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editor/packages
AntonandGitHub 2809b016f0 fix(editor): prune only invalid-geometry meshes before export (#313)
Three exporters (STL/OBJ/GLTF) crash when traversing a Mesh with missing/disposed/empty geometry (EDITOR-6H/6G/79). `prepareSceneForExport()` clones the scene and removes ONLY meshes whose position attribute is missing or zero-count — collected in a single traverse and removed afterward (no mutation during traversal). Lines, points, groups, cameras, lights, bones and valid skinned meshes are preserved, so OBJ/GLB output is no longer corrupted. STL/OBJ still throw and GLTF still rejects on other errors — no silent no-op.

Reimplemented against main without the original PR's all-non-mesh pruning, mutate-during-traverse loop, and error-swallowing try/catch. Verified: `tsc -p apps/editor` clean, biome clean.
2026-06-03 15:57:05 -04:00
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2026-01-21 10:03:29 +09:00
2026-02-05 08:35:09 +09:00
2026-02-26 22:09:40 -05:00