Files
editor/packages/viewer/src/systems/zone/zone-system.tsx
T
Wassim SAMADandClaude Opus 4.7 d747d2f0ea Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.

Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
  (boundary editors, hole editors, placement tools, move tools,
  endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
  stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
  elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
  spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`

Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
  `roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
  `stair-segment/` packages with definition + schema + renderer / system
  / floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
  (ceiling, door, item, shelf, slab, window) — single registry-driven
  dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
  drags (ceiling, fence, slab, wall) — using the shared
  `polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
  (door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
  (door, item, slab, window).

Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
  hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
  shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
  `floorplan-render-context.tsx` updated for the registry layer's new
  contract (props, affordance dispatch, render context).

Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
  `wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
  the registry-only world.

Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.

Wiki: new `plugin-authoring.md` page, README index updated.

Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 15:14:12 -04:00

99 lines
3.6 KiB
TypeScript

import { sceneRegistry, useScene } from '@pascal-app/core'
import { useFrame } from '@react-three/fiber'
import { useRef } from 'react'
import { type Group, MathUtils, type Mesh } from 'three'
import type { MeshBasicNodeMaterial } from 'three/webgpu'
import useViewer from '../../store/use-viewer'
const TRANSITION_DURATION = 400 // ms
const EXIT_DEBOUNCE_MS = 50 // ignore rapid exit→re-enter within this window
export const ZoneSystem = () => {
const lastHighlightedZoneRef = useRef<string | null>(null)
const lastChangeTimeRef = useRef(0)
const isTransitioningRef = useRef(false)
// Debounce exit-to-null: track the raw pending value and when it last changed
const pendingZoneRef = useRef<string | null>(null)
const pendingZoneSinceRef = useRef(0)
useFrame(({ clock }, delta) => {
const hoveredId = useViewer.getState().hoveredId
let rawZone: string | null = null
if (hoveredId) {
const hoveredNode = useScene.getState().nodes[hoveredId]
if (hoveredNode?.type === 'zone') {
rawZone = hoveredId
}
}
// Update pending zone when the raw value changes
if (rawZone !== pendingZoneRef.current) {
pendingZoneRef.current = rawZone
pendingZoneSinceRef.current = clock.elapsedTime * 1000
}
// Apply non-null immediately; debounce null to filter out brief exits
const age = clock.elapsedTime * 1000 - pendingZoneSinceRef.current
const highlightedZone =
rawZone !== null ? rawZone : age >= EXIT_DEBOUNCE_MS ? null : lastHighlightedZoneRef.current
// Detect stable zone change
if (highlightedZone !== lastHighlightedZoneRef.current) {
// Fade out previous zone label-pin
if (lastHighlightedZoneRef.current) {
const prevLabel = document.getElementById(`${lastHighlightedZoneRef.current}-label`)
const pin = prevLabel?.querySelector('.label-pin') as HTMLElement | null
if (pin) pin.style.opacity = '0'
}
// Fade in new zone label-pin
if (highlightedZone) {
const label = document.getElementById(`${highlightedZone}-label`)
const pin = label?.querySelector('.label-pin') as HTMLElement | null
if (pin) pin.style.opacity = '1'
}
lastHighlightedZoneRef.current = highlightedZone
lastChangeTimeRef.current = clock.elapsedTime * 1000
isTransitioningRef.current = true
}
// Skip frame if not transitioning
if (!isTransitioningRef.current) return
const elapsed = clock.elapsedTime * 1000 - lastChangeTimeRef.current
// Stop transitioning after duration
if (elapsed >= TRANSITION_DURATION) {
isTransitioningRef.current = false
}
// Lerp speed: complete transition in ~400ms
const lerpSpeed = 10 * delta
sceneRegistry.byType.zone!.forEach((zoneId) => {
const zone = sceneRegistry.nodes.get(zoneId)
if (!zone) return
const isHighlighted = zoneId === highlightedZone
const targetOpacity = isHighlighted ? 1 : 0
const walls = (zone as Group).getObjectByName('walls') as Mesh | undefined
if (walls) {
const material = walls.material as MeshBasicNodeMaterial
const currentOpacity = material.userData.uOpacity.value
material.userData.uOpacity.value = MathUtils.lerp(currentOpacity, targetOpacity, lerpSpeed)
}
const floor = (zone as Group).getObjectByName('floor') as Mesh | undefined
if (floor) {
const material = floor.material as MeshBasicNodeMaterial
const currentOpacity = material.userData.uOpacity.value
material.userData.uOpacity.value = MathUtils.lerp(currentOpacity, targetOpacity, lerpSpeed)
}
})
})
return null
}