if (event.nativeEvent?.shiftKey !== true && (sx !== lastSnapX || sz !== lastSnapZ)) {
triggerSFX('sfx:grid-snap')
lastSnapX = sx
lastSnapZ = sz
}
updateFromHit(event)
event.stopPropagation()
}
const onRoofEnter = (event: RoofEvent) => {
updateFromHit(event)
event.stopPropagation()
}
const onRoofClick = (event: RoofEvent) => {
if (committed) return
const st = useScene.getState()
const target = lastTarget ?? roofDrag.resolve(event)
if (!target) return
committed = true
const targetSegmentId = target.segment.id as AnyNodeId
const finalRotation = original.rotation
st.updateNode(node.id as AnyNodeId, {
position: original.position,
rotation: original.rotation,
roofSegmentId: original.roofSegmentId as AnyNodeId | undefined,
parentId: original.parentId as AnyNodeId | undefined,
metadata: original.metadata,
})
useScene.temporal.getState().resume()
st.updateNode(node.id as AnyNodeId, {
roofSegmentId: targetSegmentId,
parentId: targetSegmentId,
position: [target.localX, target.localY, target.localZ],
rotation: finalRotation,
visible: true,
metadata: {},
})
if (original.roofSegmentId && original.roofSegmentId !== (targetSegmentId as string)) {
const oldSeg = st.nodes[original.roofSegmentId as AnyNodeId] as RoofSegmentNode | undefined
if (oldSeg) {
st.updateNode(original.roofSegmentId as AnyNodeId, {
children: (oldSeg.children ?? []).filter((id) => id !== node.id),
})
}
const newSeg = st.nodes[targetSegmentId] as RoofSegmentNode | undefined
if (newSeg && !(newSeg.children ?? []).includes(node.id)) {
st.updateNode(targetSegmentId, {
children: [...(newSeg.children ?? []), node.id],
})
}
st.dirtyNodes.add(original.roofSegmentId as AnyNodeId)
}
st.dirtyNodes.add(targetSegmentId)
st.dirtyNodes.add(node.id as AnyNodeId)
useScene.temporal.getState().pause()
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
triggerSFX('sfx:item-place')
exitMoveMode()
event.stopPropagation()
}
const onCancel = () => {
if (isNew) {
useScene.temporal.getState().resume()
const parentId = original.roofSegmentId
if (parentId) {
const parent = useScene.getState().nodes[parentId as AnyNodeId] as
| RoofSegmentNode
| undefined
if (parent) {
useScene.getState().updateNode(parentId as AnyNodeId, {
children: (parent.children ?? []).filter((id) => id !== node.id),
})
}
}
useScene.getState().deleteNode(node.id as AnyNodeId)
markToolCancelConsumed()
exitMoveMode()
return
}
useScene.getState().updateNode(node.id as AnyNodeId, {
position: original.position,
rotation: original.rotation,
roofSegmentId: original.roofSegmentId as AnyNodeId | undefined,
parentId: original.parentId as AnyNodeId | undefined,
metadata: original.metadata,
})
if (original.roofSegmentId) {
useScene.getState().dirtyNodes.add(original.roofSegmentId as AnyNodeId)
}
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
}
const onPlacementDragPointerUp = (event: PointerEvent) => {
if (!consumePlacementDragRelease(event)) return
if (!lastTarget) return
onRoofClick({
nativeEvent: event,
stopPropagation: () => event.stopPropagation(),
} as unknown as RoofEvent)
}
emitter.on('roof:move', onRoofMove)
emitter.on('roof:enter', onRoofEnter)
emitter.on('roof:click', onRoofClick)
emitter.on('roof:leave', clearTarget)
emitter.on('tool:cancel', onCancel)
window.addEventListener('pointerup', onPlacementDragPointerUp)
return () => {
emitter.off('roof:move', onRoofMove)
emitter.off('roof:enter', onRoofEnter)
emitter.off('roof:click', onRoofClick)
emitter.off('roof:leave', clearTarget)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('pointerup', onPlacementDragPointerUp)
const obj = sceneRegistry.nodes.get(node.id)
if (obj) obj.visible = true
useScene.temporal.getState().resume()
}
}, [exitMoveMode, node])
if (!previewSurfaceQuat) return null
return (
<group position={previewPos} ref={previewRef} visible={hasHit}>
<group rotation-y={previewYaw}>
<group quaternion={previewSurfaceQuat}>
<group rotation-y={node.rotation ?? 0}>
<SkylightPreview node={node} />
</group>
</group>
</group>
</group>
)
}