Files
editor/packages/viewer
Aymeric RabotandClaude Opus 4.8 c9121d322c Merge origin/main (#407 placement restructure) into opening-proximity-guides
#407 ("Always-visible placement ghosts + true-nearest 2D opening snap")
restructured the door/window placement tools: it split the old
create-in-resolve into a pure resolveWallPlacement() + side-effecting
applyWallTarget(), added an off-host floating ghost (fallbackPose / showGhostAt),
unified wall hover into onWallHover, and extracted commit{Door,Window}AtWall.

Conflict resolution (door/tool.tsx, window/tool.tsx):
- Re-homed the single publishOpeningGuidesForWallEvent() call into applyWallTarget
  (after the draft update + updateCursor), using that scope (wall,
  getSlabElevationForWall(wall)); door includeVertical:false, window true.
- Routed clearOpeningGuides3D() through showGhostAt so every off-host fallback
  path clears; kept clears in hideCursor, commit helpers, onRoofHover, teardown.
- Made the window sill snap (resolvePlacementY) event-free and call it from the
  pure resolveWallPlacement, so hover + click both get sill/centre/top snapping;
  Shift bypasses, the moving draft is excluded via ignoreId.
- Dropped the branch's inline onWallClick in favour of #407's onWallClick +
  commitWindowAtWall (no behavior lost).
- Reconstructed both files' import blocks, which the auto-merge had truncated to
  stubs (only tsc caught it).

All other conflicts auto-merged (registry types, floorplan-registry-layer,
both move-tools). Verified: typecheck 9/9, biome clean, nodes 169 + core 594
tests pass, editor `bun run build` 7/7. Merge resolution reviewed by Codex
(adversarial): no semantic regressions; all #407 behavior preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 12:58:00 -04:00
..
2026-02-05 08:22:19 +09:00

@pascal-app/viewer

3D viewer component for Pascal building editor.

Installation

npm install @pascal-app/viewer @pascal-app/core

Peer Dependencies

npm install react three @react-three/fiber @react-three/drei

What's Included

  • Viewer Component - WebGPU-powered 3D viewer with camera controls
  • Node Renderers - React Three Fiber components for all node types
  • Post-Processing - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
  • Level System - Level visibility and positioning (stacked/exploded/solo modes)
  • Wall Cutout System - Dynamic wall hiding based on camera position
  • Asset URL Helpers - CDN URL resolution for models and textures

Usage

import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'

function App() {
  return (
    <div style={{ width: '100vw', height: '100vh' }}>
      <Viewer />
    </div>
  )
}

Custom Camera Controls

import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'

function App() {
  return (
    <Viewer selectionManager="custom">
      <CameraControls />
    </Viewer>
  )
}

Viewer State

import { useViewer } from '@pascal-app/viewer'

function ViewerControls() {
  const levelMode = useViewer(s => s.levelMode)
  const setLevelMode = useViewer(s => s.setLevelMode)
  const wallMode = useViewer(s => s.wallMode)
  const setWallMode = useViewer(s => s.setWallMode)

  return (
    <div>
      <button onClick={() => setLevelMode('stacked')}>Stacked</button>
      <button onClick={() => setLevelMode('exploded')}>Exploded</button>
      <button onClick={() => setWallMode('cutaway')}>Cutaway</button>
      <button onClick={() => setWallMode('up')}>Full Height</button>
    </div>
  )
}

Asset CDN Helpers

import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'

// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'

// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)

Features

  • WebGPU Rendering - Hardware-accelerated rendering via Three.js WebGPU
  • Post-Processing - SSGI for realistic lighting, outline effects for selection
  • Level Modes - Stacked, exploded, or solo level display
  • Wall Cutaway - Automatic wall hiding for interior views
  • Camera Modes - Perspective and orthographic projection
  • Scan/Guide Support - 3D scans and 2D guide images

License

MIT