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2adb50a340 editor: stop wall endpoint drag snapping back to the stale junction corner (#533)
* fix(wall): stop endpoint drag snapping back to the stale junction corner

Walls attached to the moving corner cascade with the drag, but the snap
pipeline reads the scene store, which keeps their pre-drag coordinates
until commit. Their stale corners recreated the old junction as a snap /
alignment target, so inside the connect radius (5cm, 70cm magnetic) the
endpoint could never land closer than that to where it started — sub-5cm
corrections (e.g. squaring a scan-imported 91° junction) were impossible
in every snapping mode.

Both endpoint-move paths (3D tool + 2D floorplan affordance) now exclude
the walls linked at the moving corner from snap candidates and alignment
anchors while attached; Alt-detach keeps them (they stay put, so they're
live geometry). The 2D path previously over-excluded: walls linked at the
FIXED corner don't move, and their anchors are exactly what lets the
dragged corner align back onto a true axis.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(wall): re-run full snap pipeline on Alt toggle during endpoint drag

The snap/alignment candidate set now depends on Alt (stale-junction
exclusion), so a keyboard detach/re-attach must re-resolve from the raw
cursor point instead of re-applying the previously snapped one — matching
what the 2D dispatcher already does by re-invoking apply() with the raw
planPoint on modifier changes. Flagged by Bugbot on #533.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 09:46:06 -04:00
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2026-02-05 08:35:09 +09:00