Files
editor/packages/nodes/src/liquid-line/selection.tsx
T
Sudhir YadavandGitHub 5551500d98 feat: HVAC ductwork + DWV plumbing systems (#402)
Adds two new MEP node families (HVAC ductwork, DWV plumbing) built on a shared port-connectivity model. Co-authored by @sudhir9297.
2026-06-16 15:30:39 -04:00

283 lines
9.7 KiB
TypeScript

'use client'
import {
type AnyNodeId,
type LiquidLineNode,
pauseSceneHistory,
resumeSceneHistory,
sceneRegistry,
useScene,
} from '@pascal-app/core'
import { DimensionPill, EDITOR_LAYER, useEditor } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { Html } from '@react-three/drei'
import { createPortal, type ThreeEvent, useThree } from '@react-three/fiber'
import { useEffect, useRef, useState } from 'react'
import { type Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'
import { collectScenePorts, findNearestPortXZ, REFRIGERANT_PORT_SYSTEMS } from '../shared/ports'
const HANDLE_RADIUS = 0.07
const PORT_SNAP_RADIUS_M = 0.4
const UP = new Vector3(0, 1, 0)
function snap(value: number, step: number): number {
if (step <= 0) return value
return Math.round(value / step) * step
}
type Point = [number, number, number]
/**
* Selection-time editing for committed liquid-line runs: one draggable handle
* per path point. Mirrors the lineset path-handle system; dragged run
* endpoints snap onto refrigerant ports only.
*
* Handles are PORTALED into the line's registered scene group so they share
* its exact frame. Drag raycasts run in world space and convert hits back into
* the group's local frame before writing the path.
*/
const LiquidLineSelectionAffordance = () => {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const line = useScene((s) => {
if (selectedIds.length !== 1) return null
const node = s.nodes[selectedIds[0] as AnyNodeId]
return node?.type === 'liquid-line' ? (node as LiquidLineNode) : null
})
const lineId = line?.id ?? null
const [target, setTarget] = useState<Object3D | null>(null)
useEffect(() => {
if (!lineId) {
setTarget(null)
return
}
let frameId = 0
const resolve = () => {
const next = sceneRegistry.nodes.get(lineId as AnyNodeId) ?? null
setTarget((cur) => (cur === next ? cur : next))
if (!next) frameId = window.requestAnimationFrame(resolve)
}
resolve()
return () => window.cancelAnimationFrame(frameId)
}, [lineId])
if (!line || !target) return null
return createPortal(<LiquidLinePointHandles line={line} target={target} />, target, undefined)
}
const LiquidLinePointHandles = ({ line, target }: { line: LiquidLineNode; target: Object3D }) => {
const { camera, gl } = useThree()
const unit = useViewer((s) => s.unit)
const [draggingIndex, setDraggingIndex] = useState<number | null>(null)
const [hoverIndex, setHoverIndex] = useState<number | null>(null)
const dragRef = useRef<{
index: number
initialPath: Point[]
current: Point
cleanup: () => void
} | null>(null)
const makeRay = (clientX: number, clientY: number) => {
const rect = gl.domElement.getBoundingClientRect()
const ndc = new Vector2(
((clientX - rect.left) / rect.width) * 2 - 1,
-((clientY - rect.top) / rect.height) * 2 + 1,
)
const raycaster = new Raycaster()
raycaster.setFromCamera(ndc, camera)
return raycaster.ray
}
const intersect = (clientX: number, clientY: number, plane: Plane): Vector3 | null => {
const hit = new Vector3()
return makeRay(clientX, clientY).intersectPlane(plane, hit) ? hit : null
}
const projectOntoAxis = (
clientX: number,
clientY: number,
anchorWorld: Vector3,
axisWorld: Vector3,
): number | null => {
const ray = makeRay(clientX, clientY)
const w0 = new Vector3().subVectors(ray.origin, anchorWorld)
const b = ray.direction.dot(axisWorld)
const denom = 1 - b * b
if (Math.abs(denom) < 1e-6) return null
const d0 = ray.direction.dot(w0)
const e0 = axisWorld.dot(w0)
return (e0 - b * d0) / denom
}
const toWorld = (p: Point): Vector3 => target.localToWorld(new Vector3(p[0], p[1], p[2]))
const toLocal = (world: Vector3): Point => {
const local = target.worldToLocal(world.clone())
return [local.x, local.y, local.z]
}
const onHandleDown = (index: number) => (e: ThreeEvent<PointerEvent>) => {
e.stopPropagation()
const initialPath = line.path.map((p) => [...p] as Point)
const startPoint = initialPath[index]!
pauseSceneHistory(useScene)
useViewer.getState().setInputDragging(true)
document.body.style.cursor = 'grabbing'
setDraggingIndex(index)
const isEndpoint = index === 0 || index === initialPath.length - 1
const neighbor = initialPath[index === 0 ? 1 : index - 1]!
