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editor/wiki/architecture
Wassim SAMADandClaude Opus 4.8 f0206dc6eb docs(arch): codify the unified snapping/modifier convention + enforce in review
The snapping model (Shift = cycle mode, Alt = force/free, mode-driven reads via
isGridSnapActive/isMagneticSnapActive/isAngleSnapActive, snapProfile-declared
context) lived only in code and the plan; tools.md still preached the legacy
"Shift = bypass snapping". Close the drift so the architecture review refuses
tool changes that revert to the old pattern:

- tools.md: replace the held-Shift-bypass manipulation policy with the unified
  mode-driven model + the single snap read path.
- interaction-scope.md: new "Snapping mode & modifiers" section (contexts, read
  path, modifiers, the chip-needs-a-scope rule) + a Rules bullet + the
  known-legacy MEP movers (migrate-on-touch) incl. the dual-path constraint
  (a bespoke mover must not open a `moving` scope — it re-mounts the generic
  mover via useMovingNode).
- review-architecture skill: add interaction-scope.md to the reads and a new
  "F. Interaction scope, snapping & modifiers" checklist — new shiftKey-bypass,
  ungated grid step, missing snapProfile, a new useEditor interaction flag, or a
  bespoke mover opening a moving scope are blockers; touching the legacy MEP
  movers forces migration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 09:28:14 -04:00
..

Architecture

Canonical rules for code that touches packages/core, packages/viewer, packages/editor, packages/mcp, or apps/editor. Read on demand from AGENTS.md and from .agents/skills/review-architecture/SKILL.md.

Pages

Page Covers
layers Three.js layer constants, ownership, and rendering separation
systems Core and viewer systems architecture
renderers Node renderer pattern in packages/viewer
node-definitions Three-checkbox composition model for registry-driven kinds (geometry / renderer / system)
materials-and-themes Surface colour: surface roles, colour presets, the textures axis, and scene themes (appearance / ground / clay tints)
item-authoring Content-author contract for catalog item GLBs: slot_ material naming, authored defaults + pascal_material extras, the cutout reserved mesh, UV world scale, and the validated Blender/export recipe
plugin-authoring Public contract for external plugins — Plugin shape, setPluginDiscovery, lifecycle, what's in and out of v1
tools Editor tools structure, 2D↔3D behavioral parity, manipulation constraints, and Shift bypass defaults
interaction-scope The authoritative interaction state machine ("the spine"): InteractionScope union, the begin/update/end/endIf contract, the raycast hot-set, and the overlay scope matrix
viewer-isolation Keeping @pascal-app/viewer editor-agnostic
selection-managers Two-layer selection (viewer + editor), events, outliner
scene-registry Global node ID → Object3D map and useRegistry
spatial-queries Placement validation (canPlaceOnFloor/Wall/Ceiling) for tools
node-schemas Zod schema pattern for node types, createNode, updateNode
events Typed event bus — emitting and listening to node and grid events
creating-rules How to add or update a page in this folder

Reading order for an architecture review

  1. layers, systems, renderers, tools, viewer-isolation — required every review.
    • When the diff touches placement / move / handle / reshape / box-select / paint or any overlay or picking behaviour, also read interaction-scope.
  2. The remaining pages on demand, based on what the diff touches.