Structurally identical to slab. Stage A migration: registers the kind, wraps the legacy renderer + system, applies the panel slider-drag fix recipe. Files added (packages/nodes/src/ceiling/): - schema.ts: re-exports CeilingNode from core. - parametrics.ts: height slider only. Polygon + holes via floor-plan editors. - definition.ts: capabilities (no `movable`, `surfaces.top` mapped to `height`), relations (hosts: ['item'] for ceiling-mounted lights / fans, cascadeDelete: 'descendants'), toolHints, parametrics. - renderer.tsx: wrap-export of legacy CeilingRenderer. The legacy renderer uses TSL shader code for grid-line patterns (~100 lines); not worth duplicating at Stage A. Per-stage migration plan in plans/editor-node-registry.md moves the renderer body into this folder at Stage B/F. - system.tsx: re-exports legacy CeilingSystem. - index.ts: barrel. Files changed: - packages/viewer/src/index.ts: new public exports for CeilingRenderer + CeilingSystem. - packages/nodes/src/index.ts: appends ceilingDefinition. - packages/editor/src/components/ui/panels/ceiling-panel.tsx: panel slider-drag fix recipe applied (nodeRef pattern, useScene.getState() inside handler, drop subscribed updateNode dep) so the height slider doesn't trigger the same cascade fence + wall + slab fixed. Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅. Six kinds on the registry. Door / window / item / stair / roof / zone follow. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
60 lines
2.9 KiB
TypeScript
60 lines
2.9 KiB
TypeScript
// `NodeRenderer` is the recursive dispatch component used by parent
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// renderers (wall renders doors/windows, slab renders hosted items).
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// Public so registry-driven kinds can compose children without reaching
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// into viewer's internal paths.
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// Ceiling internals re-exported for the registry-driven ceiling definition.
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// The ceiling renderer uses TSL shaders for a grid pattern — too much code
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// to duplicate at Stage A. Wrap-exported here, ported into the nodes
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// folder in a later stage.
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export { CeilingRenderer } from './components/renderers/ceiling/ceiling-renderer'
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export { NodeRenderer } from './components/renderers/node-renderer'
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export { default as Viewer } from './components/viewer'
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export type { HoverStyle, HoverStyles } from './components/viewer/post-processing'
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export {
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DEFAULT_HOVER_STYLES,
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SSGI_PARAMS,
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} from './components/viewer/post-processing'
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export { WalkthroughControls } from './components/viewer/walkthrough-controls'
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export { useNodeEvents } from './hooks/use-node-events'
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export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
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export { SCENE_LAYER, ZONE_LAYER } from './lib/layers'
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export {
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applyMaterialPresetToMaterials,
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clearMaterialCache,
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createDefaultMaterial,
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_CEILING_MATERIAL,
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DEFAULT_DOOR_MATERIAL,
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DEFAULT_ROOF_MATERIAL,
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DEFAULT_SLAB_MATERIAL,
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DEFAULT_STAIR_MATERIAL,
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DEFAULT_WALL_MATERIAL,
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DEFAULT_WINDOW_MATERIAL,
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disposeMaterial,
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glassMaterial,
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} from './lib/materials'
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export { mergedOutline } from './lib/merged-outline-node'
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export { default as useViewer } from './store/use-viewer'
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export { CeilingSystem } from './systems/ceiling/ceiling-system'
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// Fence system follows the wall re-export pattern — composed into the
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// registry-driven fence definition's `def.system`. Removed in Phase 6
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// alongside the legacy fence mount point.
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export { FenceSystem } from './systems/fence/fence-system'
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export { InteractiveSystem } from './systems/interactive/interactive-system'
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export { snapLevelsToTruePositions } from './systems/level/level-utils'
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export { getRoofMaterialArray } from './systems/roof/roof-materials'
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// Slab system follows the wall + fence re-export pattern — composed into
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// the registry-driven slab definition's `def.system`. Removed in Phase 6
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// alongside the legacy slab mount point.
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export { SlabSystem } from './systems/slab/slab-system'
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export { getStairBodyMaterials, getStairRailingMaterial } from './systems/stair/stair-materials'
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export { WallCutout } from './systems/wall/wall-cutout'
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export { getVisibleWallMaterials } from './systems/wall/wall-materials'
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// Wall internals re-exported so `@pascal-app/nodes`' registry-driven wall
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// definition can compose them into `def.system` without duplicating the
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// 800+ lines of CSG / mitering logic during Phase 3. These exports are
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// removed in Phase 6 when the legacy mount points are deleted.
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export { WallSystem } from './systems/wall/wall-system'
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