Structurally identical to slab. Stage A migration: registers the kind, wraps the legacy renderer + system, applies the panel slider-drag fix recipe. Files added (packages/nodes/src/ceiling/): - schema.ts: re-exports CeilingNode from core. - parametrics.ts: height slider only. Polygon + holes via floor-plan editors. - definition.ts: capabilities (no `movable`, `surfaces.top` mapped to `height`), relations (hosts: ['item'] for ceiling-mounted lights / fans, cascadeDelete: 'descendants'), toolHints, parametrics. - renderer.tsx: wrap-export of legacy CeilingRenderer. The legacy renderer uses TSL shader code for grid-line patterns (~100 lines); not worth duplicating at Stage A. Per-stage migration plan in plans/editor-node-registry.md moves the renderer body into this folder at Stage B/F. - system.tsx: re-exports legacy CeilingSystem. - index.ts: barrel. Files changed: - packages/viewer/src/index.ts: new public exports for CeilingRenderer + CeilingSystem. - packages/nodes/src/index.ts: appends ceilingDefinition. - packages/editor/src/components/ui/panels/ceiling-panel.tsx: panel slider-drag fix recipe applied (nodeRef pattern, useScene.getState() inside handler, drop subscribed updateNode dep) so the height slider doesn't trigger the same cascade fence + wall + slab fixed. Phase 5 progress: shelf ✅, spawn ✅, wall ✅, fence ✅, slab ✅, ceiling ✅. Six kinds on the registry. Door / window / item / stair / roof / zone follow. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
3 lines
88 B
TypeScript
3 lines
88 B
TypeScript
export { ceilingDefinition } from './definition'
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export { CeilingNode } from './schema'
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