Make the editor packages compatible with, and benefit from, the native Go
compiler (TypeScript 7 / tsgo) while keeping the npm publish path on stable tsc.
- Add @typescript/native-preview (pinned 7.0.0-dev.20260624.1). tsgo coexists
with typescript@6, which Next typegen and the IDE plugin still need until the
TS 7.1 programmatic API ships.
- Fix two react-three-fiber JSX augmentations the native checker rejects but
tsc tolerated:
- viewer: map only LineBasicNodeMaterial (the one webgpu node material used as
a JSX tag) instead of the whole three/webgpu namespace (TS2320/TS2590).
- plane-box-select-tool: drop the redundant `IntrinsicElements extends
ThreeElements` block — it duplicated R3F's global augmentation and, by
referencing @react-three/fiber's ThreeElements directly, hit a bun peer-dep
variant-directory duplicate under tsgo (TS2320). r3f.d.ts already covers
those JSX intrinsics. Types-only — no runtime change.
- check-types -> tsgo --noEmit (editor, @repo/ui, editor app, ifc-converter app)
- emit-package dev watch -> tsgo --build --watch
- build/publish stay tsc --build (prepublishOnly + release.yml unchanged;
emitted .d.ts is byte-identical to tsc output)
- bump next 16.2.6 -> 16.2.9
tsc remains the source of truth and fallback. Published artifacts unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@pascal-app/viewer
3D viewer component for Pascal building editor.
Installation
npm install @pascal-app/viewer @pascal-app/core
Peer Dependencies
npm install react three @react-three/fiber @react-three/drei
What's Included
- Viewer Component - WebGPU-powered 3D viewer with camera controls
- Node Renderers - React Three Fiber components for all node types
- Post-Processing - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
- Level System - Level visibility and positioning (stacked/exploded/solo modes)
- Wall Cutout System - Dynamic wall hiding based on camera position
- Asset URL Helpers - CDN URL resolution for models and textures
Usage
import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'
function App() {
return (
<div style={{ width: '100vw', height: '100vh' }}>
<Viewer />
</div>
)
}
Custom Camera Controls
import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'
function App() {
return (
<Viewer selectionManager="custom">
<CameraControls />
</Viewer>
)
}
Viewer State
import { useViewer } from '@pascal-app/viewer'
function ViewerControls() {
const levelMode = useViewer(s => s.levelMode)
const setLevelMode = useViewer(s => s.setLevelMode)
const wallMode = useViewer(s => s.wallMode)
const setWallMode = useViewer(s => s.setWallMode)
return (
<div>
<button onClick={() => setLevelMode('stacked')}>Stacked</button>
<button onClick={() => setLevelMode('exploded')}>Exploded</button>
<button onClick={() => setWallMode('cutaway')}>Cutaway</button>
<button onClick={() => setWallMode('up')}>Full Height</button>
</div>
)
}
Asset CDN Helpers
import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'
// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'
// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)
Features
- WebGPU Rendering - Hardware-accelerated rendering via Three.js WebGPU
- Post-Processing - SSGI for realistic lighting, outline effects for selection
- Level Modes - Stacked, exploded, or solo level display
- Wall Cutaway - Automatic wall hiding for interior views
- Camera Modes - Perspective and orthographic projection
- Scan/Guide Support - 3D scans and 2D guide images
License
MIT