const axisLocal = new Vector3(
startPoint[0] - neighbor[0],
startPoint[1] - neighbor[1],
startPoint[2] - neighbor[2],
)
if (axisLocal.lengthSq() < 1e-9) axisLocal.set(1, 0, 0)
axisLocal.normalize()
const anchorWorldStart = toWorld(startPoint)
const axisWorld = toWorld([
startPoint[0] + axisLocal.x,
startPoint[1] + axisLocal.y,
startPoint[2] + axisLocal.z,
])
.sub(anchorWorldStart)
.normalize()
const onMove = (event: PointerEvent) => {
const drag = dragRef.current
if (!drag) return
const current = drag.current
const step = event.shiftKey ? 0 : useEditor.getState().gridSnapStep
let next: Point | null = null
if (event.altKey) {
const plane = new Plane().setFromNormalAndCoplanarPoint(UP, toWorld(current))
const hit = intersect(event.clientX, event.clientY, plane)
if (hit) {
const local = toLocal(hit)
next = [snap(local[0], step), current[1], snap(local[2], step)]
if (isEndpoint) {
const port = findNearestPortXZ(
[local[0], current[1], local[2]],
collectScenePorts({ excludeNodeId: line.id, systems: REFRIGERANT_PORT_SYSTEMS }),
PORT_SNAP_RADIUS_M,
)
if (port) next = [port.position[0], port.position[1], port.position[2]]
}
}
} else {
const t = projectOntoAxis(event.clientX, event.clientY, anchorWorldStart, axisWorld)
if (t !== null) {
const dist = snap(t, step)
next = [
startPoint[0] + axisLocal.x * dist,
Math.max(0, startPoint[1] + axisLocal.y * dist),
startPoint[2] + axisLocal.z * dist,
]
}
}
if (!next) return
if (next[0] === current[0] && next[1] === current[1] && next[2] === current[2]) return
drag.current = next
const path = line.path.map((p, i) => (i === drag.index ? next! : p)) as Point[]
useScene.getState().updateNode(line.id, { path })
}
const onUp = () => {
const drag = dragRef.current
if (!drag) return
drag.cleanup()
dragRef.current = null
setDraggingIndex(null)
const finalPath = drag.initialPath.map((p, i) =>
i === drag.index ? drag.current : p,
) as Point[]
useScene.getState().updateNode(line.id, { path: drag.initialPath })
resumeSceneHistory(useScene)
const moved = finalPath[drag.index]!.some(
(v, axis) => v !== drag.initialPath[drag.index]![axis],
)
if (moved) useScene.getState().updateNode(line.id, { path: finalPath })
}
const cleanup = () => {
window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onUp)
window.removeEventListener('pointercancel', onUp)
useViewer.getState().setInputDragging(false)
document.body.style.cursor = ''
}
dragRef.current = { index, initialPath, current: startPoint, cleanup }
window.addEventListener('pointermove', onMove)
window.addEventListener('pointerup', onUp)
window.addEventListener('pointercancel', onUp)
}
return (
<group>
{line.path.map((p, i) => {
const active = draggingIndex === i
const hovered = hoverIndex === i
return (
<mesh
key={`liquid-line-handle-${i}`}
layers={EDITOR_LAYER}
onPointerDown={onHandleDown(i)}
onPointerEnter={(e) => {
e.stopPropagation()
setHoverIndex(i)
if (draggingIndex === null) document.body.style.cursor = 'grab'
}}
onPointerLeave={() => {
setHoverIndex((prev) => (prev === i ? null : prev))
if (draggingIndex === null) document.body.style.cursor = ''
}}
position={p as Point}
>
<sphereGeometry args={[HANDLE_RADIUS, 16, 12]} />
<meshBasicMaterial
color={active || hovered ? '#a5b4fc' : '#818cf8'}
depthTest={false}
opacity={active ? 1 : 0.85}
transparent
/>
</mesh>
)
})}
{draggingIndex !== null &&
line.path[draggingIndex] &&
(() => {
const point = line.path[draggingIndex]!
const origin = dragRef.current?.initialPath[draggingIndex] ?? point
const deltas = [point[0] - origin[0], point[1] - origin[1], point[2] - origin[2]]
const axes = ['x', 'y', 'z'] as const
const primary = axes.reduce((best, axis, i) =>
Math.abs(deltas[i]!) > Math.abs(deltas[axes.indexOf(best)]!) ? axis : best,
)
return (
<Html
center
position={[point[0], point[1] + 0.35, point[2]]}
style={{ pointerEvents: 'none', userSelect: 'none' }}
zIndexRange={[100, 0]}
>
<DimensionPill
parts={axes.map((axis, i) => ({
key: axis,
prefix: axis.toUpperCase(),
value: deltas[i]!,
signed: true,
}))}
primary={primary}
unit={unit}
/>
</Html>
)
})()}
</group>
)
}
export default LiquidLineSelectionAffordance